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Blind Map
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Blind Map

por Inggom0111v1

Turns the act map into fog of war — every node shows as ? until you enter it. Boss, pre-boss rest, start & relic nodes stay visible. Visual-only.

Creado

1 jun 2026

Actualizado

1 jun 2026

Ver en Nexus Mods

Descripción

Esta descripción la proporciona el autor del mod en Nexus Mods en inglés.
What it does

Every node on the act map is repainted with the game's unknown ([?]) icon, so you choose your path blind. Is that next node a shop, an elite, or an easy fight? You won't know until you walk into the room.

A few nodes stay visible — the ones you're meant to plan around:
  • Boss — always shown (fixed destination).
  • The rest site right before the boss — the "fire" ahead of the boss fight.
  • Your starting node.
  • Fixed treasure (relic) nodes — guaranteed relic stops stay marked.

Everything else — monsters, elites, shops, events, other rest sites — shows as [?].

This is fog-of-war, not random rooms
The mod does not change what any room actually is. A hidden shop is still a shop when you arrive; an elite is still an elite. Only the icon is hidden — room type, encounter, rewards and RNG are completely untouched. It's a pure visual overlay, not a map randomizer. (Genuinely turning nodes into "?" event rooms would collapse ~85% of the map into random events and delete the act's elite/shop structure, so this mod deliberately doesn't do that.)

Behavior
  • Nodes stay [?] until you've passed them — the node you're entering stays hidden through the fade into combat and while you're in the room; it reveals only once you move on to the next node, so nothing is spoiled a moment early.
  • Your trail is readable — nodes you've already cleared and walked past reveal their true type.
  • Boss / Ancient nodes are never touched and stay visible automatically.

Installation
  1. Download the latest Sts2BlindMap-vX.Y.Z.zip from the GitHub Releases page (or the Files tab here).
  2. Extract the Sts2BlindMap/ folder into <Slay the Spire 2 install>/mods/.
  3. Launch the game.

You should end up with:

<Slay the Spire 2>/mods/Sts2BlindMap/Sts2BlindMap.dll
<Slay the Spire 2>/mods/Sts2BlindMap/Sts2BlindMap.json
Multiplayer notes
Fully client-side. The DLL only loads on your machine, doesn't write to game state or send network messages, and doesn't change room contents — other players see an unmodified game and there is no desync. The manifest declares affects_gameplay: false.

Configuration
  • Environment variable — set STS2_BLIND_MAP_DISABLED=1 before launching the game to disable the blind effect without uninstalling the mod.

Caveats
  • Other map-info mods may still reveal a node's type — mods that read node data directly (e.g. a potion-drop badge that only appears on combat nodes) don't know the map is blinded, so they can leak what a [?] node really is. For the intended challenge, run Blind Map on its own or disable other map-overlay mods.
  • The mod only swaps icon textures on the visual layer. If a future game patch changes the map-point class or the map_unknown asset path, the source may need an update.

Credits / Source