Version v0.106.0Beta Released on 2026年5月21日
Beta Patch: Enemy Balance Pass, Infested Prism Rework & Defect Adjustments
A balance-focused patch built around enemies. Infested Prism reworked, more tweaks to Skulking Colony, Aeonglass adjusted, plus card changes for every character — including a Fusion rework and Shatter nerf for Defect, Sealed Throne rework for Regent, and Follow Through renamed to Scare for Silent.
Highlights
- •Infested Prism reworked; Skulking Colony HP and Hardened Shell buffed, Smash removed
- •Aeonglass moveset adjusted; Wither status and Withering Presence reworked
- •Haunted Ship and Punch Construct movesets reworked
- •Defect: Fusion reworked (now Exhausts), Shatter nerfed 11(15) → 7(11), Synthesis buffed
- •Regent: Sealed Throne upgrade changed from Innate to −1 Energy, Furnace buffed
- •Silent: Follow Through renamed Scare and bumped to Uncommon; Predator moved to Common
- •Mummified Hand reworked with smarter card selection priority
- •New animations (Ironclad, Necrobinder, Regent), Epoch art for five cards, Bestiary expanded
Details
Enemy Changes
- –Infested Prism — reworkedInfested Prism
- –Aeonglass — moveset adjusted; Wither status and Withering Presence power reworkedAeonglass
- –Haunted Ship — Ramming Speed removed; now alternates between Swipe and Stomp, always starting with Swipe after HauntHaunted Ship
- –Punch Construct — Fast Punch now leads into Strong Punch; Ready leads into Fast Punch; applies Frail instead of WeakPunch Construct
- –Skulking Colony — HP increased from 70(75) → 75(80); Hardened Shell power increased from 15 → 20; Smash removed (now uses Zoom on turns 1 and 2); no longer gains BlockSkulking Colony
Card Changes
- –Drum of Battle (Ironclad) — Energy gain on Exhaust effect now respects Replay and card playDrum of Battle
- –Howl From Beyond (Ironclad) — trigger moved from start of turn → end of turnHowl From Beyond
- –Entrench (Ironclad) — can now gain extra Block from enchantments like NimbleEntrench
- –Unrelenting (Ironclad) — damage increased from 12(18) → 14(20)Unrelenting
- –Follow Through (Silent) — reworked and renamed to Scare; rarity increased from Common → UncommonFollow Through
- –Predator (Silent) — rarity decreased from Uncommon → CommonPredator
- –Pounce (Silent) — damage increased from 12(18) → 14(20)Pounce
- –Furnace (Regent) — Forge increased from 4(6) → 5(7)Furnace
- –Minion Sacrifice (Regent) — Block decreased from 9(12) → 8(11)Minion Sacrifice
- –Sealed Throne (Regent) — upgrade changed from Innate → lowering Energy cost by 1
- –Death March (Necrobinder) — additional damage increased from 3(4) → 4(6)Death March
- –Debilitate (Necrobinder) — debuff duration decreased from 3(4) → 2(3) turnsDebilitate
- –Fusion (Defect) — Energy cost decreased from 2(1) → 1; now Exhausts (loses Exhaust on upgrade)Fusion
- –Synthesis (Defect) — damage increased from 12(18) → 14(20)Synthesis
- –Shatter (Defect) — damage decreased from 11(15) → 7(11)Shatter
- –Fasten (Colorless) — additional Block decreased from 5(7) → 4(6)Fasten
- –Mummified Hand — now picks cards using a priority system: cards costing 1+ with base cost 1+ → cards costing 1+ → base cost 1+ modified to 0 → randomMummified Hand
Art, Audio & Features
- –New Ironclad heavy attack animation, new Necrobinder cast animation, and new Regent Sovereign Blade animation
- –Epoch art added for Booting Up, Soup, Poisoner, Scribbles, and The Calm; updated Epoch art for Hello Hello! and Friendship
- –Phobia mode alternate portraits added for five enemies
- –Bestiary expanded — Kaiser Crab arms, Decimillipede, and Parafright added
- –Leaderboard improvements — global rank paginator with adjusted arrow positions, and ability to see other player scores near your score
- –Added controller navigation for modifier icons
- –Updated Aeonglass boss node icon
- –Added SFX for Skulking Colony and for when a card travels to a pile
Bug Fixes
- –Fixed softlock after defeating Infested Prism
- –Fixed Test Subject gaining extra strength in Phase 2; corrected Test Subject HP scaling in multiplayer
- –Fixed Thieving Hopper softlock when no cards available to steal
- –Fixed VFX glitch when Snapping Jaxfruit dies
- –Fixed Waterfall Giant not respawning in Bestiary
- –Skulking Colony damage cap now resets properly on both turns
- –Inklet and Vantom Slippery no longer loses stack
- –Zapbot High Voltage hovertip now mentions end-of-turn correctly
- –Fixed Aeonglass first move intent showing buff instead of debuff; fixed Aeonglass background music
- –Fixed Ceremonial Beast music transition timing; fixed Living Fog missing its smoke; fixed Kaiser Crab Rocket Claw charge SFX looping
- –Hellraiser (Ironclad) will only play 9 cards per turn if facing an infinite-HP enemyHellraiser
- –Silent: you can no longer play cards before Tools of Trade triggers
- –Defect: fixed spacing issue in Consuming Shadow power hovertip; Scrape no longer discards cards costing zero but marked with Star
- –Replayed cards now show appropriate damage if relevant powers wore off
- –Fixed cards in hand getting stuck if played while transforming
- –Fixed broken controller navigation from relics to reward screen
- –Fixed num keys for card selection not working if mouse was too low
- –Fixed an issue where potion reward odds could go up instead of down
- –Fixed deprecated boss rolls repeating the same double boss
- –Fixed vertical separators showing up for the Daily Run screen
- –Fixed an issue where, after switching languages and continuing, hovertips could break
- –Controller input is now ignored when the game window is unfocused
- –Improved reliability of settings saves on startup; stopped cloud-syncing settings.save to prevent Steam conflicts
- –Taking card removal as the last reward no longer keeps the background faded
- –Multiplayer: potions are canceled if targeted on creatures that get killed; fixed multiple state divergences related to event combats; fixed state divergence after Crystal Sphere event
- –Relics with turn-specific triggers no longer skip their prevention logic
- –Exiting Merchant room no longer skips history; Orrery relic card rewards now report correctly
- –Writing pass — fixed inconsistencies in Jeweled Mask, Exterminate wording consistency, and removed Power keyword from Lost Wisp relic; added more translated text for various languages