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Dependencies:
0.1.1: Baselib 0.2.0+
0.0.1: None.
Description
In Slay the Spire 2, the developers updated the classic black icons from the first game. However, these icons only highlight when a node is active, and the overall color contrast remains subtle and sometimes difficult to distinguish at a glance.
This mod brings full-color vibrancy to every icon on the map, making different node types (Rest, Elite, Treasure, etc.) instantly recognizable while perfectly preserving the depth and shading provided by the game's original active-state logic.
Key Features
Vibrant Visuals:
All map icons are rendered in distinct, high-contrast colors.
Zero Asset Overwrite:
This mod does not modify or replace any original textures (.png or .atlas).
Shader-Driven Logic:
Colors are injected dynamically via a custom CanvasItem Shader. This ensures 100% compatibility with other UI or texture mods.
Technical Note
Unlike traditional texture-replacement mods, this mod hooks into the NNormalMapPoint to swap the default greyscale-replacement shader with a high-fidelity color-mapping algorithm.
Customization (After 0.1.0)
Fully customize the color of every map icon in the Mod Settings.
Dark Mode (After 0.1.0)
Dark mode for the map background can also be enabled in the Mod Settings.
Credits & Thanks
Inspired by the original ColoredMap mod for STS1 by timeracers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1611666859

其他
Colored Map S2
作者:alex2ndritev0.1.0
Make the map icons have different colors to make them easier to read, like mod "Colored Map" in STS1.
建立時間
2026年3月30日
更新時間
2026年4月3日
詳情介紹
此模組描述由作者在 Nexus Mods 上以英文提供。
Dependencies:
0.1.1: Baselib 0.2.0+
0.0.1: None.
Description
In Slay the Spire 2, the developers updated the classic black icons from the first game. However, these icons only highlight when a node is active, and the overall color contrast remains subtle and sometimes difficult to distinguish at a glance.
This mod brings full-color vibrancy to every icon on the map, making different node types (Rest, Elite, Treasure, etc.) instantly recognizable while perfectly preserving the depth and shading provided by the game's original active-state logic.
Key Features
Vibrant Visuals:
All map icons are rendered in distinct, high-contrast colors.
Zero Asset Overwrite:
This mod does not modify or replace any original textures (.png or .atlas).
Shader-Driven Logic:
Colors are injected dynamically via a custom CanvasItem Shader. This ensures 100% compatibility with other UI or texture mods.
Technical Note
Unlike traditional texture-replacement mods, this mod hooks into the NNormalMapPoint to swap the default greyscale-replacement shader with a high-fidelity color-mapping algorithm.
Customization (After 0.1.0)
Fully customize the color of every map icon in the Mod Settings.
Dark Mode (After 0.1.0)
Dark mode for the map background can also be enabled in the Mod Settings.
Credits & Thanks
Inspired by the original ColoredMap mod for STS1 by timeracers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1611666859