返回模组列表
在 Nexus Mods 查看

游戏玩法
Yuyuko Saigyouji( Playable Character)
作者:ReddoLovecraftv1.1
本mod加入了新的可游玩角色:来自东方Project的角色,天衣无缝的亡灵,西行寺幽幽子,拥有111张角色卡牌(含多人游戏卡牌与先古牌),6个新事件,15件新遗物与5瓶新药水。This mod adds a new playable character from the Touhou Project, the impeccable undead, Yuyuko Saigyouji, with 111 character
创建时间
2026年5月22日
更新时间
2026年6月19日
详情介绍
此模组描述由作者在 Nexus Mods 上以英文提供。
Description 简介
本mod加入了一个新的可游玩角色:来自东方Project的角色,天衣无缝的亡灵,西行寺幽幽子,拥有111张角色卡牌(含多人游戏卡牌与先古牌),6个新事件,15件新遗物与5瓶新药水。
This mod adds a new playable character from the Touhou Project, the impeccable undead, Yuyuko Saigyouji, with 111 character cards (including multiplayer cards and ancient cards), 6 new events, 15 new relics, and 5 new potions.
Installation instructions 安装方式
把mod放在 "XXXX\Steam\steamapps\common\Slay the Spire 2\mods"路径下,如果没有mods文件夹就手动创建一个。
注意:本模组目前只支持正式版,不支持beta测试分支游玩。
Put the mod file in "XXXX\Steam\steamapps\common\Slay the Spire 2\mods".(Create a mods folder if it doesn't exist.)
Note: This module currently only supports the official version and does not support playing on the beta test branch.
Main features 主要机制
幽幽子的主要机制是死意,这个效果类似于原版的灾厄,但是略有不同:这个效果会使敌人在其回合开始时,失去等同于死意层数的最大生命,然后将死意的层数减少2/3。总体来说结算的更早,但是也和造成伤害略微有些不匹配——由于扣除的是最大生命值,与当前生命无关,所以不同于灾厄,你攻击敌人使其损失生命有时候会显得没有什么额外的用处,不能够加快结算。这使得幽幽子更偏向于防御为主,当然攻击能力也不弱,只不过如果想要完全靠这个机制来输出的话,那么最好是不要手动打怪,多起点防会更好,除非进了斩杀线一下能把怪物打死。值得注意的是,由于杀戮尖塔原版的机制,最大生命值最多会被扣减到1点,多余的扣减会在扣到1的时候额外造成1次伤害来杀死生物,所以在面对有限伤/无实体的怪物时,死意叠满不能够一回合就解决掉这些怪物,会残留一滴血到下一个回合。
与死意相关的是死欲,这个效果类似于易伤与虚弱的结合,在持有时受到的伤害增加25%,造成的伤害减少25%,如果有死意效果会翻倍。这个buff可以增加你的输出,也可以帮助你进行防御。
除此之外还有一个比较重要的基础性机制:春度。这是一个看起来有些复杂,但实际上非常简单的,根据层数在你的回合开始时提供额外增益的效果。
基础效果是,在你的回合开始时,给予所以敌人等同于你春度层数的死意。
当层数达到10层时:随机引蝶/2层数次。
当层数达到20层时:给予所有敌人1/4层数的消亡。
当层数达到30层时:强化所有蝶的效果。
当层数达到50层时:将1/10层数的落樱加入你的手中。
当层数达到75层时:死意层数不再减少。
当层数达到100层时:死意层数改为增加2/3。
你要做的事情很简单,就是叠加这个层数,这个效果可以润滑整个mod中的各种机制,不必担心玩某种思路流派叠了没用。
然后就是上面的效果提到的蝶:这是一种在你造成伤害时触发指定效果,然后将层数减少1层的效果。
分为返魂蝶、死蝶和灵蝶三种,随机引蝶就是从这三种中随机生成一种。
返魂蝶的效果是每当你造成伤害时将一张灵魂放入弃牌堆,强化效果是改为放入手中。
灵蝶的效果是每当你造成伤害时获得1点能量,强化效果是获得灵蝶层数的能量。
死蝶效果是,每当你造成伤害时,给予敌人等同于死蝶层数的死意,强化效果是改为给予等同于造成的伤害的死意。
Yuyuko's core mechanic is Death Wish. This effect is similar to the original DoomPower, but slightly different: at the start of each enemy's turn, they lose Max HP equal to their stack count of Death Wish , and then the Death Wish stack count is reduced by 2/3. Overall, it resolves earlier, but it also doesn't quite align with dealing direct damage — since it reduces Max HP (unrelated to current HP), unlike DoomPower, attacking an enemy to reduce their current HP sometimes feels less useful, because it doesn't accelerate the trigger. This makes Yuyuko more defense-oriented. Of course, her offensive capability is still solid, but if you intend to rely entirely on this mechanic for damage, it's best not to manually attack monsters and instead focus on defense, unless the enemy is within finishing range and you can kill it in one hit.
