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Blight
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Blight

作者:Tongsv0.3.9

Built on top of vanilla A10, Blight introduces a separate Blight Ascension system centered around multi-enchantment gameplay, along with mutant encounters, double-wave battles, starting debuffs, enhanced bosses, and a card enchantment /

作成日

2026年3月28日

更新日

2026年6月19日

Nexus Modsで見る

説明

このModの説明文は、作者がNexus Modsに英語で投稿したものです。
☣️ Blight✦ Overview
Blight is a high-difficulty challenge mod for Slay the Spire 2.
Built on top of vanilla A10, it introduces a separate progression system centered on card enchantment / forging, combined with Blight Ascension, mutant enemies, double-wave battles, starting debuffs, and boss enhancements.
This is not a small vanilla difficulty bump. It is a standalone challenge mode built around high risk, high reward, and high build potential.


✨ What This Mod Adds
  • Separate mode entry: New  Blight Mode and  Blight Multiplayer buttons on the main menu
  • Separate difficulty curve: A dedicated 0–5 Blight Ascension system instead of vanilla Ascension text
  • More dangerous combat: Mutant enemies, double-wave encounters, and upgraded bosses
  • Bigger build payoff: Forge rewards that add powerful or risky extra effects to cards
  • Better mode clarity: Character select and in-run UI display Blight-specific text and tooltips


📈 Blight AscensionBlight Mode currently uses its own 0–5 difficulty scale:
  • Blight 0: Uses vanilla A10 as the baseline difficulty
  • Blight 1: Mutant enemies can appear in normal and elite fights
  • Blight 2: Elites become more dangerous and gain extra random upgrades
  • Blight 3: Start each run with a random negative effect
  • Blight 4: Double-wave battles can appear on the map
  • Blight 5: Bosses gain additional Blight abilities



⚔️ Core Highlights🧬 Mutant EnemiesStarting from Blight 1, some encounters can spawn mutant variants.
These fights are not just simple stat inflation. They change combat expectations, reward value, and route planning, making runs more volatile and more demanding.
☠️ Starting DebuffsAt higher Blight levels, each run may begin with a random negative effect.
That pressure starts immediately, affecting early survival, resource management, and long-term planning.
🌊 Double-Wave BattlesSome high-difficulty encounters can appear as double-wave fights.
You need to plan for more than the current enemy group: sustain, resource preservation, and second-wave handling all become important.
🔥 Card Enchantments and Forge RewardsBlight Mode includes a dedicated enchantment / forge reward system.
After high-risk fights such as elite battles and mutant encounters, you may receive forge rewards that add extra effects to cards, including:
  • Extra damage / extra block
  • Cost reduction
  • Keyword bonuses such as Retain / Innate / Eternal / Replay
  • Curse-like upgrades with meaningful drawbacks
  • Scaling, combo, or burst-oriented special effects
The result is a mode that is not only harder, but also capable of much more extreme builds.


🎯 Who Is It For?Recommended for players who:
  • Already know the vanilla game well and want a harsher challenge
  • Enjoy risk/reward systems
  • Like build variety, card enhancement, and random power growth
  • Want a progression curve different from vanilla Ascension
If you prefer a tightly controlled experience close to vanilla balance, this mod may feel too aggressive.


✅ Currently Implemented
  • Main menu entries for  Blight Mode and  Blight Multiplayer
  • Separate Blight 0–5 ascension system
  • Blight run detection, save support, and continue-run support
  • Mutant enemy system
  • Double-wave battle system
  • Starting debuff system
  • Boss Blight enhancements
  • Post-combat forge rewards
  • Card enchantment support and display support
  • Blight-related UI, tooltip, and text adaptation


📦 Installation
  1. Make sure your Slay the Spire 2 setup can load DLL mods.
  2. Place this mod in the game's  mods folder.
  3. Launch the game and enable the mod.
  4. Select  Blight Mode or  Blight Multiplayer from the main menu.
If you use a mod manager, follow its normal installation steps.


🔧 Compatibility
  • This mod changes runtime behavior through Harmony patches
  • It does not directly modify the original game source files
  • Conflicts may occur with other mods that also modify:
  • Main menu button layout
  • Character select / ascension panel
  • Combat reward generation
  • Top bar ascension tooltip
  • Run save / continue flow

If you run into conflicts, please report the mod combination and any relevant error information.


📝 Known Notes
  • Blight Mode is intended as a separate challenge mode, not a strict extension of vanilla Ascension balance
  • Enchantment pools, reward rates, mutant content, and some difficulty effects may continue to change
  • Some compatibility patches may be needed when used alongside large UI / reward / ascension mods


🚧 Planned Updates
  • More Blight-specific monster behavior
  • More mutant effects and combat events
  • More enchantments, curses, and forge branches
  • Better overall balance tuning
  • More UI polish and localization improvements


💬 FeedbackIf you find bugs, text issues, compatibility problems, or have suggestions about difficulty and reward balance, feel free to leave feedback on the mod page.
If you enjoy the mod, an Endorse is always appreciated.

