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OdinCamp - Multiple Actions per Campfire Visit
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OdinCamp - Multiple Actions per Campfire Visit

作者:laxusthundergodv1

Simple mod that allow ALL campfire options to be selected by the player once per campfire visits. If you ever think that's its annoying how StS2 enforced a single option only per campfire/restroom nodes, this make Restsite behave like Odin

建立時間

2026年4月24日

更新時間

2026年4月24日

在 Nexus Mods 查看

詳情介紹

此模組描述由作者在 Nexus Mods 上以英文提供。
Description
If you ever think that's its annoying how StS2 enforced a single option only per campfire/restroom nodes, this make Restsite behave like Odin Sphere or other ARPG games and can "level up" however you like it. This mod simply skip the enforced pick only a single option on campfire room and make the proceed button visible immediately. In other words, players can now pick Rest, Smith, and any other options presented simultaneously one time per room visits.

It just come into my attention that the behavior of this mod might have the exact effect with this very popular mod  StartWithMiniatureTent at Slay The Spire II Nexus - mods and community
The only difference is this one is a simple patch without relic registration to inventory, and it allowed the proceed button show up immediately. This served as a basis for my other mods. I assure you its coincidental. I started this with a question/prompts on Agentic IDE and with the guidance from MCP Server Mod.

Installation instructions
Extract the zip into your StS2 mods directory
(In windows this is usually C:\Program Files (x86)\Steam\steamapps\common\Slay the Spire 2\mods). Otherwise, go to Steam>> Slay The Spire>> Browse Local Files >> create a new directory called mods if it didn't exist.
Requirements
None as of now.
I'm considering to utilize baselib in the future for mod options tho once recovered from it burnt me

Shout outs
Huge thanks to MCP Server Mod that allowed a non-programmer to proceed with this. 

DISCLAIMER
I am not a real programmer. Everything (Code and/or images ) is 99 percent written by Agentic AI. I am only supervising and strived to endure all the debug runs and ensure the mod is more or less stable. Proceed at your own risk