Version May Bug FixesMain Released on 2026년 5월 29일
Main Branch Patch: Beta Bug Fixes Merged to Live
The first main-branch update under the new bi-weekly cadence — a pure bug-fix rollup that brings tons of fixes from the beta branch over to main. Dozens of crash fixes (dying creatures, controller card pile, Linux combat and ICU), extensive controller/Steam Deck navigation fixes, and a long list of relic, event and multiplayer fixes. Note: the new Aeonglass boss and the Bestiary remain beta-only and are not part of this main update.
Highlights
- •First main-branch update under the new bi-weekly cadence — bug fixes only
- •Many crash fixes: applying powers to dying creatures, controller card pile, Linux combat & ICU libraries
- •Extensive controller / Steam Deck navigation fixes (shop, rest site, rewards, targeting)
- •Multiplayer stability: Pael’s Legion & Vambrace block triggers, connection errors, Driftwood softlock
- •Aeonglass and the Bestiary stay beta-only — not yet merged to main
Details
General & Crash Fixes
- –Improved the reliability of saving your settings on startup
- –Fixed a crash when applying powers to dying creatures
- –Fixed a crash when opening the card pile screen while targeting an enemy on controller
- –Fixed two Linux crashes — during combat when UI elements were removed mid-frame, and when ICU libraries are unavailable; fixed Linux audio staying muted after volume keys or alt-tab; restored the default rendering backend to D3D12 for Intel 620 GPUs
- –Fixed the Night Terrors modifier being able to kill you; fixed a save with a deprecated boss rolling the same boss twice in a double-boss fight; fixed replayed cards not showing correct damage when powers wore off between replays
Controller & Input
- –Fixed number keys not selecting cards when the cursor was too low on screen; fixed being able to target dead enemies on controller; fixed the game rapidly toggling between "Controller Detected" and "Mouse Detected"
- –Fixed controller navigation in the shop (top bar, after buying out relics/colorless cards) and at rest sites with two rows of relics; fixed broken navigation from relics to the reward screen after clearing the top reward
- –Fixed Wish and Pandora’s Box controller interactions, View Upgrades hotkey issues in the card inspection screen, and being able to start a single-player run on controller while the Ascension tutorial was open
Cards, Relics & Enemies
- –Ironclad — fixed selecting an already-upgraded card with Armaments when added by Largesse+; Silent — fixed skipping Survivor’s discard via the peek button; Defect — fixed Scrape discarding 0-Energy cards that have a Star cost; Regent — Summon Forth now puts existing Sovereign Blades into hand before ForgingSummon Forth
- –Relics — The Boot dealing 5 damage instead of 1 from Bad Luck while Intangible; Self-Forming Clay triggered by the Terminal modifier’s max-HP loss; Whispering Earring replaying Stardust for 0 Stars
- –Enemies — fixed several VFX/hovertip issues (Lagavulin Matriarch sleep particles, Zapbot High Voltage tooltip, Living Fog smoke, Ceremonial Beast stun timing and Enfeebling Touch), and a Thieving Hopper softlock when you have no cards to stealLagavulin MatriarchLiving FogThieving Hopper
Events, Ancients & Multiplayer
- –Events — fixed other-character cards appearing in Infested Automaton; fixed being unable to discard potions in Punch Off or give the foul potion to the Merchant
- –Ancients — fixed a crash when selecting Ancient relic options; fixed Leafy Poultice transforming the upgraded Strikes/Defends from Neow’s Talisman + Neow’s Bones; fixed Nutritious Soup appearing in the Tezcatara screen with no Strikes
- –Multiplayer — Pael’s Legion and Vambrace now trigger when their owner applies Block to other players; fixed Dense Vegetation appearing when any player has 8 HP or less; fixed errors with square brackets in player names; fixed a Driftwood softlock on your first run; clearer Steam connection-timeout error reporting