☣️ 荒疫(Blight)✦ 简介
荒疫(Blight) 是一个面向 Slay the Spire 2 的高难度挑战 Mod。
它以原版 A10 作为基础,围绕 卡牌附魔 / 锻造 构筑出一套独立的挑战体系:荒疫进阶、变异敌人、双波战斗、开局负面效果 与 Boss 特殊强化。
这不是对原版难度的轻微上调,而是一个强调 高风险 / 高回报 / 高构筑上限 的新模式。


✨ 你可以期待什么
  • 独立模式入口:主菜单新增  荒疫模式 与  荒疫联机 按钮
  • 独立难度曲线:不复用原版 Ascension 文案,采用单独的 0–5 级荒疫进阶
  • 更危险的战斗:变异敌人、双波战斗与强化 Boss 会持续提高战斗压力
  • 更夸张的成长:通过战斗获取锻造奖励,为卡牌附加强力或带代价的特殊效果
  • 更完整的模式识别:角色选择、局内提示与相关 UI 会显示荒疫模式对应文本


📈 荒疫进阶荒疫模式当前拥有独立的 0–5 级难度:
  • 荒疫 0:以原版 A10 作为基础难度
  • 荒疫 1:普通战和精英战中有概率出现 变异敌人
  • 荒疫 2:精英敌人更危险,并获得额外随机强化
  • 荒疫 3:开局获得一个随机负面效果
  • 荒疫 4:地图中有概率出现 双波敌人战斗
  • 荒疫 5:Boss 获得额外的荒疫能力



⚔️ 核心玩法亮点🧬 变异敌人从荒疫 1 开始,部分战斗会出现变异个体。
它们不只是数值更高,而是会改变战斗预期、奖励价值与路线决策,让每一局都更不稳定,也更有压迫感。
☠️ 开局负面效果随着荒疫等级提升,你可能会在开局就背负负面效果。
这会直接影响前期生存、资源管理与整局节奏,让路线规划从第一场战斗前就开始变得重要。
🌊 双波敌人战斗高难度荒疫下,部分战斗会以双波形式出现。
你需要考虑的不再只是“当前这一波怎么打”,还包括续航、保留资源,以及如何处理下一波敌人。
🔥 卡牌附魔与锻造奖励荒疫模式加入了独立的 附魔 / 锻造奖励 体系。
在精英战、变异战等高风险战斗后,你有机会获得特殊锻造奖励,为卡牌赋予额外效果,例如:
  • 额外伤害 / 额外格挡
  • 费用降低
  • 保留 / 固有 / 永恒 / 重放等关键词增益
  • 带有明显代价的诅咒型强化
  • 偏成长、连打或爆发向的特殊效果
这让荒疫模式不仅更难,也拥有更高的构筑爆发力和成长空间。


🎯 适合哪些玩家推荐给以下玩家:
  • 已经熟悉原版流程,想体验更高压挑战
  • 喜欢风险与回报并存的成长机制
  • 喜欢卡牌强化、构筑变化与随机成长
  • 想尝试一套不同于原版 Ascension 的独立难度模式
如果你更偏好稳定、接近原版平衡的体验,这个 Mod 可能会显得偏激进。


✅ 当前已实装内容
  • 主菜单  荒疫模式 /  荒疫联机 入口
  • 独立的 荒疫 0–5 进阶体系
  • 荒疫局内识别、存档与继续游戏支持
  • 变异敌人机制
  • 双波战斗机制
  • 开局负面效果机制
  • Boss 荒疫强化
  • 战斗后 锻造奖励
  • 卡牌附魔与对应显示支持
  • 荒疫相关 UI、提示文本与悬浮说明适配


📦 安装方法
  1. 确保你的 Slay the Spire 2 已具备 DLL Mod 加载环境。
  2. 将本 Mod 放入游戏的  mods 目录。
  3. 启动游戏并启用本 Mod。
  4. 在主菜单选择  荒疫模式 或  荒疫联机。
如果你使用模组管理器,请按照对应管理器的方式安装。


🔧 兼容性说明
  • 本 Mod 通过 Harmony Patch 修改游戏运行时逻辑
  • 不会直接修改原版源码文件
  • 如果与其他同时修改以下内容的 Mod 一起使用,可能出现兼容问题:
  • 主菜单按钮布局
  • 角色选择 / 进阶面板
  • 战斗奖励生成
  • 顶栏进阶提示
  • Run 存档 / 继续游戏流程

如果遇到冲突,欢迎反馈 Mod 组合与相关报错信息。


📝 已知事项
  • 荒疫模式是独立挑战玩法,不以严格对齐原版 A 系列数值为目标
  • 附魔池、奖励概率、变异内容与部分难度效果仍会持续调整
  • 与大型 UI / 奖励 / 进阶类 Mod 同时使用时,后续可能需要额外兼容补丁


🚧 后续更新方向
  • 更多怪物的荒疫化行为
  • 更多变异效果与战斗事件
  • 更多附魔、诅咒与锻造分支
  • 更完整的平衡调整
  • 更多 UI 细节优化与文本本地化


💬 反馈如果你发现 Bug、文本问题、兼容性问题,或对难度与奖励平衡有建议,欢迎在发布页留言。
如果你喜欢这个 Mod,也欢迎点个 Endorse 支持一下。
Blight | STS2 (スレイ・ザ・スパイア 2) Mod詳細 | STS2.GG