Version v0.106.0Beta Released on 2026年5月21日

Beta Patch: Enemy Balance Pass, Infested Prism Rework & Defect Adjustments

A balance-focused patch built around enemies. Infested Prism reworked, more tweaks to Skulking Colony, Aeonglass adjusted, plus card changes for every character — including a Fusion rework and Shatter nerf for Defect, Sealed Throne rework for Regent, and Follow Through renamed to Scare for Silent.

Highlights

  • •Infested Prism reworked; Skulking Colony HP and Hardened Shell buffed, Smash removed
  • •Aeonglass moveset adjusted; Wither status and Withering Presence reworked
  • •Haunted Ship and Punch Construct movesets reworked
  • •Defect: Fusion reworked (now Exhausts), Shatter nerfed 11(15) → 7(11), Synthesis buffed
  • •Regent: Sealed Throne upgrade changed from Innate to −1 Energy, Furnace buffed
  • •Silent: Follow Through renamed Scare and bumped to Uncommon; Predator moved to Common
  • •Mummified Hand reworked with smarter card selection priority
  • •New animations (Ironclad, Necrobinder, Regent), Epoch art for five cards, Bestiary expanded

Details

Enemy Changes

  • –Infested Prism — reworkedInfested Prism
  • –Aeonglass — moveset adjusted; Wither status and Withering Presence power reworkedAeonglass
  • –Haunted Ship — Ramming Speed removed; now alternates between Swipe and Stomp, always starting with Swipe after HauntHaunted Ship
  • –Punch Construct — Fast Punch now leads into Strong Punch; Ready leads into Fast Punch; applies Frail instead of WeakPunch Construct
  • –Skulking Colony — HP increased from 70(75) → 75(80); Hardened Shell power increased from 15 → 20; Smash removed (now uses Zoom on turns 1 and 2); no longer gains BlockSkulking Colony

Card Changes

  • –Drum of Battle (Ironclad) — Energy gain on Exhaust effect now respects Replay and card playDrum of Battle
  • –Howl From Beyond (Ironclad) — trigger moved from start of turn → end of turnHowl From Beyond
  • –Entrench (Ironclad) — can now gain extra Block from enchantments like NimbleEntrench
  • –Unrelenting (Ironclad) — damage increased from 12(18) → 14(20)Unrelenting
  • –Follow Through (Silent) — reworked and renamed to Scare; rarity increased from Common → UncommonFollow Through
  • –Predator (Silent) — rarity decreased from Uncommon → CommonPredator
  • –Pounce (Silent) — damage increased from 12(18) → 14(20)Pounce
  • –Furnace (Regent) — Forge increased from 4(6) → 5(7)Furnace
  • –Minion Sacrifice (Regent) — Block decreased from 9(12) → 8(11)Minion Sacrifice
  • –Sealed Throne (Regent) — upgrade changed from Innate → lowering Energy cost by 1
  • –Death March (Necrobinder) — additional damage increased from 3(4) → 4(6)Death March
  • –Debilitate (Necrobinder) — debuff duration decreased from 3(4) → 2(3) turnsDebilitate
  • –Fusion (Defect) — Energy cost decreased from 2(1) → 1; now Exhausts (loses Exhaust on upgrade)Fusion
  • –Synthesis (Defect) — damage increased from 12(18) → 14(20)Synthesis
  • –Shatter (Defect) — damage decreased from 11(15) → 7(11)Shatter
  • –Fasten (Colorless) — additional Block decreased from 5(7) → 4(6)Fasten
  • –Mummified Hand — now picks cards using a priority system: cards costing 1+ with base cost 1+ → cards costing 1+ → base cost 1+ modified to 0 → randomMummified Hand

Art, Audio & Features

  • –New Ironclad heavy attack animation, new Necrobinder cast animation, and new Regent Sovereign Blade animation
  • –Epoch art added for Booting Up, Soup, Poisoner, Scribbles, and The Calm; updated Epoch art for Hello Hello! and Friendship
  • –Phobia mode alternate portraits added for five enemies
  • –Bestiary expanded — Kaiser Crab arms, Decimillipede, and Parafright added
  • –Leaderboard improvements — global rank paginator with adjusted arrow positions, and ability to see other player scores near your score
  • –Added controller navigation for modifier icons
  • –Updated Aeonglass boss node icon
  • –Added SFX for Skulking Colony and for when a card travels to a pile

Bug Fixes

  • –Fixed softlock after defeating Infested Prism
  • –Fixed Test Subject gaining extra strength in Phase 2; corrected Test Subject HP scaling in multiplayer
  • –Fixed Thieving Hopper softlock when no cards available to steal
  • –Fixed VFX glitch when Snapping Jaxfruit dies
  • –Fixed Waterfall Giant not respawning in Bestiary
  • –Skulking Colony damage cap now resets properly on both turns
  • –Inklet and Vantom Slippery no longer loses stack
  • –Zapbot High Voltage hovertip now mentions end-of-turn correctly
  • –Fixed Aeonglass first move intent showing buff instead of debuff; fixed Aeonglass background music
  • –Fixed Ceremonial Beast music transition timing; fixed Living Fog missing its smoke; fixed Kaiser Crab Rocket Claw charge SFX looping
  • –Hellraiser (Ironclad) will only play 9 cards per turn if facing an infinite-HP enemyHellraiser
  • –Silent: you can no longer play cards before Tools of Trade triggers
  • –Defect: fixed spacing issue in Consuming Shadow power hovertip; Scrape no longer discards cards costing zero but marked with Star
  • –Replayed cards now show appropriate damage if relevant powers wore off
  • –Fixed cards in hand getting stuck if played while transforming
  • –Fixed broken controller navigation from relics to reward screen
  • –Fixed num keys for card selection not working if mouse was too low
  • –Fixed an issue where potion reward odds could go up instead of down
  • –Fixed deprecated boss rolls repeating the same double boss
  • –Fixed vertical separators showing up for the Daily Run screen
  • –Fixed an issue where, after switching languages and continuing, hovertips could break
  • –Controller input is now ignored when the game window is unfocused
  • –Improved reliability of settings saves on startup; stopped cloud-syncing settings.save to prevent Steam conflicts
  • –Taking card removal as the last reward no longer keeps the background faded
  • –Multiplayer: potions are canceled if targeted on creatures that get killed; fixed multiple state divergences related to event combats; fixed state divergence after Crystal Sphere event
  • –Relics with turn-specific triggers no longer skip their prevention logic
  • –Exiting Merchant room no longer skips history; Orrery relic card rewards now report correctly
  • –Writing pass — fixed inconsistencies in Jeweled Mask, Exterminate wording consistency, and removed Power keyword from Lost Wisp relic; added more translated text for various languages