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ModManagerSettings
作者:customjackv1.1.1
Adds a settings button for mods that opt in on the mod manager menu. Allows for node (JSON) style mod configurations. Handles multiplayer setting syncs.
作成日
2026年4月6日
更新日
2026年4月8日
説明
このModの説明文は、作者がNexus Modsに英語で投稿したものです。
Description
ModManagerSettings is a shared settings framework for Slay the Spire 2 mods. It adds a Settings button to each mod's entry in the in-game mod list, giving mods a structured, persistent configuration UI without needing to build one themselves. If another mod requires ModManagerSettings, install this first.
Installation instructions
Main features
Source Code
Github
Open source, MIT License
See the README for registration and usage example for dependency mods.
ModManagerSettings is a shared settings framework for Slay the Spire 2 mods. It adds a Settings button to each mod's entry in the in-game mod list, giving mods a structured, persistent configuration UI without needing to build one themselves. If another mod requires ModManagerSettings, install this first.
Installation instructions
- Download the latest release zip from the Releases page on github or manual download on Nexus.
- Close Slay the Spire 2.
- In Steam, right-click Slay the Spire 2 → Properties → Installed Files → Browse.
- Create a mods folder in the game directory if one does not exist.
- Extract the zip and drag the ModManagerSettings folder into mods.
- Confirm mods/ModManagerSettings contains ModManagerSettings.dll, ModManagerSettings.pck, and ModManagerSettings.json.
- Launch Slay the Spire 2. If prompted to enable mods, accept and relaunch.
- Go to Settings → General → Mods and enable ModManagerSettings.
Main features
- Adds a Settings button per mod in the in-game mod list — no extra menus or screens needed
- Supports five input types: toggle (on/off), choice (dropdown), color (hex or r,g,b,a), number (integer), and freeform text
- Settings are organized into a tree explorer so mods with many options can group them into named sections
- All values persist between sessions automatically
- Multiplayer-aware: settings can optionally be pushed from host to clients at start of a run
- Full apply/reset-to-defaults support with per-path and global reset buttons
- API so that any mod can register settings with a few lines of C#
Source Code
Github
Open source, MIT License
See the README for registration and usage example for dependency mods.