Patch Notes
Every Slay the Spire 2 patch in one place — version history, balance changes, card and relic diffs, and bug fixes.
2026
Beta v0.110.0: Mirage- & Pillar-of-Creation-Rollbacks, Keyboard-Only-Modus & Form-VFX
Der Beta-Patch vom 31. Juli mischt Balanceänderungen mit Teil-Rollbacks der v0.109.0-Reworks. Mirage und Pillar of Creation kehren zu ihren Versionen vor 0.109.0 zurück, mit kleinen Anpassungen — Mirage gibt wieder Block für gegnerisches Poison und exhaustet nicht mehr, Pillar of Creation triggert wieder bei jeder erzeugten Karte mit reduziertem Block. Dazu kommen ein Keyboard-Only-Modus, ein Share-Button für die Karte, neue Porträts für viele Karten, Form-VFX für Charaktere sowie zahlreiche Ancient-, Charakter- und Multiplayer-Anpassungen und Bugfixes.
- •Mirage zurück auf der Version vor 0.109.0 (Block durch gegnerisches Poison) und exhaustet nicht mehr
- •Pillar of Creation triggert wieder bei jeder erzeugten Karte, Block von 3(4) auf 2(3) reduziert; Regalite als Einmal-pro-Runde-Version mit 6 Block überarbeitet
- •Neuer Keyboard-Only-Steuerungsmodus plus Share-Button, der die gesamte Karte als Screenshot aufnimmt
Beta-Hotfix v0.109.1: Plural-Fix für Traditionelles Chinesisch
Ein winziger Beta-Hotfix mit einem wichtigen Fix für Spieler auf Traditionellem Chinesisch: Korrigierte Übersetzungen wurden synchronisiert, um die mit dem neuen zht-Support in v0.109.0 kaputt gegangene Plural-Auswertung zu reparieren.
- •Korrigierte Übersetzungen für Traditionelles Chinesisch synchronisiert, um die kaputte Plural-Auswertung zu reparieren
- •Keine Gameplay- oder Balance-Änderungen — der Hotfix betrifft nur Texte auf Traditionellem Chinesisch
Beta v0.109.0: Neue Neow-Relikte, Diamond-Diadem-Rework & Silent-Reworks
Der Beta-Patch vom 17. Juli ist ein großes Balance- und Inhaltsupdate. Im Zentrum stehen zwei neue Neow-Relikte: Dowsing Rod fügt die Quest-Karte Dowsing hinzu, die sich in Abundance verwandelt, und Neow’s Sacrifice gewährt den exklusiven Trank Ambergris gegen einen Guilty-Fluch. Diamond Diadem wird zum Opening-Block-Relikt überarbeitet, Bloodletting steigt auf Uncommon, Silents Well-Laid Plans, Mirage und Expertise werden neu gestaltet, mehrere Multiplayer-Karten werden generft, Aeonglass und Torchhead Amalgam tauschen Front-Loaded-Damage, und das Spiel erhält frühen Support für Traditionelles Chinesisch plus eine lange Liste an Bugfixes.
- •Zwei neue Neow-Relikte: Dowsing Rod (fügt die Quest-Karte Dowsing hinzu, die zu Abundance wird) und Neow’s Sacrifice (exklusiver Trank Ambergris plus Guilty-Fluch)
- •Diamond-Diadem-Rework: Startet den Kampf mit 20 Block, der zu Beginn der nächsten Runde nicht entfernt wird
- •Drei Silent-Reworks: Well-Laid Plans (Rare, Hand wird nicht mehr abgeworfen), Mirage (0 Kosten, Energy nächste Runde) und Expertise (2(3) ziehen mit Retain)
Beta v0.108.0: Mod-Save-Kopie, Custom-Run-Randomizer & Multiplayer-Karten
Der Beta-Patch vom Juli 2026 konzentriert sich auf zuverlässigeres Modding, mehr Abwechslung in Custom Runs, Bestiary-Verbesserungen, Multiplayer-Karten, UI-Politur, Balanceänderungen und Bugfixes. Wichtig sind die automatische Kopie ungemoddeter Saves beim ersten Mod-Start, ein Randomize-Button für Custom Runs, pausierender Run-Timer im Einzelspieler, Bestiary-Statistiken, Aeonglass-Animationen und viele neue Koop-Karten.
- •Beim ersten Mod-Start werden ungemoddete Saves ins Mod-Save-Verzeichnis kopiert und ein Popup erklärt die Trennung
- •Custom Run erhält einen Randomize-Button für zwei gute Modifier, einen schlechten Modifier und einen zufälligen Charakter
- •Im Einzelspieler pausiert der Run-Timer, solange das Pause-Menü geöffnet ist
Großes Update #2: Beta-Zusammenführung, RNG-Überarbeitung & Steam Workshop
Das zweite große Update für den Main-Branch übernimmt vier Beta-Patches in die Live-Version. Aeonglass, das Bestiary, die Gegner- und Kartenbalance aus v0.105-v0.107, Steam-Workshop-Unterstützung und eine große RNG-Überarbeitung sind nun im Main-Branch. Dazu kommt ein breiter Stabilitätsdurchlauf für Speicherstände, Controller, Linux, Multiplayer, Übersetzungen, UI, Grafik, Audio und Performance.
