Volver a Mods
Ver en Nexus Mods
This mod lets you continue your run **indefinitely** after Chapter 3 in Slay the Spire 2.
Instead of the game ending after Glory, the mod chains new full cycles:
Overgrowth → Hive → Glory → Overgrowth → Hive → Glory…
forever.
Your deck, relics, gold, and upgrades are kept. Only the map and encounters are freshly regenerated with new RNG.
This mod is still in early testing, especially for multiplayer.
I released it mainly so players can test it in co-op and help me improve it.
→ If something feels broken, unbalanced, annoying, or just "off", please tell me!
The more honest and detailed your feedback, the faster I can fix and improve the mod.
Chapters 1–3
→ Everything works exactly like the vanilla game. No difficulty changes.
From Chapter 4 onward (Loop Tier 1+)
The mod starts to take effect:
Put the "InfiniteActsMod" folder into:
Steam\steamapps\common\Slay the Spire 2\mods
You can customize everything (difficulty, scaling, features…) by editing InfiniteActsMod_Config.json.
Full explanations and default values are in the included CONFIG.md file.
Thank you for testing this prototype!
Please don’t hold back with your feedback — even harsh criticism helps a lot! ✨

Jugabilidad
InfiniteActsMod Push Beyond Chapter 3
por odolinskivV1.06
the « Infinite Acts (Loop Challenge Mod ) » Prototype
Creado
24 mar 2026
Actualizado
4 abr 2026
Descripción
Esta descripción la proporciona el autor del mod en Nexus Mods en inglés.
Infinite Acts Mod : Push Beyond Chapter 3
This mod lets you continue your run **indefinitely** after Chapter 3 in Slay the Spire 2.
Instead of the game ending after Glory, the mod chains new full cycles:
Overgrowth → Hive → Glory → Overgrowth → Hive → Glory…
forever.
Your deck, relics, gold, and upgrades are kept. Only the map and encounters are freshly regenerated with new RNG.
⚠ Important : This is a Prototype
This mod is still in early testing, especially for multiplayer.
I released it mainly so players can test it in co-op and help me improve it.
→ If something feels broken, unbalanced, annoying, or just "off", please tell me!
The more honest and detailed your feedback, the faster I can fix and improve the mod.
Recent Updates
- Merchant Prices: Now scale based on your total run floor (+5% per floor by default, starting from Chapter 4).
- Relic Display in Pause Menu: You can now hide the combat relic bar by clicking the Circlet icon (very useful for long runs).
- Mod Status Panel: A draggable teal panel on the right of the pause menu showing Loop Tier, run info, combat info, etc.
- Improved combat stability and multiplayer support.
- Advanced options to filter random encounters (see CONFIG.md).
How It Works
Chapters 1–3
→ Everything works exactly like the vanilla game. No difficulty changes.
From Chapter 4 onward (Loop Tier 1+)
The mod starts to take effect:
- You enter a new full cycle of the 3 acts (Overgrowth → Hive → Glory).
- Difficulty Scaling: Enemies gain +25% max HP and +10% damage per Loop Tier (fully configurable).
- Encounters: Normal fights and elites can be randomly chosen from a big pool of all vanilla encounters from Acts 1–3.
- Elite & Solo Stacking: Single-enemy elites and normal monsters can appear in groups of 1–3 (configurable).
- Merchant Prices: Gradually increase with every floor you clear.
- Duplicate Relics: Can be replaced with gold instead (configurable).
Main Features
- Truly infinite runs using only vanilla content
- Progressive and configurable difficulty scaling
- Randomized encounter pools from all 3 acts
- Optional stacking of solo elites and monsters
- Clear Loop Tier display on the map and pause menu
- Draggable mod info panel in pause menu
- Improved multiplayer support (prevents crashes in long runs)
Installation
Put the "InfiniteActsMod" folder into:
Steam\steamapps\common\Slay the Spire 2\mods
You can customize everything (difficulty, scaling, features…) by editing InfiniteActsMod_Config.json.
Full explanations and default values are in the included CONFIG.md file.
Thank you for testing this prototype!
Please don’t hold back with your feedback — even harsh criticism helps a lot! ✨