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🔄 What Changed
The original version of this mod fully healed all players the moment they entered a rest site. While convenient, this removed much of the challenge—especially on higher ascensions (A10+), where entering a rest with 1 HP and leaving at max HP trivialized risk and decision-making.
This update introduces a more balanced approach.
⚙️ New Behavior
Players now receive a customizable heal upon entering a rest site, while the vanilla “Rest” option remains unchanged and at full strength.
This means:
📦 Variants (Choose One)
AutoFullHealAtRest
⚙️ Settings
🧠 Behavior Details
Applies to all players in multiplayer runs
If the calculated heal is 0, it is skipped silently
🔌 Compatibility
💡 Why This Change?
This update preserves the convenience of automatic healing while maintaining the intended gameplay balance. You still get relief when reaching a rest site—but meaningful decisions around healing remain intact.
Author: scorpionking674

遊戲玩法
Auto Full Heal At Rest
作者:scorpionking674v1
Auto Full Heal At Rest automatically restores all players to a customizable HP the moment a rest site is entered—no interaction required.
建立時間
2026年4月26日
更新時間
2026年7月19日
詳情介紹
此模組描述由作者在 Nexus Mods 上以英文提供。
Auto Full Heal At Rest (Now Customizable)
🔄 What Changed
The original version of this mod fully healed all players the moment they entered a rest site. While convenient, this removed much of the challenge—especially on higher ascensions (A10+), where entering a rest with 1 HP and leaving at max HP trivialized risk and decision-making.
This update introduces a more balanced approach.
⚙️ New Behavior
Players now receive a customizable heal upon entering a rest site, while the vanilla “Rest” option remains unchanged and at full strength.
This means:
- You get a small “breathing room” heal immediately
- You still need to choose to rest for the majority of your healing
- Both heals stack together
📦 Variants (Choose One)
AutoFullHealAtRest
- Uses a config file located at: mods/AutoFullHealAtRest/AutoFullHealAtRest.config.json
- Edit the value manually, then restart the game
- Same functionality
- Adds an in-game slider in the mod settings menu
- Adjust healing percentage on the fly, no restart required
⚙️ Settings
- enterHealPercent: 0–100 (in 10% increments)
- Default: 20%
- Set to 0 to disable the entry heal entirely (mod remains active)
🧠 Behavior Details
- Heal amount = floor(MaxHp × percent ÷ 100)
- Uses CreatureCmd.Heal
- Respects max HP cap
- Plays standard heal animation
Applies to all players in multiplayer runs
If the calculated heal is 0, it is skipped silently
🔌 Compatibility
- Only install one variant (standard OR BaseLib version)
- BaseLib version tested with BaseLib v3.1.0
💡 Why This Change?
This update preserves the convenience of automatic healing while maintaining the intended gameplay balance. You still get relief when reaching a rest site—but meaningful decisions around healing remain intact.
Author: scorpionking674