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Replace NotYet with Reaper
por EuropaLionv1.0
Replaces the effect, card name, card art, and card text of the game's "Not Yet" card with those of the "Reaper" card from Slay the Spire 1. This mod works by modifying the original "Not Yet" card directly, rather than creating a new card
Creado
9 ago 2026
Actualizado
9 ago 2026
Descripción
Esta descripción la proporciona el autor del mod en Nexus Mods en inglés.
1. Environment
This mod does not depend on any base mod.
This mod supports the Public Beta 110 version and the Default 107 version.
2. 15 Languages Supported
Asia: Simplified Chinese / Traditional Chinese / Japanese / Korean / Thai / Turkish
Europe & the Americas: English / Portuguese (Brazil) / Spanish (Latin America) / Spanish / French / Russian / German / Italian / Polish
The text tags, in alphabetical order, are: deu, eng, esp, fra, ita, jpn, kor, pol, ptb, rus, spa, tha, tur, zhs, zht.
All texts are taken from Slay the Spire 1, with only simple formatting adjustments; there may be minor errors.
3. Effects
Replaces the effect, card name, card art, and card text of the game's "Not Yet" card with those of the "Reaper" card from Slay the Spire 1.
This mod works by modifying the original "Not Yet" card directly, rather than creating a new card and disabling the old one.
This mod affects save files: while the mod is enabled, all "Not Yet" cards in historical records will be replaced with "Reaper" cards; disabling the mod restores the original state.
4. Impact (Based on My Understanding of the Game)
At higher ascension (A10) in the vanilla game, in most runs, Reaper is only slightly stronger than Not Yet for the Ironclad; for other characters, Reaper is slightly weaker than Not Yet.
At lower ascension (A0) in the vanilla game, in most runs, Reaper is significantly stronger than Not Yet for the Ironclad; for other characters, Reaper is slightly weaker than Not Yet.
5. Compatibility & Bugs
This mod is written with minimal dependencies, so under normal circumstances it is compatible with most mods and unlikely to break as the game version changes. However, compatibility is not guaranteed with pirated copies, modified versions, mobile versions, outdated versions, niche mods, or secondary mods.
Due to API updates, the implementation on Public Beta 110 differs slightly from that on Default 107, but the effect should be the same.
If you enable this mod and switch/upgrade the game version while a run is still in progress without finishing it, the in-progress run may fail to load properly and can only be abandoned.
6. Credits
This mod was made with Codex (desktop) + DeepSeek V4 Flash (0731 official release). Thanks to Saint Liang.
Thanks to the Slay the Spire 2 team for their efforts to make modding easier for players.
Thanks to the Baselib developers for their documentation, and to the GitHub project @jiegec/STS2RevertAnthony for the source code reference.
7. Open-Source Repository & Contact
Open-source repository: https://github.com/Rim-World/STS2Mod-Replace-NotYet-with-Reaper
Feel free to leave your comments and feedback in the comment section.
This mod does not depend on any base mod.
This mod supports the Public Beta 110 version and the Default 107 version.
2. 15 Languages Supported
Asia: Simplified Chinese / Traditional Chinese / Japanese / Korean / Thai / Turkish
Europe & the Americas: English / Portuguese (Brazil) / Spanish (Latin America) / Spanish / French / Russian / German / Italian / Polish
The text tags, in alphabetical order, are: deu, eng, esp, fra, ita, jpn, kor, pol, ptb, rus, spa, tha, tur, zhs, zht.
All texts are taken from Slay the Spire 1, with only simple formatting adjustments; there may be minor errors.
3. Effects
Replaces the effect, card name, card art, and card text of the game's "Not Yet" card with those of the "Reaper" card from Slay the Spire 1.
This mod works by modifying the original "Not Yet" card directly, rather than creating a new card and disabling the old one.
This mod affects save files: while the mod is enabled, all "Not Yet" cards in historical records will be replaced with "Reaper" cards; disabling the mod restores the original state.
4. Impact (Based on My Understanding of the Game)
At higher ascension (A10) in the vanilla game, in most runs, Reaper is only slightly stronger than Not Yet for the Ironclad; for other characters, Reaper is slightly weaker than Not Yet.
At lower ascension (A0) in the vanilla game, in most runs, Reaper is significantly stronger than Not Yet for the Ironclad; for other characters, Reaper is slightly weaker than Not Yet.
5. Compatibility & Bugs
This mod is written with minimal dependencies, so under normal circumstances it is compatible with most mods and unlikely to break as the game version changes. However, compatibility is not guaranteed with pirated copies, modified versions, mobile versions, outdated versions, niche mods, or secondary mods.
Due to API updates, the implementation on Public Beta 110 differs slightly from that on Default 107, but the effect should be the same.
If you enable this mod and switch/upgrade the game version while a run is still in progress without finishing it, the in-progress run may fail to load properly and can only be abandoned.
6. Credits
This mod was made with Codex (desktop) + DeepSeek V4 Flash (0731 official release). Thanks to Saint Liang.
Thanks to the Slay the Spire 2 team for their efforts to make modding easier for players.
Thanks to the Baselib developers for their documentation, and to the GitHub project @jiegec/STS2RevertAnthony for the source code reference.
7. Open-Source Repository & Contact
Open-source repository: https://github.com/Rim-World/STS2Mod-Replace-NotYet-with-Reaper
Feel free to leave your comments and feedback in the comment section.