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NewGamePlus
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NewGamePlus

작성자: Hoozaydixv1.116

Slay the Spire 2 enriched in depth — card fusion, relic fusion, extended scaling, potion selling, and 11 critical bug fixes. Compatible with both solo & multiplayer. For more fun, use it with the Endless Infinite Mode mod. Feel free to

생성일

2026년 5월 16일

업데이트

2026년 5월 31일

Nexus Mods에서 보기

설명

이 모드 설명은 제작자가 Nexus Mods에 영어로 작성한 내용입니다.
Description

New Game + bundles 18 sub-mods into a single DLL to transform the Slay the Spire 2 experience without breaking vanilla balance. Everything is designed to play well together: a unique architecture with a single ModInitializer, auto-rewritten card descriptions that reflect the new effects, and multiplayer synchronization on the mechanics that require it. This pack adapts two existing mods from the Nexus community:

  • TripleEcho is derived from STS2_Triple-Reward by yqy1234567 (exponential cascade added, MP sync, preservation of non-Spiral enchants).
  • UnboundedUpgrades is derived from More Upgrades by GodMode365 (upgrade cap pushed to 1,000,000 to support deep TripleEcho fusion cascades).
Thanks to their original authors — this pack wouldn't have the same depth without their foundational work.
Features
Card fusion & scaling

  • TripleEcho: three identical cards in your deck automatically fuse into a single card with the Spiral enchant ×1, plus a reward card of a higher rarity. Fusions cascade (Spiral 2, 3, …) up to monstrous cards. Preserves existing enchants (Cloning, Agility, Royal Seal).
  • StagnantPowerScaling: 72 Power cards that used to cap at +1 now improve with each additional upgrade (+2, +3, …).
  • BespokeCardScaling: custom scaling for 14 special cards (Alchemy, Discovery, Sacrifice, Prolong, etc.).
  • TieredUpgradeEffects: each card gains new effects at the +2 / +3 / +4 tiers tailored to the character.
  • DefectChannelScaling: Defect cards that channel an orb now channel more with each upgrade. Covers Chill, Ignition, Rainbow, Voltaic.
  • RegentVoidFormScaling: Void Form also scales its VoidFormPower with the upgrade.
Relics & potions
  • RelicFusion — the Tinker option: a new option at the campfire. Sacrifice 3 relics (Common / Uncommon / Rare / Shop) to obtain one of a higher rarity, with all its numerical effects doubled (Vajra +2 STR instead of +1, Strawberry +14 max HP instead of +7, etc.). Systematic bonus: +50 gold, +5 max HP, +10 HP healed. Choice between 3 candidates with pagination if you have lots of relics.
  • PotionMerchantSell: sell any potion to the merchant. Gold scaled by rarity (Token 20 / Common 30 / Uncommon 60 / Rare 100 / Event 100).
  • RoyalSealAllowsEcho: the Royal Seal now applies to cards that are already Spiral from TripleEcho fusions. Spiral preserved + Innate/Retain added.
Multiplayer & QoL
  • EndlessMpSync: Endless mode synchronized between players in co-op. Difficulty × 2 per loop.
  • TimelineUnlocker: all 57 epochs are unlocked when the save loads.
  • UnboundedUpgrades: max upgrade level set to 1,000,000 (enables deep fusion cascades).
  • UnboundedOrbs: the Defect orb queue is fully uncapped.
  • SentryOverlay: in-game overlay to view uncaught Godot exceptions (useful for diagnosing other mods).
Compatibility
  • Slay the Spire 2 v0.103.2 (Godot Mono)
  • Multiplayer: all sub-mods that modify state (TripleEcho, RelicFusion, EndlessMpSync) have their own NET synchronization message — no desync at the boss.
  • MiniatureTent: Tinker integrates into the vanilla options list, so the relic's "chain all options" mechanic works natively.
  • codex.sts2.endlessmode: recommended for using EndlessMpSync, but not required (the sub-mod disables cleanly if endlessmode is absent).
  • Other mods: no dependencies, Harmony patches isolated under the ID NewGamePlus.
Installation
  1. Download the archive.
  2. Extract the NewGamePlusfolder into <Slay the Spire 2 installation folder>/mods/
The final path should look like:
Steam/steamapps/common/Slay the Spire 2/mods/NewGamePlus/NewGamePlus.dll
Uninstallation

Delete the

NewGamePlusfolder from the
mods/directory. The game reverts to vanilla — no permanent save modifications.
Credits
Developed by HZD. 100% C# / Harmony pack. Source code organized by sub-mod under a single source-of-truth:

src/<SubModName>/