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Patchouli Knowledge(Playable Character)
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Patchouli Knowledge(Playable Character)

от ReddoLovecraftv1.2

Added a character from the Touhou Project, Patchouli Knowledge, the Witch of the Seven Luminaries, including 116 cards (including tokens and status cards), 46 combinable Spell Cards, 22 new relics, and 6 new potions,6 new events.

Создано

5 июн. 2026 г.

Обновлено

19 июн. 2026 г.

Открыть на Nexus Mods

Описание

Это описание предоставлено автором мода на Nexus Mods на английском языке.
Description

本mod加入了来自东方Project的可游玩角色,七曜的魔女,帕秋莉·诺蕾姬,包含116张卡牌(含衍生牌和状态牌),以及46张可组合的符卡卡牌,22件新遗物和6瓶新药水以及6个新事件。 可以在模组配置处选择增加难度的选项,增加一个诅咒到初始卡组。
Added a character from the Touhou Project, Patchouli Knowledge, the Witch of the Seven Luminaries, including 110 cards (including tokens and status cards), 46 combinable Spell Cards, 22 new relics, and 6 new potions,6 new events. You can select the option to increase difficulty in the mod configuration and add a curse to the starter deck.
( I am not a native English or Japanese speaker, and the English translation of this mod was done using AI Translate, so there may be errors and omissions. )


Installation instructions

把mod放在 "XXXX\Steam\steamapps\common\Slay the Spire 2\mods"路径下,如果没有mods文件夹就手动创建一个。
Put the mod file in "XXXX\Steam\steamapps\common\Slay the Spire 2\mods".(Create a mods folder if it doesn't exist.)


Main features
帕秋莉的主要机制很简单,只有一个——元素,分为:金、木、水、火、土、日、月七种,打出带有元素的卡牌时,可以获得等同于这张牌耗能的指定元素,至少会获得1点,在你的回合开始时会减少1点。
你的一些卡牌(如初始卡牌)会自带指定种类的元素,也可以通过一些卡牌来为没有元素的卡牌添加元素。
不同的元素本身各自有一些聊胜于无的不同的功能:
  • 金元素:在你的回合开始时获得等量的临时力量。
  • 木元素:在你的回合结束时恢复等量的生命。
  • 水元素:在你的回合开始时给予所有敌人等量冻结。
  • 火元素:每当你给予点燃时,额外给予等量层。
  • 土元素:在你的回合结束时获得等量格挡。
  • 日元素:每2层,在你的回合开始时获得1点能量。
  • 月元素:每3层,在你的回合开始时抽1张牌。
而通过右键本mod的卡牌(不一定非是帕秋莉的卡牌,状态牌也可以,但是要是本模组的卡牌才行),你可以选择消耗元素,并对卡牌进行强化或变化。
  • 强化  仅在卡牌拥有元素时可用。消耗卡牌对应元素的全部(如果有多个对应元素,以最少的对应元素数量为准来消耗),然后将这张牌的数值提高等量点。
  • 变化  仅在有可变化的卡牌时可用。自动显示所有当前能变化的卡牌,如需查看所有可变化的符卡,可前往百科大全处查看,我新增了一栏ui用于显示。变化的规则是:消耗要变化的卡牌的耗能点对应元素,用于变化的基底牌每有1点耗能可抵扣其1点对应元素,
例如:
  1. 右键1点耗能的月防御,想要变化为1点耗能的月日符 天象测算,需要1点月元素和1点日元素,其中1点月元素可被月防御抵消,总共只需要1点日元素。
  2. 右键1点耗能的元素提纯,想要变化为1点耗能的月日符 天象测算,需要1点月元素和1点日元素,没有可以抵消的,总共需要1点日元素和1点月元素。
Patchouli's main mechanic is simple — there is only one: Elements, divided into seven types: Metal, Wood, Water, Fire, Earth, Sun, and Moon. When you play a card that has an element, you gain an amount of that element equal to the card's energy cost (minimum 1). At the start of your turn, you lose 1 of each element.
Some of your cards (such as your starting cards) come with specific elements attached. You can also use other cards to add elements to cards that don't have any.
  • Each element has its own minor, non‑essential effect:
  • Metal: At the start of your turn, gain temporary Strength equal to your Metal.
  • Wood: At the end of your turn, heal HP equal to your Wood.
  • Water: At the start of your turn, apply Frost equal to your Water to all enemies.
  • Fire: Whenever you apply Ignite, apply additional stacks equal to your Fire.
  • Earth: At the end of your turn, gain Block equal to your Earth.
  • Sun: For every 2 Sun, gain 1 Energy at the start of your turn.
  • Moon: For every 3 Moon, draw 1 card at the start of your turn.
By right‑clicking on a card from this mod (it does not have to be Patchouli's card — Status cards also work, as long as they belong to this mod), you can choose to consume elements to Enhance or Transform the card.
  • Enhance: Available only if the card has an element. Consume all of the card's matching element (if multiple matching elements exist, consume the smallest amount among them). Then increase the card's numerical value by that amount.
  • Transform: Available only if there is a card that can be transformed. Automatically shows all cards currently transformable. To see all transformable Spell Cards, check the Encyclopaedia — I have added a new UI panel for this. The transformation rule: Consume elements equal to the energy cost of the card you are transforming. The base card used for transformation reduces the required matching elements by 1 per point of its energy cost.
Example 1:  
Right‑click a 1‑cost Moon Defend and transform it into a 1‑cost Sun‑Moon Sign Astronomical Measurement. 
You need 1 Moon and 1 Sun. The 1 Moon is offset by the Moon Defense itself, so you only need 1 Sun.
Example 2:  
Right‑click a 1‑cost Elemental Refinement and transform it into a 1‑cost Sun‑Moon Sign Astronomical Measurement. 
You need 1 Moon and 1 Sun. Nothing is offset, so you need 1 Sun and 1 Moon.


Requirements
BaseLib(v3.2.0)
Patchoulib(v1.7)
Only Support offcial version(1.03 ),not support beta test version.(只支持正式版,不支持测试版游玩)


To Say 一些话 (叠甲)

本人游戏理解不高,如果玩mod基本上也是喜欢玩超模mod,此mod大概率是超模的,所以请不要因为这点攻击我,如果你下载了这个mod,那么我默认你知道这个mod是超模的,如果不希望游玩到不符合原版强度的mod请不要下载此mod。
My understanding of the game is not high, and when I play mods, I usually prefer overpowered mods. This mod is very likely overpowered, so please don't attack me for that. If you download this mod, I assume you know that it is overpowered. If you don't want to play a mod that doesn't match the original game's power level, please don't download this mod.


本模组的一切美术资源均来源于网络素材与东方同人游戏,如有侵权请联系我删除。
All art assets in this module are sourced from online materials and Touhou fan games. Please contact me to remove any infringing content.