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Quick Animation Mode
作者:OLCv0.1.0
Set game speed/Automatically speed up the game when large amounts of data accumulate
创建时间
2026年3月19日
更新时间
2026年5月15日
详情介绍
此模组描述由作者在 Nexus Mods 上以英文提供。
Set game speed/Automatically speed up the game when large amounts of data accumulate
This Mod is a client-side only Mod; it does not need to be installed by all users.
To run this Mod, you also need to install the following prerequisite Mods:
RitsuLib
Settings Description:
Speed Multiplier: The target speed multiplier for the game.
Progressive Acceleration: Whether to use progressive acceleration mode.
If enabled, the game will run at its original speed (1.0x) by default.
It will gradually accelerate only when there is event stacking or lengthy resolution animations in progress, until it reaches the set target multiplier.
After the settlement is complete, the game will return to its original speed.
Time Threshold: If, when settling card events, there are still pending events/cards being settled after reaching this time, the game will begin to accelerate. (Only applicable to progressive acceleration mode)
Transition Duration: After the time specified by Time Threshold is reached, how much additional time will pass before accelerating to the speed specified by Speed Multiplier. (Only applicable to progressive acceleration mode)
This Mod is a client-side only Mod; it does not need to be installed by all users.
To run this Mod, you also need to install the following prerequisite Mods:
RitsuLib
Settings Description:
Speed Multiplier: The target speed multiplier for the game.
Progressive Acceleration: Whether to use progressive acceleration mode.
If enabled, the game will run at its original speed (1.0x) by default.
It will gradually accelerate only when there is event stacking or lengthy resolution animations in progress, until it reaches the set target multiplier.
After the settlement is complete, the game will return to its original speed.
Time Threshold: If, when settling card events, there are still pending events/cards being settled after reaching this time, the game will begin to accelerate. (Only applicable to progressive acceleration mode)
Transition Duration: After the time specified by Time Threshold is reached, how much additional time will pass before accelerating to the speed specified by Speed Multiplier. (Only applicable to progressive acceleration mode)