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게임플레이
Chimera Cards - Suffixes and Prefixes for cards
작성자: BengaIv1
this is a faithful port of the STS1 mod with the same name. This mod will be upgraded to a complete card overhaul
생성일
2026년 5월 8일
업데이트
2026년 5월 15일
설명
이 모드 설명은 제작자가 Nexus Mods에 영어로 작성한 내용입니다.
🎮 Check out my other mods:
LegacySpire - Bring classic STS1 cards back into Slay the Spire 2
RelicRewardChoice - Choose 1 of multiple relic choices after elites / treasure chests
DynamicCardRewards - Configure card rewards: set up to 10 choices per encounter, customize common/uncommon/rare rates, upgraded card chance, and the chance for rewards to be enchanted.
CombatPerformanceBonus - Get rated for your skill performance each combat, and get bonus gold for high-rating + accomplishing mini-objectives
TransformOrBanish - adds gambling options to manipulate card rewards after each encounter
Dota 2 Relics - Consumable Relics with active effects, based on Dota 2
✨SpireCraft ✨(High-Effort mod 💪) - Start new runs with completely unique modifiers and custom challenges that twist gameplay in interesting ways
Got suggestions, feedback or bug reports? create a forum post in Discord: https://discord.gg/MrmXhehfX
Download CardOverhaul instead
this is a faithful port of the STS1 mod with the same name.
This mod will be upgraded to a complete card overhaul, while also keeping these original chimera cards as legacy content
LegacySpire - Bring classic STS1 cards back into Slay the Spire 2
RelicRewardChoice - Choose 1 of multiple relic choices after elites / treasure chests
DynamicCardRewards - Configure card rewards: set up to 10 choices per encounter, customize common/uncommon/rare rates, upgraded card chance, and the chance for rewards to be enchanted.
CombatPerformanceBonus - Get rated for your skill performance each combat, and get bonus gold for high-rating + accomplishing mini-objectives
TransformOrBanish - adds gambling options to manipulate card rewards after each encounter
Dota 2 Relics - Consumable Relics with active effects, based on Dota 2
✨SpireCraft ✨(High-Effort mod 💪) - Start new runs with completely unique modifiers and custom challenges that twist gameplay in interesting ways
Got suggestions, feedback or bug reports? create a forum post in Discord: https://discord.gg/MrmXhehfX
⚠️This mod is completely integrated into CardOverhaul⚠️
Download CardOverhaul instead
this is a faithful port of the STS1 mod with the same name.
This mod will be upgraded to a complete card overhaul, while also keeping these original chimera cards as legacy content
- ✨ Chimera Cards - Prefixes ✨
- 🛡️ Absolute - Damage and Block are increased by 33%. Cannot be played after another card this turn.
- 👻 Aberrant - When played, gain 1 Intangible. Gains Exhaust.
- ⚔️ All-Out - Damage is increased by 33%. When played, discard a random other card from your hand.
- ⚡ Alpha - Costs 2 less. When played, shuffle a temporary Exhausting Beta version into your draw pile.
- ⚡ Beta - Costs 1 less. When played, shuffle a temporary Exhausting Omega version into your draw pile.
- ⚔️ Omega - Damage and Block are increased by 200%.
- 🃏 Angry - When played, add a temporary Exhausting copy of this card to your discard pile.
- 🛡️ Armed - Block is reduced by 20%. When played, upgrade 1 random card in your hand, or 2 if this is upgraded.
- 🃏 Auto- - Automatically plays itself when drawn.
- 🔻 Bashing - Damage is reduced by 25%. When played, apply 1 Vulnerable to the target.
- ⚔️ Berserk - Damage is increased by 50% while you are below half HP.
- 💀 Blasphemous - Damage and Block are increased by 400%. After playing this, you die at the start of your next turn.
- ⚔️ Bludgeoning - Costs exactly 3. Damage is increased by 250% to 400%, scaling with this card's base cost.
- 🛡️ Blurry - Block is reduced by 25%. When played, your Block carries over for 1 turn.
- ✨ Boot - Gains Innate.
- ⚔️ Bowling - Damage is reduced by 33%. Single-target attacks also hit random enemies until total hits equal living enemies.
- 🛡️ Brace - Block is reduced by 33%. After this has been played once this combat, its Block is increased by 66% instead.