- •Der Main-Branch enthält jetzt den aktuellen Beta-Rollup: Aeonglass, Bestiary und die Balanceänderungen aus v0.105-v0.107
- •Die RNG-Überarbeitung behebt korrelierte Zufallsergebnisse zwischen unabhängigen Run-Systemen
- •Steam-Workshop-Unterstützung ist live und bietet Mods einen offiziellen Weg für Abos und Updates
Beta Patch: Beta → Main Groundwork — Stability, Bug Fixes & Minor Balance
A deliberately smaller bi-weekly patch whose main purpose is to lay the groundwork for merging the beta branch into main. It is stability-first: a large bug-fix pass plus UI/UX/QoL and performance work, with only a few balance changes and art additions. Aeonglass is simplified (no longer applies Ebb), Skulking Colony is buffed further, and several cards across Ironclad, Regent and Necrobinder get tuned. Includes a new Defect power-up animation.
- •Groundwork laid for moving the beta branch onto main — this patch is stability-first
- •Aeonglass simplified: no longer applies the Ebb debuff; now gains Block on its Ebb move
- •Skulking Colony buffed again: +1 Strength on its Strength-gain turn at high Ascension
Main Branch Patch: Beta Bug Fixes Merged to Live
The first main-branch update under the new bi-weekly cadence — a pure bug-fix rollup that brings tons of fixes from the beta branch over to main. Dozens of crash fixes (dying creatures, controller card pile, Linux combat and ICU), extensive controller/Steam Deck navigation fixes, and a long list of relic, event and multiplayer fixes. Note: the new Aeonglass boss and the Bestiary remain beta-only and are not part of this main update.
- •First main-branch update under the new bi-weekly cadence — bug fixes only
- •Many crash fixes: applying powers to dying creatures, controller card pile, Linux combat & ICU libraries
- •Extensive controller / Steam Deck navigation fixes (shop, rest site, rewards, targeting)
Beta Hotfix: Aeonglass Fixes & Wither Status Card Fixes
A quick beta hotfix with a couple of Aeonglass-related fixes and localization updates. The key gameplay change: Wither status cards can no longer be upgraded, and they no longer stick around in hand when given Retain by relics like Runic Pyramid.
- •Wither status cards can no longer be upgraded
- •Wither status cards no longer linger in hand when given Retain (e.g. Runic Pyramid)
- •A couple of Aeonglass-related fixes and updated translations for various languages
Beta Patch: Enemy Balance Pass, Infested Prism Rework & Defect Adjustments
A balance-focused patch built around enemies. Infested Prism reworked, more tweaks to Skulking Colony, Aeonglass adjusted, plus card changes for every character — including a Fusion rework and Shatter nerf for Defect, Sealed Throne rework for Regent, and Follow Through renamed to Scare for Silent.
- •Infested Prism reworked; Skulking Colony HP and Hardened Shell buffed, Smash removed
- •Aeonglass moveset adjusted; Wither status and Withering Presence reworked
- •Haunted Ship and Punch Construct movesets reworked
Beta Hotfix: Aeonglass Bug Fixes & Multiplayer State Divergence
Quick hotfix addressing several bugs related to the new Aeonglass boss and multiplayer state divergences introduced in v0.105.0.
- •Fixed Aeonglass first move intent showing a buff instead of a debuff
- •Fixed Aeonglass boss music not playing correctly
- •Fixed Ceremonial Beast background music transition on stun
Beta Patch: Aeonglass, Bestiary, Bi-Weekly Cadence & Defect Buffs
Doormaker is removed and replaced by Aeonglass as the new Act 3 boss. The in-game Bestiary arrives in its first form. Patch cadence officially shifts from weekly to bi-weekly. Major Defect buffs, Regent micro-tweaks, and three new Neow relics.
- •Doormaker removed — Aeonglass is the new Act 3 boss
- •Bestiary (first cut) added inside the Compendium
- •Official shift from weekly to bi-weekly patching
Beta Patch: Baseline Difficulty, Doormaker Monitoring & Multiplayer Scaling Nerfs
Mega Crit adjusts baseline difficulty and begins monitoring Doormaker through data rather than immediate nerfs. Neow starts buffed, Ironclad cards reworked, and multiplayer scaling for several powers reduced.