Note: Due to the original mechanics of Slay the Spire, Max HP can only be reduced to a minimum of 1. Any further reduction beyond that will instead deal one instance of damage to finish off the creature. Therefore, against enemies with damage cap or intangible, even if you max out Death Wish, you cannot kill them in one turn — they will survive with 1 HP and go to the next turn.
Related to Death Wish is Death Lust. This effect is a combination of Vulnerable and Weak — while active, the target takes 25% more damage and deals 25% less damage. If the target also has Death Wish , the effect is doubled. This buff can increase your damage output as well as help with defense.
Another important foundational mechanic is Spring.
It looks a bit complicated, but is actually very simple: based on the stack count, it provides additional benefits at the start of your turn.
Now, the Butterflies mentioned above: These are effects triggered whenever you deal damage, after which the Butterfly stack count decreases by 1.
There are three types: Returning Soul Butterfly, Death Butterfly, and Spirit Butterfly. "Randomly summon Butterflies" means randomly generating one of these three.
Dependences 依赖
BaseLib(v3.0.9)
Patchoulib(v1.4)
To say 作者的话
首先,本人游戏理解不高, 如果玩mod基本上也是喜欢玩超模mod,此mod大概率是超模的,如果你不喜欢玩超模mod,那么请不要下载此mod和因为这点攻击我。
然后把话题回到这个mod上,这次尝试着做了一些特效,因此花费了比预期更久的时间(虽然最后的效果也有点不尽人意)完成,原本两天的功夫就能写完的东西慢慢磨了一个星期左右。幽幽子的设计上是对标灾厄的,不过原版灾厄结算还是慢,玩的不舒服,所以有了这个mod,结合幽幽子本身引诱死亡的能力就做了减少最大生命,这在一定程度上也能当作掉血,但又不会因为给很高的数值显得很超模,因为显而易见的,这个机制的生效并不是很快的,是有延迟性的,而且除非是血量下降到了斩杀线的位置,否则和攻击造成伤害不挂钩,造成多少伤害都是一样的时间来生效。数值上的话,有一些局外成长虽然削了几刀,不过依然是超出预期的强,不继续削弱的原因是继续削弱下去,不针对这个来叠的大部分时间里可能开出来是0 收益 或者极少有收益,那就不好了,不能因为极端情况 收益 无限高就把正常情况的收益砍废。总体来说这个角色的强度算是我做过的这些角色中最低的了吧,需要用接近原版角色的思路去打,1层猛冲4精英可以冲,不过大概率是个位数血量出一层,即便是不冲,打boss的时候也不会和前面的角色一样很容易1层就0战损无伤boss,至少在我自己打的这十几把中,只偶尔有一两次是无伤boss,其他时候基本上都是或多或少掉点血,好在红色格挡条足够长,可以承受。
最后,感谢你看到这里,祝你有个好的游玩体验。
(My native language is not English, and the translation is done with the help of AI. There may be inaccuracies, please forgive me. )
Firstly, my understanding of games is not deep. If I play mods, I mostly prefer supermodel mods, and this mod is highly likely to be a supermodel one. If you don't like playing supermodel mods, then please don't download this mod and attack me for this reason.
