Назад к модам
Открыть на Nexus Mods

Геймплей
StS2 Mod Menu
от bishessharedv1
Slay the Spire 2 mod menu. Trainer for Spire 2 for "learning" purposes. Works in both Singleplayer and Multiplayer (with a *).
Создано
1 июл. 2026 г.
Обновлено
11 июл. 2026 г.
Описание
Это описание предоставлено автором мода на Nexus Mods на английском языке.
Installation
1. Close Slay the Spire 2 before replacing an existing install. The game locks the loaded DLL while it is running.
2. Extract the downloaded archive.
3. Install the extracted Sts2ModMenu folder for your operating system:
Right click on StS2 in Steam -> Manage -> Browse Local Files
Windows:
Copy it into the game's mods folder. Example Steam layout:
Slay the Spire 2\mods\Sts2ModMenu
macOS:
In Finder, right-click (or Control-click) SlayTheSpire2.app and select
"Show Package Contents." Open Contents, then MacOS. Drag and drop the mods
folder.
4. The installed folder Sts2ModMenu folder should contain:
- Sts2ModMenu.dll
- Sts2ModMenu.json
5. Start Slay the Spire 2.
- First time you load a mod, the game may require you to restart, do so.
6. The in-game mods menu should be opened by default -- Press F8 to hide.
7. Enjoy the menu.
HUD Toggle
Use any of these keys to show or hide the trainer HUD:
- F8 (mac: fn + F8)
- Insert
- Home
Trainer Options
Defense:
- Unlimited HP: prevents player HP loss by forcing player HP damage to zero.
- Never Die: prevents the player creature from being marked dead when the game checks death.
- Unlimited Block: prevents existing player block from being reduced. It does not create block from zero.
- Keep Block: prevents player block from clearing between turns.
- Defense Mult: incoming HP-loss multiplier. 1.0 is normal, 0.5 is half HP loss, 0 is no HP loss, values above 1.0 increase HP loss.
Combat:
- One Hit Kill: makes player-dealt damage extremely high.
- No Enemy Damage: forces enemy damage against the player to zero.
- Damage Mult: multiplies player-dealt damage. 1.0 is normal, 2.0 is double damage.
Player:
- Unlimited Energy: continuously refills combat energy to max energy.
- Unlimited Stars: continuously sets stars to the configured star value.
- Set Max Energy: continuously sets player max energy to the configured value.
- Set Potion Slots: attempts to raise player potion slot count to the configured value.
- Heal Full: sets current player HP to max HP when possible.
- Set HP: sets current player HP to the configured Current HP value.
- Set Max HP: sets max/current player HP to the configured Max HP value when possible.
Economy:
- Set Gold: continuously sets player gold to the configured Gold value.
- Free Shop: forces merchant prices to zero.
- Gold Mult: multiplies gold gained. 1.0 is normal, 2.0 is double gold.
Rewards And Map:
- Reward Potion: attempts to force potion rewards when reward hooks run.
- Upgrade Rewards: forces card reward upgrade odds to 100%.
Cards:
- Infinite Draw: enables the trainer's infinite draw/relic-backed draw behavior where available.
- No Cost: forces supported card energy/star/cost hooks to zero, blocks energy spend commands, and keeps energy topped off while enabled.
- Add Upgraded: added cards from the content browser are upgraded first when possible.
- Draw: attempts to draw the configured number of cards.
- Upgrade All: upgrades all upgradable cards found in the player's deck and current combat card state.
- Clean Deck: removes curses and statuses found in the player's deck and current combat card state.
Score And Utility:
- Multiplayer Guard: disables continuous gameplay cheats when the run appears to be multiplayer or networked. This is on by default.
- Max Score: forces calculated score to the maximum integer value.
- Score Mult: multiplies calculated score. 1.0 is normal, 2.0 is double score.
- Game Speed: changes game speed. 1.0 is normal speed, 2.0 is double speed, 0.5 is half speed.
- Save: saves current trainer config.
- Load: loads saved trainer config.
- Reset Config: resets trainer config to defaults.
- Browser / Open Browser: opens the content browser side drawer.
Content Browser:
- Cards: search card models; supports adding cards to the deck and removing matching owned cards. Added cards respect the Add Upgraded toggle.
- Relics: search relic models; supports giving and removing relics.
- Potions: search potion models; supports giving potions to the first open slot.
Notes
This is a gameplay-affecting mod. Use it for single-player testing and experimentation. Multiplayer or networked runs may ignore, override, or desync gameplay changes.
For playing with others in Multiplayer, everyone needs to have the same mods installed.
