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Enchanted Offerings
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Enchanted Offerings

от themagickoalav0.0.7

A gameplay mod inspired by Chimera Cards by Autumn Mooncat, using the new enchantment system (WIP).

Создано

6 мая 2026 г.

Обновлено

1 авг. 2026 г.

Открыть на Nexus Mods

Описание

Это описание предоставлено автором мода на Nexus Mods на английском языке.
Enchanted Offerings adds a twist to every card reward: each offered card has a chance to arrive pre-enchanted, ready to shake up your deck-building decisions.
Inspired by the Chimera Cards mod for Slay the Spire 1 by Autumn Mooncat.

Please note: this mod is currently in Beta. More enchantments are planned, as well as enabling cards to carry more than one enchantment. Feedback is welcomed.

WARNING: v0.105.0 introduced a new mod manifest format. This mod uses the old format which continues to work as of v0.105.0, but you will see an in-game warning on startup.

How it works
Whenever you're offered cards - from combat rewards, the shop, or direct additions - each card rolls against a configurable chance to receive a random enchantment. Rarer cards are more likely to roll rarer enchantments. You pick the card, enchantment and all.

New enchantments
Alongside the full roster of STS2's built-in enchantments, Enchanted Offerings adds new ones - implemented so far are:
  • Tiny - costs 1 less energy, but deals and gains 25% less damage and block
  • Wave X - reduced damage, but gives X block too
  • Piercing - attacks bypass enemy block entirely
  • Noxious X - applies X poison to all enemies
  • Handy X - costs 1 more energy, but summons X (now everyone gets an Osty!)
Installation instructions
Extract the zip file into your mods folder, or install via Vortex.

Requirements
Requires BaseLib - see full file-to-file requirements for exact file version required.

Shout outs
Thanks to Autumn Mooncat for making Chimera Cards, Baalorlord for introducing me to it, and the StS2 modding discord for their help!

Source code
This mod is open source. Source code can be found on Github.

Disclosure
This mod was made with the help of AI agents to write the code. All art was produced by me and serves as a placeholder. If you're interested in providing art assets for this mod, please reach out!