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Make Anthony Giovannetti Cry
게임플레이

Make Anthony Giovannetti Cry

작성자: candIeflamev1

Rebalances 16 cards. Pillar of Creation: triggers every creation, Block 3/4. Aggression: 2E, Block→HP + death check, Retain. Shadow Step: 0E, discard→1.5x dmg. Dominate: multi-Vulnerable. Consuming Shadow: Dark Orb passives. Grand Finale:

생성일

2026년 7월 31일

업데이트

2026년 7월 31일

Nexus Mods에서 보기

설명

이 모드 설명은 제작자가 Nexus Mods에 영어로 작성한 내용입니다.
## Card Changes

**Aggression**: Reworked — 2 Energy. At the end of your turn and at the end of combat, convert all your Block into HP. At the start of your turn, if your HP is higher than it was at the start of your last turn and you did not play Aggression last turn, you die. Upgraded version now grants Retain instead of Innate.

**Bolas**: Now gains +1 Replay each time it is played.

**Bulwark**: Block increased from 12(15) → 13(16).

**Colossus**: Block increased from 4(7) → 5(8).

**Consuming Shadow**: Reworked — 2(1) Energy. Generate 2 Dark Orbs. Whenever you would generate a Dark Orb, if you already have one, trigger the passive effect of all Dark Orbs instead.

**Coolant**: Reworked — 1 Energy. At the start of your turn, gain 2(3) Block for each type of Orb you've generated this combat.

**Dominate**: Reworked — Now applies 1 Vulnerable 2(3) times instead of applying 2(3) Vulnerable at once. Each application consumes 1 Artifact stack. Gain Strength equal to the enemy's total Vulnerable stacks.

**Fuel**: Reworked — 1 Energy. Upgraded version now additionally draws 1 card instead of granting 2 Energy.

**Grand Finale**: Damage reduced from 60(75) → 50(60).

**Pillar of Creation**: Block reduced from 5(7) → 3(4). Now triggers on every card you create, instead of only the first card created each turn.

**Reflect**: Block adjusted from 15(20) → 16(20).

**Relax**: Block increased from 15(17) → 19(21). Energy cost reduced from 2(3) → 1(2).

**Resonance**: Star Cost increased from 2 → 3. Now causes the enemy to lose 1(2) Strength instead of always 1.

**Shadow Step**: Reworked — 0 Energy. Discard any number of cards. If at least 3(2) cards are discarded this way, your attacks deal 50% more damage next turn.

**Shatter**: Exhaust keyword removed.

**Vicious**: Energy cost reduced to 0. Upgrade no longer changes the card's effect.

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## Balance — Ascension 6 (Inflation)

Card removal cost increment per use reduced from +50 Gold → +25 Gold. (Base cost remains 100 Gold.)