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A core library and visual engine designed to support my current and future Limbus Company character mods in StS 2.
Currently required for The Index Nursefather Yi Sang mod.
Full Details:
- Basics: SP starts at 0 each combat. It is used as a resource for E.G.O cards.
- Scaling: Gain SP equal to 100% of damage dealt and a flat 5 SP per kill. Lose SP equal to 200% of damage received.
- Detriments: Between -1 and -40 SP, you have a chance to deal reduced damage.
- Turn Skip: Between -35 and -45 SP, there is a chance to completely skip your turn (50% at -35 SP, 100% at -45 SP). After a skip, SP resets to 0.
Latest BaseLib Version (v3.1.4 as of 05/22/2026).
Please use Beta branch for the newest versions.
Due to a certain shader in this mod, please allow a 1 to 2 seconds wait time before clicking start run or continue in the main menu. Thank you.

ゲームプレイ
Limbus Core
作者:Ekav1.1.2
This mod handles the Sanity System and generic Powers from Limbus Company.
作成日
2026年4月20日
更新日
2026年5月23日
説明
このModの説明文は、作者がNexus Modsに英語で投稿したものです。
Description
A core library and visual engine designed to support my current and future Limbus Company character mods in StS 2.
Currently required for The Index Nursefather Yi Sang mod.
Main features
- Sanity System (SP): A fully functional SP resource (ranging from -45 to 45) with unique mechanics and risk/reward thresholds.
- Status Library: Shared logic for Limbus specific mechanics: Poise, Sinking, Bleed, Burn, and more (supporting both Potency and Count).
- Damage Types: Introduces Slash, Pierce, and Blunt damage logic.
- Cinematic Visuals: - Limbus-style letterboxing with scrolling ink effects. - Automatic UI suppression during cinematic sequences. - Extended combat environments to allow for high-mobility animations. - All options are toggleable.
Sanity System (SP):
Full Details:
- Basics: SP starts at 0 each combat. It is used as a resource for E.G.O cards.
- Scaling: Gain SP equal to 100% of damage dealt and a flat 5 SP per kill. Lose SP equal to 200% of damage received.
- Detriments: Between -1 and -40 SP, you have a chance to deal reduced damage.
- Failure Chance: -(SP*3)% (e.g., -20 SP = 60% chance).
- Damage Reduction: Current -(SP*1.5)% (e.g., -30 SP = 45% reduction).
- Turn Skip: Between -35 and -45 SP, there is a chance to completely skip your turn (50% at -35 SP, 100% at -45 SP). After a skip, SP resets to 0.
Requirements
Latest BaseLib Version (v3.1.4 as of 05/22/2026).
Please use Beta branch for the newest versions.
Due to a certain shader in this mod, please allow a 1 to 2 seconds wait time before clicking start run or continue in the main menu. Thank you.
Localization & Help Wanted
- Korean: Fully translated by F_iS_ma. Thank you!
- Chinese: Used MTL. Proofread done. Thanks to kurumi_saikou!
- Japanese: Used MTL. Proofreading needed.
- I am looking for native/fluent speakers to help proofread! If you’d like to contribute, please open a Pull Request or contact me!