Now, let's shift the topic back to this mod. This time, I tried to add some special effects, which took longer than expected to complete (although the final result was also somewhat unsatisfactory). What could have been finished in two days took me about a week to finish. Yoyo's design is modeled after Calamity, but the original Calamity still has a slow clearing speed, making it uncomfortable to play. So with this mod, combined with Yoyo's ability to lure death, I reduced the maximum health, which can be considered as a form of losing health to some extent, but without making it appear too overpowered by giving a high value. Obviously, this mechanism doesn't take effect quickly; it has a delay. And unless the health drops to the critical threshold, it doesn't relate to the damage caused by attacks, and the damage dealt will take the same amount of time to take effect. In terms of numerical values, although some external growth has been reduced, it is still stronger than expected. The reason for not continuing to reduce it is that if it continues to be reduced, most of the time when not stacking, it may only have 0 or very little benefit, which would be bad. We can't just because of the extreme situation where the benefit is infinitely high and then reduce the benefit in normal situations. Overall, this character's strength is probably the lowest among all the characters I've made. It needs to be played with a mindset similar to the original character. It can rush through 4 elites in one layer, but there's a high probability of losing a single digit amount of health per layer. Even if not rushing, when fighting bosses, it won't be as easy as the previous characters to achieve 0 damage and no damage to the boss in one layer. At least in the dozen or so games I played, only occasionally did I achieve no damage to the boss, and other times I lost some health. Fortunately, the red block bar is long enough to withstand it.
Lastly, thank you for reading until here. I wish you a wonderful travel experience.
本模组的一切美术资源均来源于网络素材与东方同人游戏,如有侵权请联系我删除。
All art assets in this module are sourced from online materials and Touhou fan games. Please contact me to remove any infringing content.
本mod加入了一个新的可游玩角色:来自东方Project的角色,天衣无缝的亡灵,西行寺幽幽子,拥有111张角色卡牌(含多人游戏卡牌与先古牌),6个新事件,15件新遗物与5瓶新药水。
This mod adds a new playable character from the Touhou Project, the impeccable undead, Yuyuko Saigyouji, with 111 character cards (including multiplayer cards and ancient cards), 6 new events, 15 new relics, and 5 new potions.
Installation instructions 安装方式
把mod放在 "XXXX\Steam\steamapps\common\Slay the Spire 2\mods"路径下,如果没有mods文件夹就手动创建一个。
注意:本模组目前只支持正式版,不支持beta测试分支游玩。
Put the mod file in "XXXX\Steam\steamapps\common\Slay the Spire 2\mods".(Create a mods folder if it doesn't exist.)
Note: This module currently only supports the official version and does not support playing on the beta test branch.
Main features 主要机制
幽幽子的主要机制是死意,这个效果类似于原版的灾厄,但是略有不同:这个效果会使敌人在其回合开始时,失去等同于死意层数的最大生命,然后将死意的层数减少2/3。总体来说结算的更早,但是也和造成伤害略微有些不匹配——由于扣除的是最大生命值,与当前生命无关,所以不同于灾厄,你攻击敌人使其损失生命有时候会显得没有什么额外的用处,不能够加快结算。这使得幽幽子更偏向于防御为主,当然攻击能力也不弱,只不过如果想要完全靠这个机制来输出的话,那么最好是不要手动打怪,多起点防会更好,除非进了斩杀线一下能把怪物打死。值得注意的是,由于杀戮尖塔原版的机制,最大生命值最多会被扣减到1点,多余的扣减会在扣到1的时候额外造成1次伤害来杀死生物,所以在面对有限伤/无实体的怪物时,死意叠满不能够一回合就解决掉这些怪物,会残留一滴血到下一个回合。
与死意相关的是死欲,这个效果类似于易伤与虚弱的结合,在持有时受到的伤害增加25%,造成的伤害减少25%,如果有死意效果会翻倍。这个buff可以增加你的输出,也可以帮助你进行防御。
