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Fogbound Paths
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Fogbound Paths

por Spinariav1.1.2

地图改为可横向行走甚至向下走(只要没被走过),并且为地图引入可配置的战争迷雾与侵蚀机制,支持联机。 Makes map traversal free in all directions (unvisited tiles only), and adds configurable fog-of-war with an advancing erosion boundary. Multiplayer supported.

Creado

25 may 2026

Actualizado

2 jun 2026

Ver en Nexus Mods

Descripción

Esta descripción la proporciona el autor del mod en Nexus Mods en inglés.

描述



地图改为可横向行走甚至向下走(只要没被走过),并且为地图引入战争迷雾与侵蚀机制,迷雾和侵蚀可配置,侵蚀边界随步数推进,被侵蚀的区域怪物会获得加强,当前仅支持正式版本103.2。

安装说明



1. 将 FogboundPaths 文件夹放入 Slay the Spire 2/mods/ 目录。

2. 确保已安装前置模组 STS2-RitsuLib 。

3. 启动游戏,在 Mod 设置中可修改相关配置(推荐看一下改为自己认为合理的数值)。

主要特性



- 全向探索 — 同行节点可左右双向行走,纵向路径可逆向返回(仅限未走过的节点,走过即不可回退)。

- 战争迷雾 — 未揭示的节点显示为灰暗问号,仅当前位置周围几步的节点可见。

- 侵蚀退却 — 每走一步侵蚀边界向 Boss 方向推进,被侵蚀的怪物获得额外力量、覆甲。

- 宝箱行重塑 — 宝箱行保留最左和最右两个宝箱,中间节点随机为怪物、精英或问号。

- 可配置项 — 迷雾开关、侵蚀缓冲步数(0-20)、视野深度(0-20)。

前置要求



- STS2-RitsuLib (必须)

- 《杀戮尖塔 2》103.2版本

鸣谢



感谢帮我测试的群友以及帮我写代码的AI。

Github



https://github.com/Bubble00001/fogbound-paths/tree/master

Description



Makes the map traversable sideways and even backward (unvisited tiles only), and introduces configurable fog-of-war with an advancing erosion boundary. Eroded enemies gain bonus strength and plating. Currently supports stable version 0.103.2 only.

Installation



1. Place the FogboundPaths folder into your Slay the Spire 2/mods/ directory.
2. Ensure the prerequisite mod STS2-RitsuLib is installed.
3. Launch the game. Related settings can be adjusted in Mod Settings (It is recommended to review and adjust the values to what you consider reasonable).

Main Features



- Free traversal — Move left and right within the same row, and backtrack along vertical paths, as long as the tile hasn't been visited yet.
- Fog of war — Unrevealed nodes appear as darkened question marks. Only nodes within a few steps of your current position are visible.
- Erosion — The erosion boundary advances toward the Boss with every step. Eroded enemies gain bonus Strength and Plating.
- Treasure row rework — Only the leftmost and rightmost nodes in the treasure row remain as Treasures; middle nodes are randomized into Monsters, Elites, or Unknowns.
- Configurable — Fog toggle, erosion buffer (0–20), reveal depth (0–20).

Requirements



- STS2-RitsuLib (required)
- Slay the Spire 2 version 0.103.2

Shout outs



Thanks to the community members who helped test the mod, and the AI that helped write the code.