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Blind Map
游戏玩法

Blind Map

作者:Inggom0111v1

Turns the act map into fog of war — every node shows as ? until you enter it. Boss, pre-boss rest, start & relic nodes stay visible. Visual-only.

创建时间

2026年6月1日

更新时间

2026年6月1日

在 Nexus Mods 查看

详情介绍

此模组描述由作者在 Nexus Mods 上以英文提供。
What it does

Every node on the act map is repainted with the game's unknown ([?]) icon, so you choose your path blind. Is that next node a shop, an elite, or an easy fight? You won't know until you walk into the room.

A few nodes stay visible — the ones you're meant to plan around:
  • Boss — always shown (fixed destination).
  • The rest site right before the boss — the "fire" ahead of the boss fight.
  • Your starting node.
  • Fixed treasure (relic) nodes — guaranteed relic stops stay marked.

Everything else — monsters, elites, shops, events, other rest sites — shows as [?].

This is fog-of-war, not random rooms
The mod does not change what any room actually is. A hidden shop is still a shop when you arrive; an elite is still an elite. Only the icon is hidden — room type, encounter, rewards and RNG are completely untouched. It's a pure visual overlay, not a map randomizer. (Genuinely turning nodes into "?" event rooms would collapse ~85% of the map into random events and delete the act's elite/shop structure, so this mod deliberately doesn't do that.)

Behavior
  • Nodes stay [?] until you've passed them — the node you're entering stays hidden through the fade into combat and while you're in the room; it reveals only once you move on to the next node, so nothing is spoiled a moment early.
  • Your trail is readable — nodes you've already cleared and walked past reveal their true type.
  • Boss / Ancient nodes are never touched and stay visible automatically.

Installation
  1. Download the latest Sts2BlindMap-vX.Y.Z.zip from the GitHub Releases page (or the Files tab here).
  2. Extract the Sts2BlindMap/ folder into <Slay the Spire 2 install>/mods/.
  3. Launch the game.

You should end up with:

<Slay the Spire 2>/mods/Sts2BlindMap/Sts2BlindMap.dll
<Slay the Spire 2>/mods/Sts2BlindMap/Sts2BlindMap.json
Multiplayer notes
Fully client-side. The DLL only loads on your machine, doesn't write to game state or send network messages, and doesn't change room contents — other players see an unmodified game and there is no desync. The manifest declares affects_gameplay: false.

Configuration
  • Environment variable — set STS2_BLIND_MAP_DISABLED=1 before launching the game to disable the blind effect without uninstalling the mod.

Caveats
  • Other map-info mods may still reveal a node's type — mods that read node data directly (e.g. a potion-drop badge that only appears on combat nodes) don't know the map is blinded, so they can leak what a [?] node really is. For the intended challenge, run Blind Map on its own or disable other map-overlay mods.
  • The mod only swaps icon textures on the visual layer. If a future game patch changes the map-point class or the map_unknown asset path, the source may need an update.

Credits / Source
Blind Map | STS2 (杀戮尖塔2) Mod详情 | STS2.GG