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Self-Damage Berserk Build

A-Tier
IroncladHard

Spend HP as a resource to gain cards, energy, and Strength faster than enemies can stabilize.

Spielstil

Spend HP as a resource to draw, gain energy, and convert pain into Strength.

Siegbedingung

Stabilize self-damage payoffs so HP loss becomes a net positive source of cards, energy, and damage.

Vorteile

  • Very high tempo turns
  • Excellent card draw
  • Strong scaling with Rupture

Nachteile

  • Punishes small mistakes
  • Can die to burst damage
  • Needs sustain or careful pacing

Tags

self-damagestrengthtempo