Safe-ish options with Multiplayer Guard toggled on that one can use with the mod menu in multiplayer are:
- Adding cards (with or without "Add Upgraded" toggle)
- Removing cards
- Upgrade All
- Clean Deck
- Adding and removing relics (if done in combat, it'll desync)
- Adding potions
- Free shop
- Reward Potion
- Upgrade Rewards
- Set max energy / Set max hp (toggle on and off to set energy / hp but do not keep on)
- Set potion slots
1. Close Slay the Spire 2 before replacing an existing install. The game locks the loaded DLL while it is running.
2. Extract the downloaded archive.
3. Install the extracted Sts2ModMenu folder for your operating system:
Right click on StS2 in Steam -> Manage -> Browse Local Files
Windows:
Copy it into the game's mods folder. Example Steam layout:
Slay the Spire 2\mods\Sts2ModMenu
macOS:
In Finder, right-click (or Control-click) SlayTheSpire2.app and select
"Show Package Contents." Open Contents, then MacOS. Drag and drop the mods
folder.
4. The installed folder Sts2ModMenu folder should contain:
- Sts2ModMenu.dll
- Sts2ModMenu.json
5. Start Slay the Spire 2.
- First time you load a mod, the game may require you to restart, do so.
6. The in-game mods menu should be opened by default -- Press F8 to hide.
7. Enjoy the menu.
HUD Toggle
Use any of these keys to show or hide the trainer HUD:
- F8 (mac: fn + F8)
- Insert
- Home
Trainer Options
Defense:
- Unlimited HP: prevents player HP loss by forcing player HP damage to zero.
- Never Die: prevents the player creature from being marked dead when the game checks death.
- Unlimited Block: prevents existing player block from being reduced. It does not create block from zero.
- Keep Block: prevents player block from clearing between turns.
- Defense Mult: incoming HP-loss multiplier. 1.0 is normal, 0.5 is half HP loss, 0 is no HP loss, values above 1.0 increase HP loss.
Combat:
- One Hit Kill: makes player-dealt damage extremely high.
- No Enemy Damage: forces enemy damage against the player to zero.
- Damage Mult: multiplies player-dealt damage. 1.0 is normal, 2.0 is double damage.
Player:
- Unlimited Energy: continuously refills combat energy to max energy.
- Unlimited Stars: continuously sets stars to the configured star value.
- Set Max Energy: continuously sets player max energy to the configured value.
- Set Potion Slots: attempts to raise player potion slot count to the configured value.
- Heal Full: sets current player HP to max HP when possible.
- Set HP: sets current player HP to the configured Current HP value.
- Set Max HP: sets max/current player HP to the configured Max HP value when possible.
Economy:
- Set Gold: continuously sets player gold to the configured Gold value.
- Free Shop: forces merchant prices to zero.
- Gold Mult: multiplies gold gained. 1.0 is normal, 2.0 is double gold.
Rewards And Map:
- Reward Potion: attempts to force potion rewards when reward hooks run.
- Upgrade Rewards: forces card reward upgrade odds to 100%.
Cards:
- Infinite Draw: enables the trainer's infinite draw/relic-backed draw behavior where available.
- No Cost: forces supported card energy/star/cost hooks to zero, blocks energy spend commands, and keeps energy topped off while enabled.
- Add Upgraded: added cards from the content browser are upgraded first when possible.
- Draw: attempts to draw the configured number of cards.
- Upgrade All: upgrades all upgradable cards found in the player's deck and current combat card state.
- Clean Deck: removes curses and statuses found in the player's deck and current combat card state.
Score And Utility:
- Multiplayer Guard: disables continuous gameplay cheats when the run appears to be multiplayer or networked. This is on by default.
- Max Score: forces calculated score to the maximum integer value.
- Score Mult: multiplies calculated score. 1.0 is normal, 2.0 is double score.
- Game Speed: changes game speed. 1.0 is normal speed, 2.0 is double speed, 0.5 is half speed.
- Save: saves current trainer config.
- Load: loads saved trainer config.
- Reset Config: resets trainer config to defaults.
- Browser / Open Browser: opens the content browser side drawer.
Content Browser:
- Cards: search card models; supports adding cards to the deck and removing matching owned cards. Added cards respect the Add Upgraded toggle.
- Relics: search relic models; supports giving and removing relics.
- Potions: search potion models; supports giving potions to the first open slot.
Notes
This is a gameplay-affecting mod. Use it for single-player testing and experimentation. Multiplayer or networked runs may ignore, override, or desync gameplay changes.
For playing with others in Multiplayer, everyone needs to have the same mods installed.
Safe-ish options with Multiplayer Guard toggled on that one can use with the mod menu in multiplayer are:
- Adding cards (with or without "Add Upgraded" toggle)
- Removing cards
- Upgrade All
- Clean Deck
- Adding and removing relics (if done in combat, it'll desync)
- Adding potions
- Free shop
- Reward Potion
- Upgrade Rewards
- Set max energy / Set max hp (toggle on and off to set energy / hp but do not keep on)
- Set potion slots