除此之外还有一个比较重要的基础性机制:春度。这是一个看起来有些复杂,但实际上非常简单的,根据层数在你的回合开始时提供额外增益的效果。
基础效果是,在你的回合开始时,给予所以敌人等同于你春度层数的死意。
当层数达到10层时:随机引蝶/2层数次。
当层数达到20层时:给予所有敌人1/4层数的消亡。
当层数达到30层时:强化所有蝶的效果。
当层数达到50层时:将1/10层数的落樱加入你的手中。
当层数达到75层时:死意层数不再减少。
当层数达到100层时:死意层数改为增加2/3。
你要做的事情很简单,就是叠加这个层数,这个效果可以润滑整个mod中的各种机制,不必担心玩某种思路流派叠了没用。
然后就是上面的效果提到的蝶:这是一种在你造成伤害时触发指定效果,然后将层数减少1层的效果。
分为返魂蝶、死蝶和灵蝶三种,随机引蝶就是从这三种中随机生成一种。
返魂蝶的效果是每当你造成伤害时将一张灵魂放入弃牌堆,强化效果是改为放入手中。
灵蝶的效果是每当你造成伤害时获得1点能量,强化效果是获得灵蝶层数的能量。
死蝶效果是,每当你造成伤害时,给予敌人等同于死蝶层数的死意,强化效果是改为给予等同于造成的伤害的死意。
Yuyuko's core mechanic is Death Wish. This effect is similar to the original DoomPower, but slightly different: at the start of each enemy's turn, they lose Max HP equal to their stack count of Death Wish , and then the Death Wish stack count is reduced by 2/3. Overall, it resolves earlier, but it also doesn't quite align with dealing direct damage — since it reduces Max HP (unrelated to current HP), unlike DoomPower, attacking an enemy to reduce their current HP sometimes feels less useful, because it doesn't accelerate the trigger. This makes Yuyuko more defense-oriented. Of course, her offensive capability is still solid, but if you intend to rely entirely on this mechanic for damage, it's best not to manually attack monsters and instead focus on defense, unless the enemy is within finishing range and you can kill it in one hit.
Note: Due to the original mechanics of Slay the Spire, Max HP can only be reduced to a minimum of 1. Any further reduction beyond that will instead deal one instance of damage to finish off the creature. Therefore, against enemies with damage cap or intangible, even if you max out Death Wish, you cannot kill them in one turn — they will survive with 1 HP and go to the next turn.
Related to Death Wish is Death Lust. This effect is a combination of Vulnerable and Weak — while active, the target takes 25% more damage and deals 25% less damage. If the target also has Death Wish , the effect is doubled. This buff can increase your damage output as well as help with defense.
Another important foundational mechanic is Spring.
It looks a bit complicated, but is actually very simple: based on the stack count, it provides additional benefits at the start of your turn.
- Base effect: At the start of your turn, apply Death Wish equal to your Spring to all enemies.
- At 10 stacks: Randomly summon Butterflies (number of times = Spring / 2).
- At 20 stacks: Apply DemisePower(number = Spring / 4) to all enemies.
- At 30 stacks: Enhance all Butterfly effects.
- At 50 stacks: Add Falling Cherry (number = Spring / 10) to your hand.
- At 75 stacks: Death Wish no longer decreases.
- At 100 stacks: Death Wish instead increases by 2/3 (i.e., the reduction becomes an increase).
Now, the Butterflies mentioned above: These are effects triggered whenever you deal damage, after which the Butterfly stack count decreases by 1.
There are three types: Returning Soul Butterfly, Death Butterfly, and Spirit Butterfly. "Randomly summon Butterflies" means randomly generating one of these three.
- Returning Soul Butterfly: Whenever you deal damage, add one Soul to your discard pile. Enhanced effect: Instead add it to your hand.
- Spirit Butterfly: Whenever you deal damage, gain 1 Energy. Enhanced effect: Gain Energy equal to the number of Spirit Butterfly stacks.
