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Chimera Cards - Suffixes and Prefixes for cards
게임플레이

Chimera Cards - Suffixes and Prefixes for cards

작성자: BengaIv1

this is a faithful port of the STS1 mod with the same name. This mod will be upgraded to a complete card overhaul

생성일

2026년 5월 8일

업데이트

2026년 5월 15일

Nexus Mods에서 보기

설명

이 모드 설명은 제작자가 Nexus Mods에 영어로 작성한 내용입니다.
🎮 Check out my other mods:
LegacySpire - Bring classic STS1 cards back into Slay the Spire 2 
RelicRewardChoice - Choose 1 of multiple relic choices after elites / treasure chests 
DynamicCardRewards - Configure card rewards: set up to 10 choices per encounter, customize common/uncommon/rare rates, upgraded card chance, and the chance for rewards to be enchanted. 

CombatPerformanceBonus - Get rated for your skill performance each combat, and get bonus gold for high-rating + accomplishing mini-objectives
TransformOrBanish - adds gambling options to manipulate card rewards after each encounter 

Dota 2 Relics - Consumable Relics with active effects, based on Dota 2
✨SpireCraft ✨(High-Effort mod 💪)  - Start new runs with completely unique modifiers  and custom challenges that twist gameplay in interesting ways 


Got suggestions, feedback or bug reports? create a forum post in Discord:  https://discord.gg/MrmXhehfX




⚠️This mod is completely integrated into CardOverhaul⚠️ 


Download CardOverhaul instead

this is a faithful port of the STS1 mod with the same name.
This mod will be upgraded to a complete card overhaul, while also keeping these original chimera cards as legacy content

