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Blight
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Blight

por Tongsv0.3.9

Built on top of vanilla A10, Blight introduces a separate Blight Ascension system centered around multi-enchantment gameplay, along with mutant encounters, double-wave battles, starting debuffs, enhanced bosses, and a card enchantment /

Creado

28 mar 2026

Actualizado

5 oct 2026

Ver en Nexus Mods

Descripción

Esta descripción la proporciona el autor del mod en Nexus Mods en inglés.
☣️ Blight

✦ Overview


Blight is a high-difficulty challenge mod for Slay the Spire 2.
Built on top of vanilla A10, it introduces a separate progression system centered on card enchantments and forging, combined with Blight Ascension, mutant enemies, double-wave battles, global effects, and enhanced bosses.
Stack powerful effects on your cards, take on more dangerous encounters, and decide how much risk your deck can handle. Stronger builds come with harder choices—and sometimes a price.
High risk. High reward. High build potential.
Current version: 0.4.04 Beta · Blight Ascension 0–10

✨ What This Mod Adds


  • Separate challenge mode: Enter Blight through Single Player, or host a run through the Blight entry in the multiplayer host menu.
  • A dedicated difficulty curve: Climb through 0–10 Blight Ascension, with the vanilla A10 rules as the baseline.
  • More dangerous combat: Mutant encounters, enemy affixes, double-wave battles, and Blight boss mechanics change how you approach familiar fights.
  • Bigger build potential: Stack enchantments and forge cards into powerful combinations, with benefits and drawbacks to consider.
  • More choices along the climb: Global effects, chapter relics, Neow options, custom events, and invasion branches add new ways to grow—and new risks to take.
  • Custom play: Try entertainment presets or configure your own rules. Custom configurations have their own progression restrictions.
  • Clearer in-run information: Blight artwork and icons, live effect values, interrupt thresholds, and a visible Time Maze card-play counter.

📈 Blight Ascension


Blight uses its own 0–10 difficulty scale. All levels start from the vanilla A10 baseline; the following describes the default progression:
  • Blight 0: Enchanted rewards, forging, and Blight's starting choices.
  • Blight 1: Mutant encounters enter the challenge.
  • Blight 2: Elites gain enhanced behavior.
  • Blight 3: Start each run with a negative global effect.
  • Blight 4: Double-wave encounters enter the challenge.
  • Blight 5: Bosses gain Blight behavior.
  • Blight 6: Later-act attacks become stronger, invasions become eligible, and further enemy mechanics come into play.
  • Blight 7: A neutral global effect starts in Act 2, and a second negative global effect starts in Act 3.
  • Blight 8: Enemies gain additional affixes and further mechanics.
  • Blight 9: The second negative global effect starts earlier, in Act 2.
  • Blight 10: Higher later-act attack scaling, plus special mechanics for the Knowledge Demon, Sand Worm, and Queen.
Custom rules can change these effects. Check your selected configuration before starting a run.

⚔️ Core Highlights


🔥 Card Enchantments and Forging
Cards can carry multiple enchantments, with a default capacity of five. Combat card rewards and shop cards can arrive enchanted, while forge rewards let you strengthen cards already in your deck.
Extra damage, extra block, cost changes, keyword effects, and special interactions can turn an ordinary card into the centerpiece of a build. Some effects carry drawbacks, so the strongest-looking choice may also be the riskiest.
How far can you push your deck?
🧬 Mutant Enemies and Affixes
Familiar enemies gain altered behavior and extra effects. Higher Blight levels introduce more affixes and additional combat pressure.
Some dangerous actions can be interrupted or weakened by meeting their conditions. Read the enemy's effects, watch the thresholds, and decide when to attack, defend, or commit your resources.
🌊 Double-Wave Battles
Defeat two consecutive enemy groups in one encounter.
You need to plan for both waves: sustain, resource preservation, and the second group can matter just as much as surviving the first.
Clear both waves, then collect the rewards generated for each fight through one combined reward screen.
☠️ Global Effects and Chapter Relics
36 global effects, divided between two negative pools and a neutral pool, change the pressure and opportunities of a run. Higher levels bring additional effects into later acts.
In Acts 2 and 3, choose one of three negative relics. Acquired chapter relics continue to apply in later acts, so think about your deck's long-term needs before making your choice.
🎁 Neow, Events, and Invasions
25 Neow options, 13 custom events, and four invasion branches offer more ways to shape your run.
Take a reward, accept a cost, or face a new encounter. Content appears according to its difficulty, act, and eligibility conditions.
🎨 Artwork and Tooltips
Custom artwork and icons give Blight content its own look. Relevant effects show live values, and Time Maze displays your card-play progress during the turn.

🎯 Who Is It For?


