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Izayoi Sakuya( Playable Character)
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Izayoi Sakuya( Playable Character)

作者:ReddoLovecraftv1.3

本mod加入了新的可游玩角色:来自东方Project的角色,完美而潇洒的从者,十六夜咲夜。拥有107张角色卡牌(含多人游戏卡牌与先古牌),7件新事件,15件新遗物和5瓶新药水。This mod adds a new playable character: Sakuya Izayoi, a perfect and elegant Servant from the Touhou Project. It features 10

作成日

2026年4月16日

更新日

2026年6月19日

Nexus Modsで見る

説明

このModの説明文は、作者がNexus Modsに英語で投稿したものです。
Description  简介
本mod加入了新的可游玩角色:来自东方Project的角色,完美而潇洒的从者,十六夜咲夜。拥有107张角色卡牌(含多人游戏卡牌与先古牌),7件新事件,15件新遗物和5瓶新药水。This mod adds a new playable character: Sakuya Izayoi, a perfect and elegant Servant from the Touhou Project. It features 107 character cards (including multiplayer and ancient cards), 7 new Events,15 new relics, and 5 new potions.
( I am not a native English speaker, and the English translation of this mod was done using Google Translate, so there may be errors and omissions. )


Installation instructions  安装方式

把mod放在 "XXXX\Steam\steamapps\common\Slay the Spire 2\mods"路径下,如果没有mods文件夹就手动创建一个。
Put the mod file in "XXXX\Steam\steamapps\common\Slay the Spire 2\mods".(Create a mods folder if it doesn't exist.)



Main features 主要机制

时停 时停时,所有伤害将被延迟至时停结束后再进行结算。打出卡牌时不再消耗能量,而是改为消耗6倍的TSP(X牌同理)。
TSP 默认上限为160,在未进入时停的回合开始时会自然恢复12.5%的TSP(即20)。每场战斗首次进入时停时,获得此时所有意图为攻击的敌人的意图数值的TSP。
飞刀 不能直接使用,需要依靠卡牌掷出。每柄飞刀被掷出时造成1点伤害(可被力量加成)。

咲夜的初始遗物的效果是右键进入/退出时停,但是在时停内打出牌或者经过回合都会把遗物的计数-1(遗物的计数上限为12,进入战斗默认当前计数为12),计数归零立即退出时停并结束自己的回合(我说cos一代的时光老头)。
初始遗物的存在意味着咲夜约等于每回合多3费可供支配,并且可以跨回合保留,只不过这额外的费用打出的牌的数量有限,需要规划一下避免不小心打一下牌还没起防直接就结束回合然后被打死。
一般来说不会因为TSP耗尽结束时停,因为除了一些专门消耗TSP的卡牌之外你必须刚刚好TSP是6的倍数才能把TSP耗尽。
咲夜可以围绕时停来抓一些加时停出牌计数的卡牌来试图无限或者打打小循环,运转,也可以围绕飞刀来进行数值的叠加,飞刀首先可以看作多段,而且不吃虚弱什么的,只吃力量和自己的锋锐,咲夜加力量的牌并不少,所以可以很轻松的叠起来力量,而且也有很多飞刀效果越多越强的卡牌可以使用。
咲夜唯一需要担心的是防御端,优质的防牌几乎都是蓝卡。在低进阶可以乱杀先不管,但是a10的时候经常防不住,就容易血量横跳,火堆不得不睡觉。

Time Stop  During Time Stop, all damage is delayed until the time stop ends. Playing cards no longer consumes energy, but instead consumes 6 times the TSP (the same applies to X cards).
TSP  Has a default cap of 160, and at the start of a turn not in Time Stop, it naturally recovers 12.5% of its TSP (i.e., 20). Upon first entering Time Stop in each battle, gain TSP equal to the intent value of all enemies currently intending to attack.
Knife  Cannot be used directly. must be thrown using cards. Each thrown knife deals 1 damage (can be boosted by Strength).

