Patch Notes
Every Slay the Spire 2 patch in one place — version history, balance changes, card and relic diffs, and bug fixes.
2026
Beta v0.110.0:MirageとPillar of Creationの巻き戻し、キーボード専用モード、フォームVFX
7月31日のベータパッチは、バランス変更とv0.109.0のリワークの部分的な巻き戻しを組み合わせた内容です。MirageとPillar of Creationは0.109.0以前の仕様に戻りつつ微調整され、Mirageは敵のPoisonでBlockを得る仕様に戻りExhaustしなくなり、Pillar of Creationは毎回発動に戻りBlockが減少しました。さらにキーボード専用操作モード、マップのShareボタン、多数のカードの新ポートレート、キャラクターのフォームVFX、Ancient・各キャラ・マルチの調整と多数の修正が含まれます。
- •Mirageが0.109.0以前の仕様(敵のPoisonに応じたBlock)に戻り、Exhaustしなくなった
- •Pillar of Creationが生成ごとに発動する仕様に戻り、Blockは3(4)から2(3)へ減少。Regaliteはターン最初の1回に6 Blockへリワーク
- •キーボード専用操作モードと、マップ全体を撮影するShareボタンを追加
Betaホットフィックス v0.109.1:繁体中国語の複数形修正
繁体中国語でプレイしている人向けの重要な修正1件だけを含む小さなベータホットフィックスです。v0.109.0で追加されたzht言語サポートで壊れていた複数形判定を直すため、修正済みの繁体中国語翻訳が同期されました。
- •複数形判定の不具合を直す修正済み繁体中国語翻訳を同期
- •ゲームプレイやバランスの変更はなし。繁体中国語テキストのみに影響
Beta v0.109.0:新Neowレリック、Diamond Diademリワーク、Silent再設計
7月17日のベータパッチは大規模なバランス&コンテンツ更新です。目玉は2つの新Neowレリック:Dowsingクエストカード(Abundanceへ変化)を加えるDowsing Rodと、Guiltyカースと引き換えに独占ポーションAmbergrisを得るNeow’s Sacrifice。Diamond DiademはオープニングBlockレリックにリワークされ、BloodlettingはUncommonへ昇格、SilentのWell-Laid Plans・Mirage・Expertiseが再設計され、複数のマルチカードが弱体化、AeonglassとTorchhead Amalgamの初手ダメージが調整され、初期の繁体中国語サポートと多数の不具合修正が加わりました。
- •新Neowレリック2つ:Dowsingクエストカード(Abundanceへ変化)を加えるDowsing Rodと、独占ポーションAmbergris+GuiltyカースのNeow’s Sacrifice
- •Diamond Diademリワーク:戦闘開始時に20 Blockを得て、次ターン開始時にBlockが消えない
- •Silentの3枚を再設計:Well-Laid Plans(Rare、手札を捨てなくなる)、Mirage(0コストで次ターンEnergy)、Expertise(2(3)枚ドロー+Retain付与)
Beta v0.108.0:Modセーブコピー、Custom Runランダム化、マルチ用カード
2026年7月のベータパッチでは、Modの信頼性、Custom Runの遊びやすさ、Bestiary、マルチプレイカード、UI改善、バランス変更、不具合修正が中心です。初回Mod起動時の通常セーブコピー、Custom RunのRandomizeボタン、シングルプレイ中のポーズメニューでのタイマー停止、Bestiary統計欄、Aeonglassアニメーション、多数の新マルチカードが追加されています。
- •初回Mod起動時に通常セーブがMod用セーブディレクトリへコピーされ、分離仕様を説明するポップアップが表示される
- •Custom RunにRandomizeボタンを追加:良いmodifier 2つ、悪いmodifier 1つ、ランダムキャラクターを選ぶ
- •シングルプレイではポーズメニュー中にrun timerが停止する
大型アップデート #2:ベータ統合、RNG刷新、Steamワークショップ
2回目の大型メインブランチ更新では、4つのベータパッチが正式版へ統合されました。Aeonglass、Bestiary、v0.105-v0.107期の敵・カード調整、Steamワークショップ対応、大規模なRNG刷新がメインブランチに入り、セーブ保護、コントローラー、Linux、マルチプレイ、翻訳、UI、アート、音声、パフォーマンスにも幅広い修正が入っています。
- •正式版に最近のベータ内容を統合:Aeonglass、Bestiary、v0.105-v0.107のバランス変更
- •RNG刷新により、無関係なラン内システム同士でランダム結果が連動する問題を修正
- •Steamワークショップ対応が正式実装され、Modの購読・更新ルートが用意された
Beta Patch: Beta → Main Groundwork — Stability, Bug Fixes & Minor Balance
A deliberately smaller bi-weekly patch whose main purpose is to lay the groundwork for merging the beta branch into main. It is stability-first: a large bug-fix pass plus UI/UX/QoL and performance work, with only a few balance changes and art additions. Aeonglass is simplified (no longer applies Ebb), Skulking Colony is buffed further, and several cards across Ironclad, Regent and Necrobinder get tuned. Includes a new Defect power-up animation.
