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Note the relics up top confirming the mode is Daily Challenge and that the Ascension is level 1. After victory, the Epoch unlocks and the next Ascension becomes level 2.
Just as you could in early access release, you can now enjoy games of Custom and Daily runs without wasting a run with progressing your character stats, the timeline, or ascension level.
Use in tandem with the below mods give Custom Runs all the features of Standard Runs;
Daily Runs and Custom Runs get all Standard Run features:
Place the mod in:
Slay the Spire 2/
mods/
CustomRunsUnlock/
CustomRunsUnlock.dll
CustomRunsUnlock.pck
CustomRunsUnlock.json
Issues

Jugabilidad
CustomRunsUnlock
por XyzLewis970v1.0.0
CustomRunsUnlock lets you unlock Ascensions, Epoches, and Achievements in Custom and Daily Runs. (Works on V0.107.1)
Creado
28 mar 2026
Actualizado
23 jun 2026
Descripción
Esta descripción la proporciona el autor del mod en Nexus Mods en inglés.
CustomRunsUnlock

Note the relics up top confirming the mode is Daily Challenge and that the Ascension is level 1. After victory, the Epoch unlocks and the next Ascension becomes level 2.
Overview
Just as you could in early access release, you can now enjoy games of Custom and Daily runs without wasting a run with progressing your character stats, the timeline, or ascension level.
Use in tandem with the below mods give Custom Runs all the features of Standard Runs;
- my other mod NeowAlwaysRewards
- beloved UnifiedSavePath by luojies
What it does
Daily Runs and Custom Runs get all Standard Run features:
- Unlock Epoches in the timeline
- Unlock achievements
- Unlock Ascensions
- Track win/loss streak
- Update card stats
- Update ancient stats
- Work in multiplayer
- Remove the disclaimers in the Custom and Daily screens
How it works
- Uses a Harmony Prefix to change the input to UpdateWithRunDatain ProgressSaveManagerso its serializableRunproperty uses GameMode.Standard
- Uses a Harmony Postfix to set the GameModeback to what it was before
- Uses a Harmony Prefix to replace AreAchievementsAndEpochsLockedin GameModeExtensionso it always returns false
- Uses a Prefix to delete the disclaimer node in both NCustomRunScreenand NDailyRunScreen
Installation
Place the mod in:
Slay the Spire 2/
mods/
CustomRunsUnlock/
CustomRunsUnlock.dll
CustomRunsUnlock.pck
CustomRunsUnlock.json
Issues
- You can raise issues in my github repo related to this mod or compatability with your own mod here: https://github.com/ResistingFate/CustomRunsUnlock
Future work
- Monitor patch order interactions with other related mods
- Add explicit Harmony ordering if needed
- Remove the warning that Daily Runs and Custom Runs do not count for game progression
Build / Notes
- I followed Alchyr's guide with JellyBeans Rider and used their templates: https://github.com/Alchyr/ModTemplate-StS2/wiki
- I made a Claude.mdfor working with AI for making Slay the Spire 2 mods
- I got JellyBean Rider to make the solution from opening the .csprojfile
- Make sure to edit the .csprojwith the location of your Slay the Spire 2 game and your Megadot install