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Card Editor adds an Editor button to the main menu that opens a Compendium-style card browser, letting you edit cards directly in-game.
You can edit core card properties such as energy cost, star cost, replay count, and card type. The mod also lets you add or remove keywords like Exhaust, Ethereal, Retain, and others, as well as change dynamic values such as damage, block, and similar card numbers.
It supports Enchantments and Afflictions with adjustable amounts, and also allows you to add reusable Extra Effects with configurable trigger, target, timing, and duration. Each Extra Effect can also have its own scaling, based on card history such as plays, draws, discards, exhausts, or cards created.
The mod includes a preset system with save, load, delete, and Revert to Vanilla options. There is also a hotkey for quickly opening the Editor, set to F11 by default, and this can be rebound in the menu. In addition, the Creator feature allows custom card slots and optional custom art loaded from disk.
It also includes a low profile Relic Editor that is mostly Experimental for now
Installation:
Installation works on both the old loader and the beta/new mod loader. Create the folder ...\Slay the Spire 2\mods\Card_editor\ and place card_editor.dll and card_editor.pck inside it. You should also include card_editor.json, which is required for the beta/new mod loader. After that, launch the game and open the Editor from the main menu.
Instructions:
If you want to use custom portrait art with the Creator, create a folder next to card_editor.dll called either card art or card_art. Drop image files into that folder using png, jpg, jpeg, or webp format. The recommended portrait size is 1000x760 or higher, matching the base game portrait size. In the Creator’s Art dropdown, these will appear as Custom: filename.
Presets are stored in user://card_editor/presets/*.json. Logs can be found in user://logs/godot.log, and you can search for there. Presets and other JSON files are also stored in the Slay the Spire 2 roaming folder. The total number of custom cards can be edited through created_cards.json in that roaming folder.
The mod includes a preset system with save, load, delete, and Revert to Vanilla options. There is also a hotkey for quickly opening the Editor, set to F11 by default, and this can be rebound in the menu. In addition, the Creator feature allows custom card slots and optional custom art loaded from disk.
You can also press F11 to open the Editor during combat, or rebind the key in the menu if needed.
If you want to support me
https://ko-fi.com/grayenjoyer50
-------------------------------------------
Misc:
This mod now supports Chinese. Linux and Steam Deck users should keep folder and file casing exactly as shipped, since those systems are case-sensitive.
This mod is still highly experimental, so bugs may happen. If a new release is broken or unstable, go back to an earlier version and report the issue.
Now supports other mods by fixing double description bugs.
Also editing starting deck
You can generate new "Keywords" by changing a card into a custom keywords. then adding it as effect source for another card allowing you to use cards as basically "dummy" keywords or tokens.
Mod now supports Multiplayer syncing (in settings) BUT please report any bugs its very experimental and may break at any time.
IF the game won't launch or lags at startup go into "Card_editor_settings.txt" and set "PreloadEditorPopupsOnLaunch" to false
Steam Workshop Ver

게임플레이
Card editor and Card creator
작성자: Renovicev11
Card editor mod, that allows for the editing of cards in with inside a "Editor" menu. Things like Custom art, You can change effects, costs, numbers on all these things of any card. And also make custom cards, supports Chinese also.
생성일
2026년 3월 15일
업데이트
2026년 8월 30일
설명
이 모드 설명은 제작자가 Nexus Mods에 영어로 작성한 내용입니다.
Card Editor adds an Editor button to the main menu that opens a Compendium-style card browser, letting you edit cards directly in-game.
You can edit core card properties such as energy cost, star cost, replay count, and card type. The mod also lets you add or remove keywords like Exhaust, Ethereal, Retain, and others, as well as change dynamic values such as damage, block, and similar card numbers.
It supports Enchantments and Afflictions with adjustable amounts, and also allows you to add reusable Extra Effects with configurable trigger, target, timing, and duration. Each Extra Effect can also have its own scaling, based on card history such as plays, draws, discards, exhausts, or cards created.
The mod includes a preset system with save, load, delete, and Revert to Vanilla options. There is also a hotkey for quickly opening the Editor, set to F11 by default, and this can be rebound in the menu. In addition, the Creator feature allows custom card slots and optional custom art loaded from disk.
It also includes a low profile Relic Editor that is mostly Experimental for now
Installation:
Installation works on both the old loader and the beta/new mod loader. Create the folder ...\Slay the Spire 2\mods\Card_editor\ and place card_editor.dll and card_editor.pck inside it. You should also include card_editor.json, which is required for the beta/new mod loader. After that, launch the game and open the Editor from the main menu.
Instructions:
If you want to use custom portrait art with the Creator, create a folder next to card_editor.dll called either card art or card_art. Drop image files into that folder using png, jpg, jpeg, or webp format. The recommended portrait size is 1000x760 or higher, matching the base game portrait size. In the Creator’s Art dropdown, these will appear as Custom: filename.
Presets are stored in user://card_editor/presets/*.json. Logs can be found in user://logs/godot.log, and you can search for there. Presets and other JSON files are also stored in the Slay the Spire 2 roaming folder. The total number of custom cards can be edited through created_cards.json in that roaming folder.
The mod includes a preset system with save, load, delete, and Revert to Vanilla options. There is also a hotkey for quickly opening the Editor, set to F11 by default, and this can be rebound in the menu. In addition, the Creator feature allows custom card slots and optional custom art loaded from disk.
You can also press F11 to open the Editor during combat, or rebind the key in the menu if needed.
If you want to support me
https://ko-fi.com/grayenjoyer50
-------------------------------------------
Misc:
This mod now supports Chinese. Linux and Steam Deck users should keep folder and file casing exactly as shipped, since those systems are case-sensitive.
This mod is still highly experimental, so bugs may happen. If a new release is broken or unstable, go back to an earlier version and report the issue.
Now supports other mods by fixing double description bugs.
Also editing starting deck
You can generate new "Keywords" by changing a card into a custom keywords. then adding it as effect source for another card allowing you to use cards as basically "dummy" keywords or tokens.
Mod now supports Multiplayer syncing (in settings) BUT please report any bugs its very experimental and may break at any time.
IF the game won't launch or lags at startup go into "Card_editor_settings.txt" and set "PreloadEditorPopupsOnLaunch" to false
Steam Workshop Ver