- 🔥 Brutal - Damage is increased by 33%. Gains Ethereal.
- 🎁Bundled - Costs 0. When played, add 2 temporary copies to your hand. Exhausts.
- ⚡ Charged - Block is reduced by 20%. When played, gain 1 Energy next turn.
- ⚔️ Clashy - Damage is doubled. Can only be played if every card in your hand is an Attack.
- 💅Clawful - Damage is reduced by 2. Each play gives all copies +2 damage this combat, or +3 if upgraded.
- 💀 Crypt - At combat start, this card moves from your draw pile to your discard pile.
- ⚔️ Cultist - Damage is reduced by 20%. When played, gain 1 Strength.
- 🛡️ Demurred - Block is doubled. Can only be played if every card in your hand is a Skill.
- ☠️Disposable - Removes Unplayable so this Curse can be played.
- ✨ Divergent - Damage and Block are reduced by 25%. Gains Replay 1.
- 💀 Doomed - Deals +3 damage for each Curse in your deck.
- 🔻 Doubtful - Costs 1 less. When played, gain 2 Weak.
- 🎭Dramatic - Damage and Block are increased by 33%. Gains Innate and Exhaust.
- 🏄♀️Echoing - Gains Replay 2 and Exhaust.
- 🔮 Electro - Damage is reduced by 25%. When played, Channel 1 Lightning.
- 😪Endless - Damage and Block are reduced by 20%. When drawn, add a temporary copy to your hand. Exhausts.
- 💥Explosive - Costs 1 more. This play's damage and Block become 0; in 2 turns, autoplay 5 temporary Exhausting copies without Explosive.
- 🎌Fanatic - Damage is increased by 50%. Gains Exhaust.
- 🔻 Fearful - Costs 2 less. When played, gain 1 Vulnerable.
- 💪Flexed - When played, gain 3 Strength this turn.
- 🪽Flying - Damage is reduced by 20%. When played, gain 1 Energy next turn.
- 🚶Following - Damage is reduced by 20%. If the last card played was an Attack, gain 1 Energy.
- 🔥 Fragile - Costs 1 less. Gains Exhaust.
- 🔮 Frosty - Block is reduced by 25%. When played, Channel 1 Frost.
- ✨ Fused - Damage and Block are increased by 33%. Cannot be upgraded.
- 👻 Ghostly - Block is increased by 33%. Gains Ethereal.
- 🍷Glass - Damage is increased by 50%. Each play reduces this card family's damage by 2 for the combat.
- ⚔️ Go for the - Costs 1 less. Damage is reduced by 20%. If the target intends to attack, deal 3 extra damage, or 4 if upgraded.
- 🔥 Gritty - When played, Exhaust a random other card in your hand. If upgraded, choose the card instead.
- ⚔️ Heavy - Strength affects this card three times.
- 🩸 Hemo - Damage and Block are increased by 50%. When played, lose 2 HP.
- 😇Holy - Costs 1 more. When played, add a temporary Wisp to your hand.
- 🃏 Infinite - At the start of your turn, add a temporary Exhausting copy without Infinite to your hand.
- 🙃Inverted - Printed damage and Block become 0. When played, damage values grant Block and Block values deal damage.
- 📦Janky - Swaps this card's damage and Block values.
- 🔻 Locking - Damage is reduced by 20%. When played, apply 2 Lock-On.
- 🃏 Lucky - After this is drawn, Scry 1, or Scry 2 if upgraded.
- 😭Masochistic - Gains +3 Block for each debuff you have.
- 🛡️ Massive - Costs 1 more. Damage and Block are multiplied by (base cost + 2) / (base cost + 1).
- ⚡ Masterful - Costs 2 less, then costs 1 more for each time you have lost HP this combat.
- 🔮 Meteoric - Costs exactly 5. Damage gains +25% per Energy cost increase. When played, Channel that much Plasma.
- 🧪Noxious - When played, apply 2 Poison to all enemies.
- 🔮 Nuclear - Costs 1 more. When played, Channel 1 Plasma.
- ☠️ Pernicious - Damage is reduced by 50%. After dealing unblocked damage, apply that much Poison.
- ⚡ Philosopher's - Costs 1 less. When played, all enemies gain 1 Strength.
- ⚔️ Piercing - Attacks ignore Block.
