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SeeEverything_combat-CardOrder-Events
작성자: Grace Blizzardv1.5
you can see the whole events/enemies/elites through this modyou can see the card in drawpileyou can see the result of a eventyou can see the card change result能够让你看穿未来全部的事件,怪物,精英怪看穿所有事情结局和卡牌变化遗物获得看到未来能拿到什么牌
생성일
2026년 3월 18일
업데이트
2026년 6월 12일
설명
이 모드 설명은 제작자가 Nexus Mods에 영어로 작성한 내용입니다.
点击F4即可看到所有的怪物/精英怪/事件顺序,请注意,不论你走那条路线,所有的敌人和精英怪都是固定的,但是unknow房间并不是固定的,但是本模组会显示unknow房间的概率。由于事件会有一定的前置条件,所以事件列表有可能需要用户进行一定的判断。
点击F1即可看到未来抽到的10张卡
点击F3即可看到部分事件的结局,以及卡片变化的预测
可以在hotkeyjson里修改,你所需要的快捷键,默认的设置我也想不起来了
关于事件预测,事件都有前置条件,遇到不能触发的事件,会选择跳过,直到遇见能触发的
Press F4 to view the upcoming sequence of Monsters, Elites, and Events. Please note that while Elite and Monster encounters are fixed regardless of your path, Unknown (?) rooms are not fixed. This mod will display the probability of specific encounters for Unknown rooms. Since certain Events have prerequisites, you may need to use your judgment when viewing the event list.
Press F1 to preview the next 10 cards you will draw.
Press F3 to see predicted outcome
Just change the keys in hotkeyjson. I forgot what the defaults were.s for specific Events and previews of card transformations.
About the event prediction: events have requirements. If one can't trigger, the system just skips it and moves to the next available one
点击F1即可看到未来抽到的10张卡
点击F3即可看到部分事件的结局,以及卡片变化的预测
可以在hotkeyjson里修改,你所需要的快捷键,默认的设置我也想不起来了
关于事件预测,事件都有前置条件,遇到不能触发的事件,会选择跳过,直到遇见能触发的
Press F4 to view the upcoming sequence of Monsters, Elites, and Events. Please note that while Elite and Monster encounters are fixed regardless of your path, Unknown (?) rooms are not fixed. This mod will display the probability of specific encounters for Unknown rooms. Since certain Events have prerequisites, you may need to use your judgment when viewing the event list.
Press F1 to preview the next 10 cards you will draw.
Press F3 to see predicted outcome
Just change the keys in hotkeyjson. I forgot what the defaults were.s for specific Events and previews of card transformations.
About the event prediction: events have requirements. If one can't trigger, the system just skips it and moves to the next available one