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RandomVision
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RandomVision

작성자: MitCheesev0.2.3

RandomVision lets you see seed-determined event outcomes in advance, so you can make smarter choices without constantly save scumming.

생성일

2026년 3월 18일

업데이트

2026년 4월 18일

Nexus Mods에서 보기

설명

이 모드 설명은 제작자가 Nexus Mods에 영어로 작성한 내용입니다.
## 简介 / Summary

`RandomVision` 是一个为《Slay the Spire 2》制作的事件预览模组。
**如果你不喜欢为了确认事件结果而频繁 SL(save & load),这个模组会把本来已经由种子决定、却没有在原版 UI 里明说的信息提前展示出来。**
换句话说,`RandomVision` 不是改掉随机,而是把**其实已经确定的结果**尽量提前揭示给你,让你少做“进事件看一眼,不满意就读档”的重复操作。

`RandomVision` is an event preview mod for *Slay the Spire 2*.
**If you dislike constantly save scumming just to check event outcomes, this mod surfaces information that is already determined by the seed but not clearly shown by the base game UI.**
`RandomVision` does not remove randomness. Instead, it reveals as much of the **already-determined result** as possible ahead of time, so you can make decisions with fewer “enter event -> inspect -> reload” loops.

## 当前版本能做什么 / What The Current Version Does

- 为水晶球事件显示透视预览
- 为问号事件页面显示独立预览小窗
- 将预览按当前选项分组显示,而不是只给一串杂乱文本
- 标注每个选项的预览状态:
  - `完整 / Complete`
  - `部分 / Partial`
  - `已公开 / Visible`
- 提前揭示一批原版没有直接说明的确定结果,例如:
  - 随机升级、降级、移除
  - 随机遗物、药水、金币
  - 单卡转化结果
  - 一部分事件中的实际卡牌候选
- 支持点击小窗里的部分卡牌 / 遗物 / 药水结果查看详情
- 支持拖动预览小窗位置

- Crystal Sphere foresight preview
- A dedicated preview panel on question mark event pages
- Option-grouped previews instead of loose text dumps
- Coverage labels for each option:
  - `Complete`
  - `Partial`
  - `Visible`
- Early exposure of deterministic information that the base game does not clearly show, including:
  - random upgrades, downgrades, and removals
  - random relic, potion, and gold outcomes
  - single-card transformation results
  - selected cases with real card reward candidates shown in advance
- Clickable preview entries for some card / relic / potion outcomes
- Draggable preview panel

## 双语支持现状 / Current Bilingual Status

当前版本已经支持**运行时中英双语**,包括:
- 预览小窗标题
- 状态标签
- 交互提示
- 水晶球标签
- `RandomVision` 自己生成的大部分补充说明

游戏原生事件标题、选项文本本来就会跟随游戏语言;现在模组自己生成的主要 UI 文本也会尽量跟着一起切换。

需要如实说明的是:
- 这并不代表所有极边缘的动态句式都已经百分之百人工润色完成
- 但对正常使用场景来说,这一版已经可以视为**支持中英双语运行**

The current build now supports **runtime EN/ZH bilingual output**, including:
- preview panel titles
- status labels
- interaction hints
- Crystal Sphere labels
- most of the extra preview summaries generated by `RandomVision`

Base-game event titles and options already follow the game language. This version extends that behavior to the mod’s own runtime UI text as well.

To stay accurate:
- this does not mean every rare edge-case sentence has been manually polished yet
- but for normal usage, this build should be treated as **bilingual in actual runtime use**

## 它适合哪些玩家 / Who This Is For

- 不想为了确认事件结果而反复 SL 的玩家
- 想更认真规划路线、金币、牌组与事件收益的玩家
- 喜欢“既然种子已经决定了,就应该允许我提前知道”的玩家
- 想降低问号事件信息不透明感的玩家

- Players who do not want to save scum repeatedly just to confirm event outcomes
- Players who want cleaner planning around routing, gold, deck changes, and event value
- Players who believe seed-determined information should be visible when it can be safely revealed
- Players who want less opacity in question mark events

## 它不会做什么 / What It Does Not Try To Do

- 它不会篡改事件 RNG
- 它不会直接替你做选择
- 它不会在无法安全确定时伪造一个“唯一正确答案”

如果一个事件的后果仍然依赖:
- 你后续选哪张牌
- 你的选牌顺序
- 后续战斗或奖励流程

那么 `RandomVision` 会停在“当前最深可确定层”,而不会为了显得聪明去编造一个其实还不确定的结果。

- It does not alter event RNG
- It does not make decisions for you
- It does not invent a fake “final answer” when the result is not yet safely deterministic

If an event still depends on:
- which card you choose later
- the order of your selections
- later combat / reward flow

then `RandomVision` only shows the deepest safely-deterministic layer instead of pretending the rest is already fixed.

## 安装方法 / Installation

1. 完全退出游戏。
2. 将发布包中的 `mods/RandomVision` 文件夹复制到游戏根目录下的 `mods` 文件夹中。
3. 启动游戏并确认模组已加载。

1. Close the game completely.
2. Copy the included `mods/RandomVision` folder into your game’s `mods` directory.
3. Launch the game and confirm the mod is loaded.

## 使用方式 / How To Use

- 进入事件页面后,右侧会出现预览小窗
- 小窗会按当前选项显示结果摘要
- 一部分确定结果会作为可点击条目显示,点击后可查看详情
- 你可以拖动小窗,把它移动到更顺手的位置

- When you enter an event page, a preview panel appears on the right
- The panel summarizes the current options
- Some deterministic outcomes appear as clickable entries you can inspect
- You can drag the panel to a more comfortable position

## 当前边界 / Current Limits

- 不是所有事件都能在第一页完全展开
- 多卡转化、依赖选牌顺序的事件,只能显示到当前最安全的确定层
- 一部分事件已经支持显示实际卡牌候选,但覆盖还会继续扩展
- 某些极少见的动态描述,在英文下可能仍有继续润色空间

- Not every event can be fully unfolded from the first page
- Multi-card transformations and order-dependent selections are only shown up to the safest deterministic depth
- Real card candidate preview already exists for selected events, but coverage will continue expanding
- A few rare dynamic descriptions may still need extra English polish

## 为什么值得装 / Why Install It

如果你最讨厌的体验之一是:

“我知道这东西大概率已经被种子决定了,但游戏就是不告诉我,于是我只能存档、进事件、看结果、再决定要不要读档。”

那 `RandomVision` 就是为这个痛点做的。

If one of your least favorite gameplay loops is:

“I know this is probably already decided by the seed, but the game refuses to show it, so I save, enter the event, inspect the outcome, and then decide whether to reload.”

then `RandomVision` is built specifically for that pain point.

## 后续方向 / Future Direction

- 扩展更多事件的确定结果预览
- 扩展更多“实际卡牌候选”与“实际转化结果”场景
- 继续打磨英文句式和边缘文本
- 继续优化小窗交互与可读性

- Expand deterministic preview coverage for more events
- Add more exact card candidate and transformation preview cases
- Continue polishing English phrasing and edge-case text
- Keep improving panel interaction and readability