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Includes 8 configurable options:
The math basically goes: StandardGameCalculation * (Base_scaling_percent + (playerCount*Scaling_per_player_percent))
So using the base values with 8 players will look like: 800% * (100% + (8*5%))
which resolves to 800% * (100% + 40%)
which resolves to 800% * 140%
Which resolves to 1120% total scaling, instead of the vanilla 800%.
So if the enemy in singleplayer has 14 health, and in 8-player co-op has 112 health, now they'll have 156 health in 8-player co-op. Plus the Flat_increase if you configured it.
Simply place the unzipped contents (which is just a folder named BetterMultiplayerScaling,) into a 'mods' folder in your root game directory. The resulting structure should look like:
SlayTheSpire2/mods/BetterMultiplayerScaling/BetterMultiplayerScaling.dll
SlayTheSpire2/mods/BetterMultiplayerScaling/BetterMultiplayerScaling.json
SlayTheSpire2/mods/BetterMultiplayerScaling/Config.json
For multiplayer, all players must have this mod and for their .json config to be synchronized. Failing to do so WILL result in de-sync disconnections.

遊戲玩法
BetterMultiplayerScaling
作者:Vegasxv1.0.5
Configure the scaling of singleplayer and multiplayer enemy health, block, and powers (per player) to improve the challenge of the game.
建立時間
2026年3月17日
更新時間
2026年5月2日
詳情介紹
此模組描述由作者在 Nexus Mods 上以英文提供。
Config
Includes 8 configurable options:
- Flat_health_increase: Add a flat amount of health to the enemies, unaffected by scaling factors or player counts. Useful for increasing the difficulty of early acts without affecting late acts too much.
- Scaling_health_per_player_percent: How much extra scaling to add per player in the lobby. Default is 5%. This number is multiplied by the player count in the lobby and then added to the Base_scaling_percent.
- Base_health_scaling_percent: The default scaling for the lobby. Default is 100%. Setting this below 100% is useful for tuning down monster health.
- Minimum_players_required: How many players must be in the lobby in order for this mod to have any effect at all. Default is 2. Set to 1 for it to also work in Singleplayer.
- Elite_health_percentage: What percent Elite HP should be multiplied by. The default and vanilla value is 100%.
- Boss_health_percentage: What percent Boss HP should be multiplied by. The default and vanilla value is 100%.
- X_power_percentage: What percent Artifact, Plating, Buffer, Slippery, and Skittish will be scaled by when they're applied to enemies in MULTIPLAYER ONLY. Default and vanilla value is 100%.
- Block_multiplier: What percent Block is scaled by when applied to enemies. Does not impact Plating or Skittish values applied to enemies. Default and vanilla value is 100%.
Math
The math basically goes: StandardGameCalculation * (Base_scaling_percent + (playerCount*Scaling_per_player_percent))
So using the base values with 8 players will look like: 800% * (100% + (8*5%))
which resolves to 800% * (100% + 40%)
which resolves to 800% * 140%
Which resolves to 1120% total scaling, instead of the vanilla 800%.
So if the enemy in singleplayer has 14 health, and in 8-player co-op has 112 health, now they'll have 156 health in 8-player co-op. Plus the Flat_increase if you configured it.
Installation:
Simply place the unzipped contents (which is just a folder named BetterMultiplayerScaling,) into a 'mods' folder in your root game directory. The resulting structure should look like:
SlayTheSpire2/mods/BetterMultiplayerScaling/BetterMultiplayerScaling.dll
SlayTheSpire2/mods/BetterMultiplayerScaling/BetterMultiplayerScaling.json
SlayTheSpire2/mods/BetterMultiplayerScaling/Config.json
For multiplayer, all players must have this mod and for their .json config to be synchronized. Failing to do so WILL result in de-sync disconnections.