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游戏玩法
CombatPerformanceBonus - Earn Gold for Skillful Play
作者:BengaIv0.1.1
Earn small gold bonuses for playing well in general, with a bonus for completing mini-quest objectives in combat.
创建时间
2026年4月3日
更新时间
2026年7月17日
详情介绍
此模组描述由作者在 Nexus Mods 上以英文提供。
🎮 Check out my mods:
LegacySpire - Bring classic STS1 cards back into Slay the Spire 2
BetterCardRewards - Configure card rewards: set up to 10 choices per encounter, customize common/uncommon/rare rates, upgraded card chance, and the chance for rewards to be enchanted.
TransformOrBanish - adds gambling options to manipulate card rewards after each encounter
Dota 2 Relics - Consumable Relics with active effects, based on Dota 2
BossMechanics++ - Bosses that feel like bosses, with more complex mechanics, and requiring a stronger deck to beat, instead of raw HP ☠️
✨SpireCraft ✨ - Start new runs with completely unique modifiers and custom challenges that twist gameplay in interesting ways
CardOverhaul - Prefixes and Suffixes modifiers for cards , card sparkles and holo effects, custom enchantments and slots
RelicRewardChoice - Choose 1 of multiple relic choices after elites / treasure chests
RelicUpgrades - Upgrade base game relics up to +5 levels
RelicStudio - Lock relics from showing in runs, Create and share your own relics, and other utilities
Merchant Overhaul - Adds Gambler and Scholar merchants, booster packs, Casino Slots, unidentified cards, wax relics, stealing, selling, and Merchant Guild reputation discounts.
Got suggestions, feedback or bug reports? create a forum post in Discord: https://discord.gg/s4jAv9aatK
😤 Ever feel like playing well only reduces punishment… but isn’t actually rewarded?
⚡ You dominate a fight and end it in one turn… same reward as dragging it out for 10 turns
🎲 You get brutal RNG, drop to 10 HP early… then play perfectly to win, but still no extra reward
🪙 Hallway gold feels insignificant compared to card rewards
🧠 Smart decisions don’t translate into meaningful value
The game mostly rewards winning, not how well you played.
👉 That’s what this mod is trying to change.
🪙 CombatPerformanceBonus -> Turn skill into rewards
This mod adds combat objectives - small, clear goals that appear during fights and reward bonus gold when completed.
Think of them like 🎯 mini-quests during combat, designed to influence your decisions on key turns:
🛡️ Do you defend perfectly to take 0 damage?
🔥 Or push damage to hit “Deal 18 damage in one turn” for bonus gold?
Every turn becomes a meaningful tradeoff between safety, efficiency, and reward.
👉 Even with bad RNG, strong play can now convert into real cold hard cash.
Explanation of Rankings:
⏰Tempo: How quickly you finish the fight.
⚔️Attack: How much damage pressure you keep up turn after turn.
⚡Energy Efficiency: How well you convert energy into effective results (damage,block and everything else).
⚙️Engine: How well your deck cycles (card draws, discards, exhausts), and how much you power yourself up with buffs/strength
🛡️Defense: How well you avoid or block damage across turns.
💔Control: How much debuff pressure (weakens, vulnerable etc) you keep on enemies. Killing enemies before them getting an attack off also increases this score
⚠️ Requirements
BaseLib: https://www.nexusmods.com/slaythespire2/mods/103
🛠️ Installation (Manual)
Go to:
STEAM\steamapps\common\Slay the Spire 2\📁 Create a modsfolder if needed
📦 Extract the CombatPerformanceBonus folder into mods
🧩 Install BaseLib if not already installed
🚀 Launch the game
⚙️ Configuration
No configuration needed.
✨ Just play and earn more when you play better. ✨
LegacySpire - Bring classic STS1 cards back into Slay the Spire 2
BetterCardRewards - Configure card rewards: set up to 10 choices per encounter, customize common/uncommon/rare rates, upgraded card chance, and the chance for rewards to be enchanted.
TransformOrBanish - adds gambling options to manipulate card rewards after each encounter
Dota 2 Relics - Consumable Relics with active effects, based on Dota 2
BossMechanics++ - Bosses that feel like bosses, with more complex mechanics, and requiring a stronger deck to beat, instead of raw HP ☠️
✨SpireCraft ✨ - Start new runs with completely unique modifiers and custom challenges that twist gameplay in interesting ways
CardOverhaul - Prefixes and Suffixes modifiers for cards , card sparkles and holo effects, custom enchantments and slots
RelicRewardChoice - Choose 1 of multiple relic choices after elites / treasure chests
RelicUpgrades - Upgrade base game relics up to +5 levels
RelicStudio - Lock relics from showing in runs, Create and share your own relics, and other utilities
Merchant Overhaul - Adds Gambler and Scholar merchants, booster packs, Casino Slots, unidentified cards, wax relics, stealing, selling, and Merchant Guild reputation discounts.
Got suggestions, feedback or bug reports? create a forum post in Discord: https://discord.gg/s4jAv9aatK
😤 Ever feel like playing well only reduces punishment… but isn’t actually rewarded?
⚡ You dominate a fight and end it in one turn… same reward as dragging it out for 10 turns
🎲 You get brutal RNG, drop to 10 HP early… then play perfectly to win, but still no extra reward
🪙 Hallway gold feels insignificant compared to card rewards
🧠 Smart decisions don’t translate into meaningful value
The game mostly rewards winning, not how well you played.
👉 That’s what this mod is trying to change.
🪙 CombatPerformanceBonus -> Turn skill into rewards
This mod adds combat objectives - small, clear goals that appear during fights and reward bonus gold when completed.
Think of them like 🎯 mini-quests during combat, designed to influence your decisions on key turns:
🛡️ Do you defend perfectly to take 0 damage?
🔥 Or push damage to hit “Deal 18 damage in one turn” for bonus gold?
Every turn becomes a meaningful tradeoff between safety, efficiency, and reward.
👉 Even with bad RNG, strong play can now convert into real cold hard cash.
Explanation of Rankings:
⏰Tempo: How quickly you finish the fight.
⚔️Attack: How much damage pressure you keep up turn after turn.
⚡Energy Efficiency: How well you convert energy into effective results (damage,block and everything else).
⚙️Engine: How well your deck cycles (card draws, discards, exhausts), and how much you power yourself up with buffs/strength
🛡️Defense: How well you avoid or block damage across turns.
💔Control: How much debuff pressure (weakens, vulnerable etc) you keep on enemies. Killing enemies before them getting an attack off also increases this score
⚠️ Requirements
BaseLib: https://www.nexusmods.com/slaythespire2/mods/103
🛠️ Installation (Manual)
Go to:
STEAM\steamapps\common\Slay the Spire 2\📁 Create a modsfolder if needed
📦 Extract the CombatPerformanceBonus folder into mods
🧩 Install BaseLib if not already installed
🚀 Launch the game
⚙️ Configuration
No configuration needed.
✨ Just play and earn more when you play better. ✨