  • ✨ Chimera Cards - Prefixes ✨
  • 🛡️ Absolute - Damage and Block are increased by 33%. Cannot be played after another card this turn.
  • 👻 Aberrant - When played, gain 1 Intangible. Gains Exhaust.
  • ⚔️ All-Out - Damage is increased by 33%. When played, discard a random other card from your hand.
  • ⚡ Alpha - Costs 2 less. When played, shuffle a temporary Exhausting Beta version into your draw pile.
  • ⚡ Beta - Costs 1 less. When played, shuffle a temporary Exhausting Omega version into your draw pile.
  • ⚔️ Omega - Damage and Block are increased by 200%.
  • 🃏 Angry - When played, add a temporary Exhausting copy of this card to your discard pile.
  • 🛡️ Armed - Block is reduced by 20%. When played, upgrade 1 random card in your hand, or 2 if this is upgraded.
  • 🃏 Auto- - Automatically plays itself when drawn.
  • 🔻 Bashing - Damage is reduced by 25%. When played, apply 1 Vulnerable to the target.
  • ⚔️ Berserk - Damage is increased by 50% while you are below half HP.
  • 💀 Blasphemous - Damage and Block are increased by 400%. After playing this, you die at the start of your next turn.
  • ⚔️ Bludgeoning - Costs exactly 3. Damage is increased by 250% to 400%, scaling with this card's base cost.
  • 🛡️ Blurry - Block is reduced by 25%. When played, your Block carries over for 1 turn.
  • ✨ Boot - Gains Innate.
  • ⚔️ Bowling - Damage is reduced by 33%. Single-target attacks also hit random enemies until total hits equal living enemies.
  • 🛡️ Brace - Block is reduced by 33%. After this has been played once this combat, its Block is increased by 66% instead.
  • 🔥 Brutal - Damage is increased by 33%. Gains Ethereal.
  • 🎁Bundled - Costs 0. When played, add 2 temporary copies to your hand. Exhausts.
  • ⚡ Charged - Block is reduced by 20%. When played, gain 1 Energy next turn.
  • ⚔️ Clashy - Damage is doubled. Can only be played if every card in your hand is an Attack.
  • 💅Clawful - Damage is reduced by 2. Each play gives all copies +2 damage this combat, or +3 if upgraded.
  • 💀 Crypt - At combat start, this card moves from your draw pile to your discard pile.
  • ⚔️ Cultist - Damage is reduced by 20%. When played, gain 1 Strength.
  • 🛡️ Demurred - Block is doubled. Can only be played if every card in your hand is a Skill.
  • ☠️Disposable - Removes Unplayable so this Curse can be played.
  • ✨ Divergent - Damage and Block are reduced by 25%. Gains Replay 1.
  • 💀 Doomed - Deals +3 damage for each Curse in your deck.
  • 🔻 Doubtful - Costs 1 less. When played, gain 2 Weak.
  • 🎭Dramatic - Damage and Block are increased by 33%. Gains Innate and Exhaust.
  • 🏄‍♀️Echoing - Gains Replay 2 and Exhaust.
  • 🔮 Electro - Damage is reduced by 25%. When played, Channel 1 Lightning.
  • 😪Endless - Damage and Block are reduced by 20%. When drawn, add a temporary copy to your hand. Exhausts.
  • 💥Explosive - Costs 1 more. This play's damage and Block become 0; in 2 turns, autoplay 5 temporary Exhausting copies without Explosive.
  • 🎌Fanatic - Damage is increased by 50%. Gains Exhaust.
  • 🔻 Fearful - Costs 2 less. When played, gain 1 Vulnerable.
  • 💪Flexed - When played, gain 3 Strength this turn.
  • 🪽Flying - Damage is reduced by 20%. When played, gain 1 Energy next turn.
  • 🚶Following - Damage is reduced by 20%. If the last card played was an Attack, gain 1 Energy.
  • 🔥 Fragile - Costs 1 less. Gains Exhaust.
  • 🔮 Frosty - Block is reduced by 25%. When played, Channel 1 Frost.
  • ✨ Fused - Damage and Block are increased by 33%. Cannot be upgraded.
  • 👻 Ghostly - Block is increased by 33%. Gains Ethereal.
  • 🍷Glass - Damage is increased by 50%. Each play reduces this card family's damage by 2 for the combat.
  • ⚔️ Go for the - Costs 1 less. Damage is reduced by 20%. If the target intends to attack, deal 3 extra damage, or 4 if upgraded.
  • 🔥 Gritty - When played, Exhaust a random other card in your hand. If upgraded, choose the card instead.
  • ⚔️ Heavy - Strength affects this card three times.
  • 🩸 Hemo - Damage and Block are increased by 50%. When played, lose 2 HP.
  • 😇Holy - Costs 1 more. When played, add a temporary Wisp to your hand.
  • 🃏 Infinite - At the start of your turn, add a temporary Exhausting copy without Infinite to your hand.
  • 🙃Inverted - Printed damage and Block become 0. When played, damage values grant Block and Block values deal damage.
  • 📦Janky - Swaps this card's damage and Block values.
  • 🔻 Locking - Damage is reduced by 20%. When played, apply 2 Lock-On.
  • 🃏 Lucky - After this is drawn, Scry 1, or Scry 2 if upgraded.
  • 😭Masochistic - Gains +3 Block for each debuff you have.
  • 🛡️ Massive - Costs 1 more. Damage and Block are multiplied by (base cost + 2) / (base cost + 1).
  • ⚡ Masterful - Costs 2 less, then costs 1 more for each time you have lost HP this combat.
  • 🔮 Meteoric - Costs exactly 5. Damage gains +25% per Energy cost increase. When played, Channel that much Plasma.
  • 🧪Noxious - When played, apply 2 Poison to all enemies.
  • 🔮 Nuclear - Costs 1 more. When played, Channel 1 Plasma.
  • ☠️ Pernicious - Damage is reduced by 50%. After dealing unblocked damage, apply that much Poison.
  • ⚡ Philosopher's - Costs 1 less. When played, all enemies gain 1 Strength.
  • ⚔️ Piercing - Attacks ignore Block.
  • ☠️ Poisoned - Damage is reduced by 2. When played, apply 2 Poison, or 3 if upgraded.
  • 🧛Predatory - Costs 1 more. Damage is increased by 33%. Draw 2 additional cards next turn.
  • 🃏 Prepared - When played, draw 1 card, then discard 1 card.
  • 🔥 Pure - When played, Exhaust all Status and Curse cards in your hand.
  • 🏃Quick - Damage is reduced by 20%. When played, draw 1 card.
  • ⚔️ Ramped - First play deals 67% damage. Each later play this combat gains +33% damage.
  • 🃏 Recalling - After play, shuffle this card into your draw pile.
  • 💀 Returning - Costs 0, can be played, and shuffles into your draw pile after play.
  • 🔥 Ritual - If this kills an enemy, permanently increase this card's damage by 2. Gains Exhaust.
  • 🔻 Runic - Costs 1 less. When played, obscure enemy intents for 2 turns.
  • 🤚Sadistic - Deals +3 damage per debuff on the target.
  • 🃏 Sanctified - If the last card played was a Skill, draw 2 cards.
  • 🔥Searing - Can be upgraded any number of times.
  • 🫣Shameful - Costs 1 less. When played, gain 2 Frail.
  • 🛡️ Shielded - Costs 1 more. When played, gain 7 Block, or 10 if upgraded.
  • 🌟Shining - When drawn, gain 1 Energy. Gains Ethereal.
  • ⚔️ Signature - Damage is increased by 75%. Can only be played if this is the only Attack in your hand.
  • ⚡ Slaver's - Costs 1 less in Boss and Elite combats.
  • ⚔️ Slayer's - Damage is 75% normally, or 150% against an enemy tied for lowest HP.
  • 🃏 Slipper - Damage and Block are increased by 50%. The first time this is drawn each combat, discard it.
  • 🔥 Slugger - When played, deal 6 damage to all enemies, or 9 if upgraded. Gains Exhaust.
  • 🎲 Confusing - When drawn, randomize this card's cost between 0 and 3 until played.
  • 🩹Sticky - Gains Retain.
  • 📈Streamlined - Costs 1 more. Damage and Block are increased by 33%. Each play reduces all copies' cost by 1 this combat.
  • 🔻 Sucker - Damage is reduced by 20%. When played, apply 1 Weak.
  • ⚡ Supplier - Costs 1 more. When played, gain 2 Energy next turn.
  • 🛡️ Survivor's - Block is increased by 33%. When played, discard a random other card from your hand.
  • ⚙️Swivelled - Costs 1 more. The next Attack you play costs 0.
  • ⚡ Tiny - Costs 1 less. Damage and Block are reduced by 33%.
  • 🔥 Vanishing - Damage and Block are increased by 33%. Exhausts from your hand when you lose HP.
  • 💀 Void - Costs 2 less. When played, shuffle a Void into your draw pile.
  • ❌ Voiding - When drawn, lose 1 Energy. Gains Ethereal.
  • 🫷 Walloping - Costs 1 more. Gain Block equal to unblocked damage dealt.

