Назад к модам
Открыть на Nexus Mods

Геймплей
Refresh Ancient (Multiplayer supported)
от Sparking3985v1.4.0
Adds two gold-based reroll buttons to Ancient events at the start of each act:75 gold to refresh the current options, and 100 gold to reroll the current Ancient NPC.Supports automatic Chinese/English UI text based on game language. Now
Создано
9 апр. 2026 г.
Обновлено
24 июн. 2026 г.
Описание
Это описание предоставлено автором мода на Nexus Mods на английском языке.
更新
v1.4.3 更新至游戏版本v0.107.1,正式版和测试版的多人测试均已测试正常运行
v1.4.0 兼容测试版(多人模式尚未测试)
v1.3.3 新增模式 Custom:在该模式下可自定义刷新所需金币
v1.3.2 UI修复,在先古之民界面选择选项后或者ESC进入暂停状态时隐藏按钮(若出现显示问题重复按ESC可刷新显示状态)
v1.3.1 现在可以在设置中选择关闭“刷新先古之民”按钮,仅保留“刷新选项”按钮; 新增模式 Test:在该模式下,“刷新先古之民”和“刷新选项”都不消耗金币
v1.3 对刷新逻辑进行调整,第一层全池刷新,后两层只会抽取到原本可能出现的先古之民
v1.2 支持多人模式
v1.1 适配Modconfig,可在设置中切换标准与简易模式[标准:100/75;简易:75/50]
简介
这个模组为每一层开头的先古之民事件增加了两个额外按钮,让你可以在付出金币的前提下重新选择当前事件内容。
你可以:
功能
刷新先古之民时:
自动根据游戏语言切换按钮文本:
单人模式可用
未测试多人游戏,已禁用避免与原版同步逻辑冲突
已适配多人模式
说明
将模组文件放入游戏对应的 mod 文件夹,并通过你当前使用的模组加载器启用即可。
兼容性
本模组主要修改了先古之民事件界面与当前事件切换逻辑。
可能与以下类型的模组产生冲突(未测试):
v1.4.3: Updated for game version v0.107.1. Multiplayer mode has been tested and confirmed to work properly on both the stable and beta branches.
v1.4.0 Supports public-beta version
v1.3.3 Added a new Custom mode: in this mode, you can design Refresh Ancient and Refresh Options cost by yourself.
v1.3.2 UI fix: hide buttons when selecting options in the Ancients interface or when entering pause mode with ESC (if display issues occur, pressing ESC again can refresh the display state)
v1.3.1 You can now disable the Refresh Ancient button in the settings and keep only the Refresh Options button.Added a new Test mode: in this mode, both Refresh Ancient and Refresh Options cost 0 gold.
v1.3 Adjusted the refresh logic: Act 1 refreshes from the full pool, while Acts 2 and 3 only draw Ancients that could originally appear in that Act
v1.2 Supports multiplayer mode
v1.1 Adapts to Modconfig, allowing switching between standard and simple modes in the settings [Standard: 100/75; Simple: 75/50]
Overview
This mod adds two extra gold-based buttons to Ancient events at the start of each act, allowing you to reroll the event in different ways without removing randomness entirely.
You can:
Features
Ancient reroll:
Automatic UI language support:
Works in single-player Multiplayer mode is now supproted!
Automatically disabled in multiplayer to avoid conflicts with the game’s synchronization flow
Notes
Place the mod files into the appropriate game mod folder and enable it with your current mod loader.
Compatibility
This mod changes the Ancient event UI and part of the current event replacement flow.