- ☠️ Poisoned - Damage is reduced by 2. When played, apply 2 Poison, or 3 if upgraded.
- 🧛Predatory - Costs 1 more. Damage is increased by 33%. Draw 2 additional cards next turn.
- 🃏 Prepared - When played, draw 1 card, then discard 1 card.
- 🔥 Pure - When played, Exhaust all Status and Curse cards in your hand.
- 🏃Quick - Damage is reduced by 20%. When played, draw 1 card.
- ⚔️ Ramped - First play deals 67% damage. Each later play this combat gains +33% damage.
- 🃏 Recalling - After play, shuffle this card into your draw pile.
- 💀 Returning - Costs 0, can be played, and shuffles into your draw pile after play.
- 🔥 Ritual - If this kills an enemy, permanently increase this card's damage by 2. Gains Exhaust.
- 🔻 Runic - Costs 1 less. When played, obscure enemy intents for 2 turns.
- 🤚Sadistic - Deals +3 damage per debuff on the target.
- 🃏 Sanctified - If the last card played was a Skill, draw 2 cards.
- 🔥Searing - Can be upgraded any number of times.
- 🫣Shameful - Costs 1 less. When played, gain 2 Frail.
- 🛡️ Shielded - Costs 1 more. When played, gain 7 Block, or 10 if upgraded.
- 🌟Shining - When drawn, gain 1 Energy. Gains Ethereal.
- ⚔️ Signature - Damage is increased by 75%. Can only be played if this is the only Attack in your hand.
- ⚡ Slaver's - Costs 1 less in Boss and Elite combats.
- ⚔️ Slayer's - Damage is 75% normally, or 150% against an enemy tied for lowest HP.
- 🃏 Slipper - Damage and Block are increased by 50%. The first time this is drawn each combat, discard it.
- 🔥 Slugger - When played, deal 6 damage to all enemies, or 9 if upgraded. Gains Exhaust.
- 🎲 Confusing - When drawn, randomize this card's cost between 0 and 3 until played.
- 🩹Sticky - Gains Retain.
- 📈Streamlined - Costs 1 more. Damage and Block are increased by 33%. Each play reduces all copies' cost by 1 this combat.
- 🔻 Sucker - Damage is reduced by 20%. When played, apply 1 Weak.
- ⚡ Supplier - Costs 1 more. When played, gain 2 Energy next turn.
- 🛡️ Survivor's - Block is increased by 33%. When played, discard a random other card from your hand.
- ⚙️Swivelled - Costs 1 more. The next Attack you play costs 0.
- ⚡ Tiny - Costs 1 less. Damage and Block are reduced by 33%.
- 🔥 Vanishing - Damage and Block are increased by 33%. Exhausts from your hand when you lose HP.
- 💀 Void - Costs 2 less. When played, shuffle a Void into your draw pile.
- ❌ Voiding - When drawn, lose 1 Energy. Gains Ethereal.
- 🫷 Walloping - Costs 1 more. Gain Block equal to unblocked damage dealt.
- 🧿 's Memento - When exhausted, draw 2 cards. Gains Ethereal.
- 🗡️ and Dagger - Block is reduced by 20%. When played, add 1 Shiv to your hand.
- 🌑 and Gloom - Damage and Block are reduced by 25%. When played, Channel 1 Dark.
- 🛡️ and Roll - Block is reduced by 33%. Gain 33% of this card's base Block next turn.
- 💥 and Tear - Damage is reduced by 33%. Single-target attacks also hit 1 random enemy.
- 🪃 erang - Damage is reduced by 50%. Single-target attacks hit 3 total random enemies when possible.
- 🩸 for Blood - Costs 1 more, then costs 1 less for each time you have lost HP this combat.
- 0️⃣ for One - When played, move a random 0-cost card from your discard pile to your hand.
- 🌀 Form - Costs 0. Damage and Block are multiplied by this card's base cost + 1.
- ⚙️ MK2 - Damage and Block are increased by 20%.
- 💰 of Greed - If this kills an enemy, gain 15 Gold, or 20 if upgraded. Gains Exhaust.
- 🔷 Surge - When played, gain 1 Artifact. Gains Exhaust.
- 🌊 Wave - Damage is reduced by 50%. Gain Block equal to unblocked damage dealt.
- ❌ X - Costs all of your current Energy without adding extra X-cost scaling.