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🔄 What Changed
The original version of this mod fully healed all players the moment they entered a rest site. While convenient, this removed much of the challenge—especially on higher ascensions (A10+), where entering a rest with 1 HP and leaving at max HP trivialized risk and decision-making.
This update introduces a more balanced approach.
⚙️ New Behavior
Players now receive a customizable heal upon entering a rest site, while the vanilla “Rest” option remains unchanged and at full strength.
This means:
📦 Variants (Choose One)
AutoFullHealAtRest
⚙️ Settings
🧠 Behavior Details
Applies to all players in multiplayer runs
If the calculated heal is 0, it is skipped silently
🔌 Compatibility
💡 Why This Change?
This update preserves the convenience of automatic healing while maintaining the intended gameplay balance. You still get relief when reaching a rest site—but meaningful decisions around healing remain intact.
Author: scorpionking674

Геймплей
Auto Full Heal At Rest
от scorpionking674v1
Auto Full Heal At Rest automatically restores all players to a customizable HP the moment a rest site is entered—no interaction required.
Создано
26 апр. 2026 г.
Обновлено
19 июл. 2026 г.
Описание
Это описание предоставлено автором мода на Nexus Mods на английском языке.
Auto Full Heal At Rest (Now Customizable)
🔄 What Changed
The original version of this mod fully healed all players the moment they entered a rest site. While convenient, this removed much of the challenge—especially on higher ascensions (A10+), where entering a rest with 1 HP and leaving at max HP trivialized risk and decision-making.
This update introduces a more balanced approach.
⚙️ New Behavior
Players now receive a customizable heal upon entering a rest site, while the vanilla “Rest” option remains unchanged and at full strength.
This means:
- You get a small “breathing room” heal immediately
- You still need to choose to rest for the majority of your healing
- Both heals stack together
📦 Variants (Choose One)
AutoFullHealAtRest
- Uses a config file located at: mods/AutoFullHealAtRest/AutoFullHealAtRest.config.json
- Edit the value manually, then restart the game
- Same functionality
- Adds an in-game slider in the mod settings menu
- Adjust healing percentage on the fly, no restart required
⚙️ Settings
- enterHealPercent: 0–100 (in 10% increments)
- Default: 20%
- Set to 0 to disable the entry heal entirely (mod remains active)
🧠 Behavior Details
- Heal amount = floor(MaxHp × percent ÷ 100)
- Uses CreatureCmd.Heal
- Respects max HP cap
- Plays standard heal animation
Applies to all players in multiplayer runs
If the calculated heal is 0, it is skipped silently
🔌 Compatibility
- Only install one variant (standard OR BaseLib version)
- BaseLib version tested with BaseLib v3.1.0
💡 Why This Change?
This update preserves the convenience of automatic healing while maintaining the intended gameplay balance. You still get relief when reaching a rest site—but meaningful decisions around healing remain intact.
Author: scorpionking674