- •Groundwork laid for moving the beta branch onto main — this patch is stability-first
- •Aeonglass simplified: no longer applies the Ebb debuff; now gains Block on its Ebb move
- •Skulking Colony buffed again: +1 Strength on its Strength-gain turn at high Ascension
Main Branch Patch: Beta Bug Fixes Merged to Live
The first main-branch update under the new bi-weekly cadence — a pure bug-fix rollup that brings tons of fixes from the beta branch over to main. Dozens of crash fixes (dying creatures, controller card pile, Linux combat and ICU), extensive controller/Steam Deck navigation fixes, and a long list of relic, event and multiplayer fixes. Note: the new Aeonglass boss and the Bestiary remain beta-only and are not part of this main update.
- •First main-branch update under the new bi-weekly cadence — bug fixes only
- •Many crash fixes: applying powers to dying creatures, controller card pile, Linux combat & ICU libraries
- •Extensive controller / Steam Deck navigation fixes (shop, rest site, rewards, targeting)
Beta Hotfix: Aeonglass Fixes & Wither Status Card Fixes
A quick beta hotfix with a couple of Aeonglass-related fixes and localization updates. The key gameplay change: Wither status cards can no longer be upgraded, and they no longer stick around in hand when given Retain by relics like Runic Pyramid.
- •Wither status cards can no longer be upgraded
- •Wither status cards no longer linger in hand when given Retain (e.g. Runic Pyramid)
- •A couple of Aeonglass-related fixes and updated translations for various languages
Beta Patch: Enemy Balance Pass, Infested Prism Rework & Defect Adjustments
A balance-focused patch built around enemies. Infested Prism reworked, more tweaks to Skulking Colony, Aeonglass adjusted, plus card changes for every character — including a Fusion rework and Shatter nerf for Defect, Sealed Throne rework for Regent, and Follow Through renamed to Scare for Silent.
- •Infested Prism reworked; Skulking Colony HP and Hardened Shell buffed, Smash removed
- •Aeonglass moveset adjusted; Wither status and Withering Presence reworked
- •Haunted Ship and Punch Construct movesets reworked
Beta Hotfix: Aeonglass Bug Fixes & Multiplayer State Divergence
Quick hotfix addressing several bugs related to the new Aeonglass boss and multiplayer state divergences introduced in v0.105.0.
- •Fixed Aeonglass first move intent showing a buff instead of a debuff
- •Fixed Aeonglass boss music not playing correctly
- •Fixed Ceremonial Beast background music transition on stun
Beta Patch: Aeonglass, Bestiary, Bi-Weekly Cadence & Defect Buffs
Doormaker is removed and replaced by Aeonglass as the new Act 3 boss. The in-game Bestiary arrives in its first form. Patch cadence officially shifts from weekly to bi-weekly. Major Defect buffs, Regent micro-tweaks, and three new Neow relics.
- •Doormaker removed — Aeonglass is the new Act 3 boss
- •Bestiary (first cut) added inside the Compendium
- •Official shift from weekly to bi-weekly patching
Beta Patch: Baseline Difficulty, Doormaker Monitoring & Multiplayer Scaling Nerfs
Mega Crit adjusts baseline difficulty and begins monitoring Doormaker through data rather than immediate nerfs. Neow starts buffed, Ironclad cards reworked, and multiplayer scaling for several powers reduced.
- •Lower Ascensions being softened gradually; high Ascensions remain mastery targets
- •Doormaker monitored via metrics rather than immediately nerfed
- •Neow's Fury and Neow's Booming Conch buffed
Major Update #1: Live Branch Rollup (v0.100 – v0.103.1)
The first major live-branch update rolls up all beta changes from v0.100.0 through v0.103.1. Includes Ironclad and Silent reworks, Ascension 6 Inflation, new relics, Badges, shop economy changes, and extensive enemy tuning.