✨ Chimera Cards - Suffixes ✨

  • 🧿 's Memento - When exhausted, draw 2 cards. Gains Ethereal.
  • 🗡️ and Dagger  - Block is reduced by 20%. When played, add 1 Shiv to your hand.
  • 🌑 and Gloom  - Damage and Block are reduced by 25%. When played, Channel 1 Dark.
  • 🛡️ and Roll - Block is reduced by 33%. Gain 33% of this card's base Block next turn.
  • 💥 and Tear - Damage is reduced by 33%. Single-target attacks also hit 1 random enemy.
  • 🪃 erang - Damage is reduced by 50%. Single-target attacks hit 3 total random enemies when possible.
  • 🩸 for Blood - Costs 1 more, then costs 1 less for each time you have lost HP this combat.
  • 0️⃣ for One - When played, move a random 0-cost card from your discard pile to your hand.
  • 🌀 Form - Costs 0. Damage and Block are multiplied by this card's base cost + 1.
  • ⚙️ MK2 - Damage and Block are increased by 20%.
  • 💰 of Greed - If this kills an enemy, gain 15 Gold, or 20 if upgraded. Gains Exhaust.
  • 🔷 Surge  - When played, gain 1 Artifact. Gains Exhaust.
  • 🌊 Wave  - Damage is reduced by 50%. Gain Block equal to unblocked damage dealt.
  • ❌ X - Costs all of your current Energy without adding extra X-cost scaling.