It may conflict with mods that:
v1.4.3 更新至游戏版本v0.107.1,正式版和测试版的多人测试均已测试正常运行
v1.4.0 兼容测试版(多人模式尚未测试)
v1.3.3 新增模式 Custom:在该模式下可自定义刷新所需金币
v1.3.2 UI修复,在先古之民界面选择选项后或者ESC进入暂停状态时隐藏按钮(若出现显示问题重复按ESC可刷新显示状态)
v1.3.1 现在可以在设置中选择关闭“刷新先古之民”按钮,仅保留“刷新选项”按钮; 新增模式 Test:在该模式下,“刷新先古之民”和“刷新选项”都不消耗金币
v1.3 对刷新逻辑进行调整,第一层全池刷新,后两层只会抽取到原本可能出现的先古之民
v1.2 支持多人模式
v1.1 适配Modconfig,可在设置中切换标准与简易模式[标准:100/75;简易:75/50]
简介
这个模组为每一层开头的先古之民事件增加了两个额外按钮,让你可以在付出金币的前提下重新选择当前事件内容。
你可以:
- 花费 75 金币,在不更换当前先古之民的情况下,重新生成该先古之民的选项。
- 花费 100 金币,直接刷新当前先古之民 NPC,从所有已解锁的先古之民中随机抽取一个新的,并排除当前自身。 (精妙的数值设计,避免捏奥被刷新过于超模)
功能
- 为先古之民事件添加两个按钮:
- 刷新选项(75金币)
- 刷新先古之民(100金币)
刷新先古之民时:
- 从所有已解锁的先古之民池中抽取
- 排除当前先古之民自身
自动根据游戏语言切换按钮文本:
- 中文环境显示中文
- 其它语言默认显示英文
单人模式可用
未测试多人游戏,已禁用避免与原版同步逻辑冲突
已适配多人模式
说明
- 刷新选项不会改变当前先古之民 NPC,只会重新生成当前先古之民的初始选项。
- 刷新先古之民会真正替换当前事件对应的先古之民,并重新加载该事件界面。
- 金币不足时按钮会显示为不可用。
- 若没有可替换的先古之民候选,刷新先古之民按钮也会自动禁用。
将模组文件放入游戏对应的 mod 文件夹,并通过你当前使用的模组加载器启用即可。
兼容性
本模组主要修改了先古之民事件界面与当前事件切换逻辑。
可能与以下类型的模组产生冲突(未测试):
- 修改先古之民事件界面的模组
- 修改事件房间 UI 的模组
- 修改事件同步流程的模组
- 修改先古之民池或事件生成逻辑的模组
- 当前版本不支持多人模式。已适配多人模式。
- 若与其它大幅修改事件界面的模组同时使用,可能出现显示异常或按钮位置冲突。
v1.4.3: Updated for game version v0.107.1. Multiplayer mode has been tested and confirmed to work properly on both the stable and beta branches.
v1.4.0 Supports public-beta version
v1.3.3 Added a new Custom mode: in this mode, you can design Refresh Ancient and Refresh Options cost by yourself.
v1.3.2 UI fix: hide buttons when selecting options in the Ancients interface or when entering pause mode with ESC (if display issues occur, pressing ESC again can refresh the display state)
v1.3.1 You can now disable the Refresh Ancient button in the settings and keep only the Refresh Options button.Added a new Test mode: in this mode, both Refresh Ancient and Refresh Options cost 0 gold.
v1.3 Adjusted the refresh logic: Act 1 refreshes from the full pool, while Acts 2 and 3 only draw Ancients that could originally appear in that Act
v1.2 Supports multiplayer mode
v1.1 Adapts to Modconfig, allowing switching between standard and simple modes in the settings [Standard: 100/75; Simple: 75/50]
Overview
This mod adds two extra gold-based buttons to Ancient events at the start of each act, allowing you to reroll the event in different ways without removing randomness entirely.
You can:
- Spend 75 gold to refresh the current options without changing the current Ancient NPC.
- Spend 100 gold to reroll the current Ancient NPC, selecting a new one randomly from all unlocked Ancients while excluding the current one.
Features
- Adds two buttons to Ancient events:
- Refresh Options (75g)
- Refresh Ancient (100g)
Ancient reroll:
- Selects from the pool of all unlocked Ancients
- Excludes the current Ancient
Automatic UI language support:
- Chinese text for Chinese locales
- English text for all other locales
Works in single-player Multiplayer mode is now supproted!
Automatically disabled in multiplayer to avoid conflicts with the game’s synchronization flow
Notes
- Refresh Options does not change the current Ancient NPC. It only regenerates that Ancient’s starting options.
- Refresh Ancient fully replaces the current Ancient NPC and reloads the event interface accordingly.
- Buttons are disabled when the player does not have enough gold.
- The Ancient reroll button is also disabled when no valid replacement candidate exists.
Place the mod files into the appropriate game mod folder and enable it with your current mod loader.
Compatibility
This mod changes the Ancient event UI and part of the current event replacement flow.
It may conflict with mods that:
- modify Ancient event layouts
- modify event room UI
- modify event synchronization logic
- modify Ancient pools or event generation logic