- •Lower Ascensions being softened gradually; high Ascensions remain mastery targets
- •Doormaker monitored via metrics rather than immediately nerfed
- •Neow's Fury and Neow's Booming Conch buffed
Major Update #1: Live Branch Rollup (v0.100 – v0.103.1)
The first major live-branch update rolls up all beta changes from v0.100.0 through v0.103.1. Includes Ironclad and Silent reworks, Ascension 6 Inflation, new relics, Badges, shop economy changes, and extensive enemy tuning.
- •Rolls up beta work from v0.100.0 through v0.103.1 into main branch
- •Ascension 6 reworked from Gloom to Inflation
- •New relics: Hefty Tablet, Neow's Talisman, Neow's Bones, Phial Holster, Winged Boots
Beta Hotfix: Crash Fixes, Not Yet Block & Multiplayer Cleanup
Crash and rules hotfix before the main-branch rollup. Rest-site crashes fixed, Not Yet blocked from random combat generation, A10 score bugs patched, and multiplayer issues around Neow's Bones cleaned up.
- •Rest-site and room-entry crashes fixed
- •Not Yet blocked from random combat generation
- •A10 score bugs fixed
Beta Patch: Friends Leaderboards, New Relics & Pre-Live Stabilization
Balance stabilization before the live rollout. Friends-only leaderboards, new score schema, three new relics, Not Yet for Ironclad, Grapple deprecated, and targeted nerfs to several bosses and enemies.
- •Friends-only leaderboards enabled
- •New score schema: win → badge count → time
- •New relics: Neow's Bones, Phial Holster, Winged Boots
Beta Patch: Inflation Ascension, Borrowed Time Redesign & Badges
System consolidation patch. Ascension 6 reworked from Gloom to Inflation. Borrowed Time fully redesigned. Badges enter the game structure. Blade of Ink becomes an Inky Shiv generator.
- •Ascension 6 fully reworked from Gloom to Inflation
- •Borrowed Time fully redesigned into a burst-energy card
- •Blade of Ink reworked into an Inky Shiv generator
Ancient Relic Pools, Bug Fixes, Backgrounds
Five X-cost cards were reclassified as non-X-cost, three relics received description updates (Pael's Claw, Pael's Growth, Royal Stamp), and 31 monsters had their encounter tables or move sets adjusted.
- •All for One, Bullet Time, Jackpot, Scrape, Transfigure no longer X-cost
- •Ancient relic enchantment descriptions clarified (Pael's Claw, Pael's Growth)
- •Royal Stamp relic effect text updated
Beta Patch: Rollbacks, Map Fixes & Gloom Walkback
Partial reversions and cleanup. Prepared restored, Borrowed Time and Capture Spirit reverted to stronger forms, Arsenal and Pendulum reworked, map generation improved, elites removed from floor 6.
- •Prepared effectively restored to previous direction
- •Borrowed Time and Capture Spirit reverted to stronger forms
- •Arsenal and Pendulum reworked
Mad Science Variants, Kobaru Bug Fixes, Beta Art Toggle
Five new monsters were added (Decimillipede segments, The Merchant???, Mysterious Knight), 25 cards had their combat-only description tags stripped, and Decimillipede received move-set updates.
- •New monsters: Decimillipede Segment (Front / Middle / Back), The Merchant???, Mysterious Knight
- •25 card descriptions cleaned up — removed [InCombat] tags
- •Decimillipede move set revised
Rich Monster Data & Detail Pages
A comprehensive pass over monster data: 111 monsters received updated encounter tables and move sets. Yummy Cookie relic was also revised.
- •111 monsters had encounter tables and move sets updated
- •Yummy Cookie relic description revised
Beta Patch: Major Post-Launch Update — Ironclad Rework, Doormaker & Shop Economy
First big post-launch beta patch. Major Ironclad reworks, Silent Prepared temporarily changed, Regent Glow revised, Doormaker and Skulking Colony reworked, new relics added, shop economy overhauled, and Phobia Mode introduced.
- •Deprecated Card placeholder added for future card removals
- •Ironclad: Dominate, Expect a Fight, Spite, Stoke reworked
- •Silent: Prepared temporarily became Prepare
SEO Overhaul, Tooltip Widget, Comparison Pages
All 576 cards, 289 relics and 63 potions had their data fields refreshed. Three abstract base powers (Temporary Dexterity, Temporary Strength, Temporary Strength Down) were removed from the data set.
- •Full data refresh for 576 cards, 289 relics, 63 potions
- •Removed 3 abstract base powers (Temporary Dexterity / Strength variants)
- •31 events and 19 powers updated
Initial Release
The initial Early Access release of Slay the Spire 2. All five characters (Ironclad, Silent, Defect, Regent, Necrobinder), 576 cards, 288 relics, 63 potions, 86 encounters, 64 events, 201 powers, and 57 epochs were established in the data.
- •5 playable characters: Ironclad, Silent, Defect, Regent, Necrobinder
- •576 cards, 288 relics, 63 potions at launch
- •86 encounters and 64 events across all acts