- Death Butterfly: Whenever you deal damage, apply Death Wish equal to the number of Death Butterfly stacks to the enemy. Enhanced effect: Instead apply Death Wish equal to the damage dealt.
Dependences 依赖
BaseLib(v3.0.9)
Patchoulib(v1.4)
To say 作者的话
首先,本人游戏理解不高, 如果玩mod基本上也是喜欢玩超模mod,此mod大概率是超模的,如果你不喜欢玩超模mod,那么请不要下载此mod和因为这点攻击我。
然后把话题回到这个mod上,这次尝试着做了一些特效,因此花费了比预期更久的时间(虽然最后的效果也有点不尽人意)完成,原本两天的功夫就能写完的东西慢慢磨了一个星期左右。幽幽子的设计上是对标灾厄的,不过原版灾厄结算还是慢,玩的不舒服,所以有了这个mod,结合幽幽子本身引诱死亡的能力就做了减少最大生命,这在一定程度上也能当作掉血,但又不会因为给很高的数值显得很超模,因为显而易见的,这个机制的生效并不是很快的,是有延迟性的,而且除非是血量下降到了斩杀线的位置,否则和攻击造成伤害不挂钩,造成多少伤害都是一样的时间来生效。数值上的话,有一些局外成长虽然削了几刀,不过依然是超出预期的强,不继续削弱的原因是继续削弱下去,不针对这个来叠的大部分时间里可能开出来是0 收益 或者极少有收益,那就不好了,不能因为极端情况 收益 无限高就把正常情况的收益砍废。总体来说这个角色的强度算是我做过的这些角色中最低的了吧,需要用接近原版角色的思路去打,1层猛冲4精英可以冲,不过大概率是个位数血量出一层,即便是不冲,打boss的时候也不会和前面的角色一样很容易1层就0战损无伤boss,至少在我自己打的这十几把中,只偶尔有一两次是无伤boss,其他时候基本上都是或多或少掉点血,好在红色格挡条足够长,可以承受。
最后,感谢你看到这里,祝你有个好的游玩体验。
(My native language is not English, and the translation is done with the help of AI. There may be inaccuracies, please forgive me. )
Firstly, my understanding of games is not deep. If I play mods, I mostly prefer supermodel mods, and this mod is highly likely to be a supermodel one. If you don't like playing supermodel mods, then please don't download this mod and attack me for this reason.
Now, let's shift the topic back to this mod. This time, I tried to add some special effects, which took longer than expected to complete (although the final result was also somewhat unsatisfactory). What could have been finished in two days took me about a week to finish. Yoyo's design is modeled after Calamity, but the original Calamity still has a slow clearing speed, making it uncomfortable to play. So with this mod, combined with Yoyo's ability to lure death, I reduced the maximum health, which can be considered as a form of losing health to some extent, but without making it appear too overpowered by giving a high value. Obviously, this mechanism doesn't take effect quickly; it has a delay. And unless the health drops to the critical threshold, it doesn't relate to the damage caused by attacks, and the damage dealt will take the same amount of time to take effect. In terms of numerical values, although some external growth has been reduced, it is still stronger than expected. The reason for not continuing to reduce it is that if it continues to be reduced, most of the time when not stacking, it may only have 0 or very little benefit, which would be bad. We can't just because of the extreme situation where the benefit is infinitely high and then reduce the benefit in normal situations. Overall, this character's strength is probably the lowest among all the characters I've made. It needs to be played with a mindset similar to the original character. It can rush through 4 elites in one layer, but there's a high probability of losing a single digit amount of health per layer. Even if not rushing, when fighting bosses, it won't be as easy as the previous characters to achieve 0 damage and no damage to the boss in one layer. At least in the dozen or so games I played, only occasionally did I achieve no damage to the boss, and other times I lost some health. Fortunately, the red block bar is long enough to withstand it.
Lastly, thank you for reading until here. I wish you a wonderful travel experience.
本模组的一切美术资源均来源于网络素材与东方同人游戏,如有侵权请联系我删除。
All art assets in this module are sourced from online materials and Touhou fan games. Please contact me to remove any infringing content.