Sakuya's initial relic's effect is to right-click to enter/exit Time Stop. However, playing cards or passing a turn during Time Stop will decrement the relic's count by 1 (the relic's count cap is 12, and the default count upon entering battle is 12). Reaching zero immediately exits Time Stop and ends her turn (Iike Time Eater in Sts 1 :) ).
The existence of the initial relic means that Sakuya has approximately 3 extra mana per turn, which can be carried over to the next turn. However, the number of cards that can be played with this extra mana is limited, so careful planning is needed to avoid accidentally playing a card before the turn ends and being killed. Generally, she won't stop playing when her TSP is depleted, because except for some cards that specifically consume TSP, you must have exactly a multiple of 6 TSP to deplete it. 
Sakuya can use Time Stop to draw cards that increase the time stop card count to try to play infinitely or create small loops, or she can use Throwing Knife to stack stats. Throwing Knife can be seen as multi-hit, and it is not affected by weakness, only by power and its own sharpness. Sakuya has quite a few cards that increase power, so it is easy to stack power, and there are also many cards where the more Throwing Knife effects there are, the stronger they become. 
Sakuya's only concern is defense. Good defensive cards are almost all blue cards. At lower levels, you can kill indiscriminately without worry, but at A10, you often can't defend against attacks, and your health fluctuates wildly, forcing you to go to sleep at the campfire.


Requirements 依赖
BaseLib(v3.2.0)
Patchoulib (v1.7)


Known Issues 已知问题
当你快速右键点击初始遗物进出时停时,有概率把初始那张牌会跟随时停状态变化的卡牌卡住线程挂在天上,这个是动画大于一切的问题,我也没招,不过解决办法很简单,别一直迅速右键连点就行(理论上一般也没这种需求就是),有一张会将抽牌堆重新洗牌的牌和这个同理,如果要打的话稍微等变牌的动画过完再用,不然可能会卡住。
When you quickly right-click on the initial relic to enter or exit time stop, there's a chance it will freeze the initial card, which changes with the time stop state, leaving the thread hanging in the air. This is an issue where animation is paramount, and I don't know how to fix it. However, the solution is simple: just don't keep right-clicking rapidly (theoretically, there's usually no need for this). There's a card that reshuffles the draw pile, and the same applies. If you want to use it, wait for the card-changing animation to finish before using it, otherwise it might freeze.
当你在结束回合之后右键初始遗物解除时停,概率会触发在敌人移除自身格挡的逻辑时对其造成伤害导致的线程卡死,解决方法依旧简单,只在你的回合内进出时停就可以。
When you right-click on the initial relic to cancel time stop after your turn ends, there is a chance that it will trigger a thread freeze caused by dealing damage to the enemy when the enemy removes its own block logic. The solution is still simple: just enter and exit time stop during your turn.
当你在结束时停时,延迟伤害杀死了所有敌人,但是战斗没正常结束?不用慌张,点击结束第X个回合那个按钮结束你的回合逻辑就会正常运行,战斗也会正常结束。
When you stop at the end, the delayed damage kills all enemies, but the battle doesn't end normally? Don't panic. Just click the "End Turn" button to end your turn, and the logic will work normally, and the battle will end normally.
总之以上的问题都是一些线程同步异步的问题,没什么修的办法,但是好避免。
In summary, the above problems are all related to thread synchronization and asynchronous operations. There's no easy fix, but they are best avoided.In addition, there is a rendering issue. 


To say 一些话
本人游戏理解不高,如果玩mod基本上也是喜欢玩超模mod,此mod大概率是超模的,所以请不要因为这点攻击我,如果你下载了这个mod,那么我默认你知道这个mod是超模的,如果不希望游玩到不符合原版强度的mod请不要下载此mod。不过话说回来其实感觉这个mod应该比上一个好一点?感觉还是比较缺防容易暴毙的说是,给格挡的牌浓度有点低,不过如果抓到好牌速杀就不用防了。:)
My understanding of the game is not high, and when I play mods, I usually prefer overpowered mods. This mod is very likely overpowered, so please don't attack me for that. If you download this mod, I assume you know that it is overpowered. If you don't want to play a mod that doesn't match the original game's power level, please don't download this mod.By the way, I feel like this mod is a bit better than the previous Alice? It still feels like it lacks defense and is easy to die suddenly. The concentration of cards that can block is a bit low, but if you get good cards and kill quickly, you don't need to defend. :)


本模组的一切美术资源均来源于网络素材与东方同人游戏,如有侵权请联系我删除。
All art assets in this module are sourced from online materials and Touhou fan games. Please contact me to remove any infringing content.
Izayoi Sakuya( Playable Character) | STS2 (スレイ・ザ・スパイア 2) Mod詳細 | STS2.GG