Mod一覧に戻る
BuffTheSpire (Beta 0.107.0)
ゲームプレイ

BuffTheSpire (Beta 0.107.0)

作者:hex3desuv1.2.0

Gives enemies unique buffs to make runs more difficult.

作成日

2026年5月31日

更新日

2026年6月6日

Nexus Modsで見る

説明

このModの説明文は、作者がNexus Modsに英語で投稿したものです。

BuffTheSpire


Slay the Spire 2 mod screenshotSlay the Spire 2 mod screenshotSlay the Spire 2 mod screenshot
Gives enemies unique buffs to make runs more difficult.


Fully configurable (Settings > Mod Configuration)




DISCLAIMER: Slay The Spire 2 is in a Early Access and I am making mods for the newest Beta patches. This means that balance is not set in stone. This mod doesn't intend to 'fix' the balance of the game, but rather to introduce fun new challenges for skilled players while the game still feels like it's in an 'easy' state. If something doesn't suit your playstyle or idea of balance, disable or configure it in the in-game configuration menu.

Changes



ACT 1 - ELITES

Byrdonis
  • Restored Byrdonis's pre-patch HP (91(99)-94(99))

ACT 1 - BOSSES

The Kin
  • Kin Followers now also buff the Kin Priest's strength.
  • Kin Followers buff strength less often, lining up their attack pattern more closely with the Kin Priest's.
Lagavulin Matriarch
  • Removed 3rd attack - Lagavulin Matriarch now debuffs Strength/Dexterity every 3 turns.

ACT 2 - ELITES

Entomancer
  • HP increased (145(155) => 160(175))

ACT 2 - BOSSES

The Insatiable
  • The Insatiable's initial move now applies 2 Quicksand to all players (For every stack of Sandpit The Insatiable has, take 2 damage at the end of your turn.)
  • The Insatiable's buffing move now applies 2 Quicksand to all players.
  • Slightly reduced Thrash attack's base damage (8(9)x2 => 7(8)x2)
  • Slightly reduced Bite attack's base damage (28(31) => 25(28))
Kaiser Crab
  • Crusher now spawns with Sucker Punch (On dealing unblocked attack damage, Adds 3 Dazed to your draw pile. Reduced by 1 this turn whenever this enemy takes damage.)
  • Rocket now spawns with Searing Blow (On dealing unblocked attack damage, Transforms 2 cards from the top of your draw pile into Burns. Reduced by 1 this turn whenever this enemy takes damage.)

ACT 3 - ENEMIES

Axebot
  • Axebot now spawns with 1 Adaptive (When an attack is played against this enemy, it gains 1 Vigor and 2 Block for each stack of Adaptive.)
  • Axebot's subsequent respawns spawn with 1 additional stack of Adaptive each.
Globehead
  • Galvanic damage increased (6 => 12)
Scrolls of Biting
  • Paper Cuts Max HP reduction increased (2 => 5)
  • Minimum HP increased (31(32) => 38(40))
  • Maximum HP increased (38(39) => 44(46))
Slimed Berserker
  • Now shuffles 5 Slimed into your draw pile, and 5 into your discard pile.
The Lost and The Forgotten
  • Restored ascension scaling for Strength/Dexterity debuff
Turret Operator and Living Shield
  • Turret Operator now spawns with Mechanic (At the end of its turn, Turret Operator heals its Living Shield for 20 HP.)
  • Turret Operator gains more Strength on its buffing turn (1 => 2)

ACT 3 - ELITES

Knight Trio
  • Flail Knight now spawns with Guard (While Flail Knight is alive, all other enemies take 50% less damage.)
Mecha Knight
  • Mecha Knight now spawns with Off Kilter (When a card is played, this enemy's next attack has its damage reduced by 1.)
  • Base damage of Charge increased (25(30) => 25(35))
  • Base damage of Heavy Cleave increased (35(40) => 50(60))
  • Wind-up turn buffs for more Strength (5 => 10)
Soul Nexus
  • Soul Nexus now spawns with Ephemeral (After taking damage 5 times during your turn, gains 1 Intangible.)

ACT 3 - BOSSES

Queen
  • When using its multi-attack, Torchhead Amalgam now shuffles 1 Burn into your draw pile.
  • After its initial moves, Torchhead Amalgam now uses its multi-attack every other turn.




Installation


  • Unzip 'BuffTheSpire.zip' and place the folder into the 'mods' folder of your Slay The Spire 2 install. This is usually in SteamApps/Common/Slay The Spire 2/mods/

Changelog


1.0.0
  • Initial release
1.1.0
  • Axebot: Now spawns with 1 Adaptive
  • Axebot: Axebot's subsequent respawns spawn with 1 additional stack of Adaptive each
  • Entomancer: HP increased
  • Mecha Knight: Wind-up turn buffs for more Strength (5 => 10)
  • Mecha Knight: Wind-up turn also buffs for 1 Artifact
  • Turret Operator and Living Shield: Turret Operator now spawns with Mechanic
  • Turret Operator and Living Shield: Turret Operator gains more Strength on its buffing turn (1 => 2)
1.2.0
  • Byrdonis: Restored Byrdonis's pre-patch HP (91(99)-94(99))
  • The Insatiable: Slightly reduced Thrash attack's base damage (8(9)x2 => 7(8)x2)
  • The Insatiable: Slightly reduced Bite attack's base damage (28(31) => 25(28))
  • Slimed Berserker: Now shuffles 5 Slimed into your draw pile, and 5 into your discard pile.
  • Mecha Knight: Mecha Knight now spawns with Off Kilter (When a card is played, this enemy's next attack has its damage reduced by 1.)
  • Mecha Knight: Base damage of Charge increased (25(30) => 25(35))
  • Mecha Knight: Base damage of Heavy Cleave increased (35(40) => 50(60))
  • Mecha Knight: Removed Artifact buff on wind-up
  • Knight Trio: Flail Knight now spawns with Guard.

Dependencies



More balance mods



Feedback


If you have questions about the mod, bugs to report or balance/technical suggestions, find me in the Slay The Spire Discord or post an issue on Github.