- •Rolls up beta work from v0.100.0 through v0.103.1 into main branch
- •Ascension 6 reworked from Gloom to Inflation
- •New relics: Hefty Tablet, Neow's Talisman, Neow's Bones, Phial Holster, Winged Boots
Beta Hotfix: Crash Fixes, Not Yet Block & Multiplayer Cleanup
Crash and rules hotfix before the main-branch rollup. Rest-site crashes fixed, Not Yet blocked from random combat generation, A10 score bugs patched, and multiplayer issues around Neow's Bones cleaned up.
- •Rest-site and room-entry crashes fixed
- •Not Yet blocked from random combat generation
- •A10 score bugs fixed
Beta Patch: Friends Leaderboards, New Relics & Pre-Live Stabilization
Balance stabilization before the live rollout. Friends-only leaderboards, new score schema, three new relics, Not Yet for Ironclad, Grapple deprecated, and targeted nerfs to several bosses and enemies.
- •Friends-only leaderboards enabled
- •New score schema: win → badge count → time
- •New relics: Neow's Bones, Phial Holster, Winged Boots
Beta Patch: Inflation Ascension, Borrowed Time Redesign & Badges
System consolidation patch. Ascension 6 reworked from Gloom to Inflation. Borrowed Time fully redesigned. Badges enter the game structure. Blade of Ink becomes an Inky Shiv generator.
- •Ascension 6 fully reworked from Gloom to Inflation
- •Borrowed Time fully redesigned into a burst-energy card
- •Blade of Ink reworked into an Inky Shiv generator
Ancient Relic Pools, Bug Fixes, Backgrounds
Five X-cost cards were reclassified as non-X-cost, three relics received description updates (Pael's Claw, Pael's Growth, Royal Stamp), and 31 monsters had their encounter tables or move sets adjusted.
- •All for One, Bullet Time, Jackpot, Scrape, Transfigure no longer X-cost
- •Ancient relic enchantment descriptions clarified (Pael's Claw, Pael's Growth)
- •Royal Stamp relic effect text updated
Beta Patch: Rollbacks, Map Fixes & Gloom Walkback
Partial reversions and cleanup. Prepared restored, Borrowed Time and Capture Spirit reverted to stronger forms, Arsenal and Pendulum reworked, map generation improved, elites removed from floor 6.
- •Prepared effectively restored to previous direction
- •Borrowed Time and Capture Spirit reverted to stronger forms
- •Arsenal and Pendulum reworked
Mad Science Variants, Kobaru Bug Fixes, Beta Art Toggle
Five new monsters were added (Decimillipede segments, The Merchant???, Mysterious Knight), 25 cards had their combat-only description tags stripped, and Decimillipede received move-set updates.
- •New monsters: Decimillipede Segment (Front / Middle / Back), The Merchant???, Mysterious Knight
- •25 card descriptions cleaned up — removed [InCombat] tags
- •Decimillipede move set revised
Rich Monster Data & Detail Pages
A comprehensive pass over monster data: 111 monsters received updated encounter tables and move sets. Yummy Cookie relic was also revised.
- •111 monsters had encounter tables and move sets updated
- •Yummy Cookie relic description revised
Beta Patch: Major Post-Launch Update — Ironclad Rework, Doormaker & Shop Economy
First big post-launch beta patch. Major Ironclad reworks, Silent Prepared temporarily changed, Regent Glow revised, Doormaker and Skulking Colony reworked, new relics added, shop economy overhauled, and Phobia Mode introduced.
- •Deprecated Card placeholder added for future card removals
- •Ironclad: Dominate, Expect a Fight, Spite, Stoke reworked
- •Silent: Prepared temporarily became Prepare
SEO Overhaul, Tooltip Widget, Comparison Pages
All 576 cards, 289 relics and 63 potions had their data fields refreshed. Three abstract base powers (Temporary Dexterity, Temporary Strength, Temporary Strength Down) were removed from the data set.
- •Full data refresh for 576 cards, 289 relics, 63 potions
- •Removed 3 abstract base powers (Temporary Dexterity / Strength variants)
- •31 events and 19 powers updated
Initial Release
The initial Early Access release of Slay the Spire 2. All five characters (Ironclad, Silent, Defect, Regent, Necrobinder), 576 cards, 288 relics, 63 potions, 86 encounters, 64 events, 201 powers, and 57 epochs were established in the data.
- •5 playable characters: Ironclad, Silent, Defect, Regent, Necrobinder
- •576 cards, 288 relics, 63 potions at launch
- •86 encounters and 64 events across all acts