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Includes 8 configurable options:
The math basically goes: StandardGameCalculation * (Base_scaling_percent + (playerCount*Scaling_per_player_percent))
So using the base values with 8 players will look like: 800% * (100% + (8*5%))
which resolves to 800% * (100% + 40%)
which resolves to 800% * 140%
Which resolves to 1120% total scaling, instead of the vanilla 800%.
So if the enemy in singleplayer has 14 health, and in 8-player co-op has 112 health, now they'll have 156 health in 8-player co-op. Plus the Flat_increase if you configured it.
Simply place the unzipped contents (which is just a folder named BetterMultiplayerScaling,) into a 'mods' folder in your root game directory. The resulting structure should look like:
SlayTheSpire2/mods/BetterMultiplayerScaling/BetterMultiplayerScaling.dll
SlayTheSpire2/mods/BetterMultiplayerScaling/BetterMultiplayerScaling.json
SlayTheSpire2/mods/BetterMultiplayerScaling/Config.json
For multiplayer, all players must have this mod and for their .json config to be synchronized. Failing to do so WILL result in de-sync disconnections.

ゲームプレイ
BetterMultiplayerScaling
作者:Vegasxv1.0.5
Configure the scaling of singleplayer and multiplayer enemy health, block, and powers (per player) to improve the challenge of the game.
作成日
2026年3月17日
更新日
2026年5月2日
説明
このModの説明文は、作者がNexus Modsに英語で投稿したものです。
Config
Includes 8 configurable options:
- Flat_health_increase: Add a flat amount of health to the enemies, unaffected by scaling factors or player counts. Useful for increasing the difficulty of early acts without affecting late acts too much.
- Scaling_health_per_player_percent: How much extra scaling to add per player in the lobby. Default is 5%. This number is multiplied by the player count in the lobby and then added to the Base_scaling_percent.
- Base_health_scaling_percent: The default scaling for the lobby. Default is 100%. Setting this below 100% is useful for tuning down monster health.
- Minimum_players_required: How many players must be in the lobby in order for this mod to have any effect at all. Default is 2. Set to 1 for it to also work in Singleplayer.
- Elite_health_percentage: What percent Elite HP should be multiplied by. The default and vanilla value is 100%.
- Boss_health_percentage: What percent Boss HP should be multiplied by. The default and vanilla value is 100%.
- X_power_percentage: What percent Artifact, Plating, Buffer, Slippery, and Skittish will be scaled by when they're applied to enemies in MULTIPLAYER ONLY. Default and vanilla value is 100%.
- Block_multiplier: What percent Block is scaled by when applied to enemies. Does not impact Plating or Skittish values applied to enemies. Default and vanilla value is 100%.
Math
The math basically goes: StandardGameCalculation * (Base_scaling_percent + (playerCount*Scaling_per_player_percent))
So using the base values with 8 players will look like: 800% * (100% + (8*5%))
which resolves to 800% * (100% + 40%)
which resolves to 800% * 140%
Which resolves to 1120% total scaling, instead of the vanilla 800%.
So if the enemy in singleplayer has 14 health, and in 8-player co-op has 112 health, now they'll have 156 health in 8-player co-op. Plus the Flat_increase if you configured it.
Installation:
Simply place the unzipped contents (which is just a folder named BetterMultiplayerScaling,) into a 'mods' folder in your root game directory. The resulting structure should look like:
SlayTheSpire2/mods/BetterMultiplayerScaling/BetterMultiplayerScaling.dll
SlayTheSpire2/mods/BetterMultiplayerScaling/BetterMultiplayerScaling.json
SlayTheSpire2/mods/BetterMultiplayerScaling/Config.json
For multiplayer, all players must have this mod and for their .json config to be synchronized. Failing to do so WILL result in de-sync disconnections.