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Frigil - Custom Character (Depreciated - check description)
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Frigil - Custom Character (Depreciated - check description)

작성자: ElPicklerv0.1.9

Adds a custom character: Frigil, the Cryomantic Kobold. Mod is a work in progress, and is subject to questionable balance decisions and sudden or dramatic changes.

생성일

2026년 5월 19일

업데이트

2026년 6월 19일

Nexus Mods에서 보기

설명

이 모드 설명은 제작자가 Nexus Mods에 영어로 작성한 내용입니다.
This version of the mod is being depreciated in favor of the Steam Workshop version.

Description
Frigil is a custom character who plays with 2 primary mechanics across the majority of his cards: Flow, and Hypothermia.
Flow is a power that Frigil can apply to himself that increases the block he gains from cards until he plays any skill. 
On the opposite end, Hypothermia is a debuff Frigil can apply to enemies that causes certain attacks to deal additional damage. 

In addition, Frigil has several smaller themes and keywords throughout his deck, such as specific synergies with unplayable cards, and unplayable cards whose abilities take effect when the card is either drawn or discarded. 

Frigil is very much a work in progress, whose cards are subject to sudden, dramatic, and/or questionable changes. 


Installation instructions
Download the zip file and place its contained folder inside of your "Slay The Spire 2/mods" folder.

Main features
Fully custom character with 4 relics and, at the time of writing, 85 cards.

Requirements
Frigil requires BaseLib 3.1.4.
Frigil is designed around the public beta branch. While I do not intend to backport to the previous stable version, once stable catches up to beta, I will keep the latest version of the mod that works on stable available. 


Known Issues
While playing multiplayer is largely functional, attempting to target Frigil's sprite for the purposes of Mend or similar effects is currently non-functional. This can be circumvented by instead targeting their name on the party list, and this is something I intend to address.
I've gotten reports of people crashing to desktop as well as multiplayer desyncs as well, though I have not been able to replicate the issues. If you run into these, I would appreciate if you could provide a log of the error so I can investigate the cause. 


Shout outs
This project would not have been possible without the modding community within the official Slay the Spire discord. 
In particular, I want to thank Enbeon, who always seemed to be around and immensely helpful as I was learning the language and codebase.