Version v0.107.0Beta Released on 2026년 6월 4일
Beta Patch: Beta → Main Groundwork — Stability, Bug Fixes & Minor Balance
A deliberately smaller bi-weekly patch whose main purpose is to lay the groundwork for merging the beta branch into main. It is stability-first: a large bug-fix pass plus UI/UX/QoL and performance work, with only a few balance changes and art additions. Aeonglass is simplified (no longer applies Ebb), Skulking Colony is buffed further, and several cards across Ironclad, Regent and Necrobinder get tuned. Includes a new Defect power-up animation.
Highlights
- •Groundwork laid for moving the beta branch onto main — this patch is stability-first
- •Aeonglass simplified: no longer applies the Ebb debuff; now gains Block on its Ebb move
- •Skulking Colony buffed again: +1 Strength on its Strength-gain turn at high Ascension
- •Card tuning: Juggernaut, The Scythe and Sic ’Em buffed; Monarch’s Gaze cheaper; Reflect nerfed
- •New Defect power-up animation; Epoch art for Devastation, The 12 and The Giant
- •Large bug-fix pass: crashes, controller/Steam Deck, Linux, multiplayer and Wither interactions
- •QoL: partial gold from the Gremlin Merc fight; run-start errors now show a popup instead of a black screen
- •Modding: the base game no longer deletes save progress from removed or errored mods
Details
Enemy & Card Changes
- –Skulking Colony — now gains +1 Strength on its Strength-gain turn at high AscensionSkulking Colony
- –Aeonglass — no longer applies the Ebb debuff; now gains Block on its Ebb move (single hit) instead of its Increasing Intensity moveAeonglass
- –The Boot (relic) — buffed: the damage increase now also applies to Osty’s attacksThe Boot
- –Juggernaut (Ironclad) — buffed: damage increased from 5(7) → 6(8)Juggernaut
- –Monarch’s Gaze (Regent) — buffed: Energy cost decreased from 3(2) → 2(1)Monarch's Gaze
- –Reflect (Regent) — nerfed: Block gain decreased from 16(20) → 15(20)Reflect
- –Sic ’Em (Necrobinder) — buffed: Summon increased from 2(3) → 3(4)Sic 'Em
- –The Scythe (Necrobinder) — buffed: damage increased from 3(4) → 4(5)The Scythe
Quality of Life & UI/UX
- –Gremlin Merc fight — if Gremlin Merc steals no gold but Fat Gremlin escapes, you now receive 50% of the normal gold reward instead of 0%
- –Run start — if errors occur on run start, a popup is now shown instead of a black screen
- –Added a preferred-Ascension setting for the random character option
- –Pael’s Flesh (relic) — now visually raises the max energy shown on your Energy counter (e.g. shows 4/4 instead of 4/3)
- –Vakuu — the number of visits he tells you is now accurate
- –Wither status card preview now matches the upgrade level Aeonglass is actually on
- –Sacrifice (Necrobinder) — now previews how much Block it will gain, easing planning with Dexterity and Frail
Bug Fixes
- –General — with Steam Cloud off, cloud files no longer overwrite local ones; fixed randomized-cost cards showing the wrong Energy value; fixed cards returning to the wrong spot in hand after deselection; card draw now stops once combat ends during the draw phase
- –General — first floor of Act 2 can no longer be a ? room instead of a fight while carrying the Spoils Map quest card; Overgrowth act now plays both music tracks; music no longer restarts twice at the start of a run
- –Enemies — Aeonglass’s Wither card no longer briefly returns to hand before end-of-turn discard; Wither can no longer be upgraded by Armaments or Drain Life; fixed Ethereal cards sometimes becoming non-Ethereal after killing Spectral Knight; fixed Flyconid spore lingering when its attack is interruptedSpectral KnightFlyconid
- –Potions & Relics — fixed Byrdonis Egg + Miniature Tent blocking the new Byrd Swoop upgrade until the next rest; fixed Pantograph healing above 50% still letting Red Skull’s Strength apply; Snecko Skull now always triggers before Unsettling Lamp
- –Silent — fixed an Unceasing Top + Hidden Daggers interaction that could draw a card before Shivs were added to hand
- –Necrobinder — fixed Lethality’s buffed damage briefly displaying on a Replayed first attack before correctly dealing base damage
- –Events — Gnarled Hammer can no longer be traded at the Relic Trader event; fixed Perfect Fit + Reboot interaction; War Historian Repy now removes all duplicate Lantern Key cards
- –Multiplayer — fixed a crash when using potions due to state divergence; fixed wrong cards shown at certain events; Nightmare card VFX no longer plays for all players
Art, Performance & Modding
- –Added Epoch art for Devastation, The 12 and The Giant; added a new Defect power-up animation and new Soul Nexus VFX; updated translations for various languages
- –Performance — reduced stuttering when combat effects appear for the first time in a run
- –Modding — the base game no longer deletes progress from mods that are removed or errored