返回模组列表
在 Nexus Mods 查看

游戏玩法
Enemy Cycle
作者:sts2mods1v1
This mod just lets you optionally see the enemies next 2 moves above their head(unless the move is a random move, then it doesn't show up, you don't get any extra information I tried to make this just like having the wiki open next to you),
创建时间
2026年5月23日
更新时间
2026年5月23日
详情介绍
此模组描述由作者在 Nexus Mods 上以英文提供。
This mod just lets you optionally see the enemies next 2 moves above their head(unless the move is a random move, then it doesn't show up, you don't get any extra information I tried to make this just like having the wiki open next to you), and clicking above the enemy opens up a modal showing off all of their moves as well as how their cycle works in the patterns section. I also just threw in the beastiary stuff so you can see the enemy's animations when they use a specific move. This is all programmatically generated based on the enemies so unless there is a completely bespoke interaction(or just an interaction type I didn't cover) then it should work as they ship balance updates that change things.
bee guy with his moves above his head
modal that shows his cycle
a couple more examples of enemies with varying cycles:
I made 3 different modes as well for the preview above enemies, it can either be always on always off(so you have to just click to see the popup to get any info) or shows on hover.
If you have any suggestions or find bugs leave them as issues on the GitHub repo and I can fix them.
The rest of this was made by claude so its probably right but who knows:
If you're using the STS2 Mod Manager, just click install through it. Manual: extract the zip so the folder structure is
<game>/mods/EnemyCycle/{EnemyCycle.dll, mod_manifest.json}.
bee guy with his moves above his head
modal that shows his cycle
a couple more examples of enemies with varying cycles:
I made 3 different modes as well for the preview above enemies, it can either be always on always off(so you have to just click to see the popup to get any info) or shows on hover.
If you have any suggestions or find bugs leave them as issues on the GitHub repo and I can fix them.
The rest of this was made by claude so its probably right but who knows:
What it does
- Displays the next 3 intents above every enemy.
- Click any enemy to open a modal showing their full move pattern.
- Three preview modes — Always show / Hover only / Never. Setting is available in the main Settings screen and in the mod's info panel.
- ESC closes the cycle modal (instead of triggering the pause menu).
- The modal's hitbox disables itself when you're holding a card so it doesn't intercept clicks meant for targeting.
- No gameplay effect — pure visual.
Known limits
- Some players consider intent previews a difficulty change. It's flagged as not affecting gameplay because the data is already shown via current-intent — this just exposes more turns of it.
- STS2 disables achievements while any mod is loaded — uninstall if you're chasing those.
Install
If you're using the STS2 Mod Manager, just click install through it. Manual: extract the zip so the folder structure is
<game>/mods/EnemyCycle/{EnemyCycle.dll, mod_manifest.json}.
- Mac: <game>/SlayTheSpire2.app/Contents/MacOS/mods/EnemyCycle/
- Windows/Linux: <game>/mods/EnemyCycle/
All my STS2 mods
- Enemy Cycle — this mod.
- Retry — replay any past run from any floor.
- Run Table — searchable table of your past runs.
- Timeline — in-combat timeline of every event.