Recommended for players who:
  • Already know the vanilla game well and want a tougher challenge.
  • Enjoy choosing between risk and reward.
  • Like enchantments, card enhancement, and unusual build combinations.
  • Want a separate difficulty progression to climb.
Enemy mechanics, reward pools, and difficulty balance will continue to evolve during Beta. Your experiences help shape future updates.

📦 Installation


BaseLib must be installed separately. Minimum required version: 3.2.0.
  1. Install BaseLib and its required files, following its installation instructions.
  2. Close the game. When updating, back up your saves and existing  mods/blight folder, then remove the old Blight folder to avoid stale files.
  3. Extract the archive's blight folder into the game's mods directory.
  4. Make sure  mods/blight/ directly contains  blight.dll,  blight.json,  blight.pck, and the  localization folder.
  5. Restart the game. Open Single Player → Blight Mode, or use the Blight entry in the multiplayer host menu to host co-op.
Avoid an extra folder layer such as 
mods/blight/blight/. The archive contains Blight only; BaseLib is not bundled.

🔧 Multiplayer and Compatibility


Blight includes multiplayer support. All players should use matching Blight packages, game builds, BaseLib versions, and compatible mod sets.
Conflicts may occur with other mods that change:
  • Rewards and enchantments.
  • Menus and map generation.
  • Combat flow.
  • Saves and continue-run behavior.
If you encounter a conflict, please report the mod combination and relevant logs.

📝 Known Notes


  • 0.4.04 is a Beta release. Content and balance may change as feedback comes in.
  • Older saves may be incompatible with the current rules or content. Back up your saves and start a new run when updating from an older release.
  • Automated checks passed for rules, save/reload logic, double-wave rewards, runtime patches, and packed resources. This release preparation did not include real multiplayer/reconnect or visual-layout testing.
  • Chinese and English text are included. Existing Russian translations have been corrected; untranslated entries continue to use English fallback.

🙏 Special Thanks


  • 🇷🇺 Russian translation — Nitablade
  • 💻 Technical support — SparkUiX
  • 🎮 All players — thank you for your feedback, bug reports, patience, and support!

💬 Feedback


Found a bug, a text issue, or an unexpected interaction? Have thoughts about an enchantment, encounter, or difficulty level? Feel free to share them in the comments.
For bug reports, please include your game, Blight, and BaseLib versions; enabled mods; language; Blight level; whether you were playing solo or co-op; and steps to reproduce. A seed and relevant game log are especially helpful for crashes, save issues, or missing rewards.
❤️ If you enjoy Blight, an Endorse is always appreciated. Have fun, adventurer!


☣️ 荒疫(Blight)

✦ 简介


荒疫(Blight) 是一个面向 《杀戮尖塔2》 的高难度挑战 Mod。
它以原版 A10 为基础,围绕 卡牌附魔与锻造 构筑一套独立的成长与挑战体系:荒疫进阶、变异敌人、双波战斗、全局效果,以及 Boss 荒疫强化。
叠加强力附魔,迎战更危险的敌人,再决定你的牌组能承担多大的风险。更强的构筑也伴随着更难的选择,有时还需要付出代价。
高风险,高回报,高构筑上限。
当前版本:0.4.04 Beta · 荒疫进阶 0–10

✨ 你可以期待什么


  • 独立挑战模式: 从单人游戏进入荒疫模式,也可以通过多人主机菜单中的荒疫入口建房。
  • 独立难度曲线: 以原版 A10 规则为基础,挑战 0–10 级荒疫进阶。
  • 更危险的战斗: 变异敌人、随机词条、双波战斗与 Boss 荒疫机制,让熟悉的战斗带来新的压力。
  • 更夸张的构筑成长: 叠加附魔、锻造卡牌,组合强力效果,也要考虑它们的代价。
  • 更多开局与路线选择: 全局效果、章节遗物、尼奥选项、自定义事件和入侵支线,为每一局增加新的收益与风险。
  • 自定义玩法: 尝试娱乐预设,或配置自己的规则。自定义配置有对应的成绩与进度限制。
  • 更清晰的局内提示: 荒疫专属美术与图标、运行中实际数值、打断阈值,以及时光迷宫出牌计数。

📈 荒疫进阶


荒疫采用独立的 0–10 级难度体系。所有等级都以原版 A10 为基础,以下是默认规则的主要变化:
  • 荒疫 0: 附魔奖励、锻造与荒疫开局选项。
  • 荒疫 1: 加入变异战斗。
  • 荒疫 2: 精英敌人获得强化行为。
  • 荒疫 3: 开局获得一个负面全局效果。
  • 荒疫 4: 加入双波战斗。
  • 荒疫 5: Boss 获得荒疫行为。
  • 荒疫 6: 后续章节攻击倍率提高,开放入侵资格,并加入更多敌人机制。
  • 荒疫 7: 第二章加入中性全局,第三章加入第二个负面全局。
  • 荒疫 8: 敌人追加词条,并加入更多机制。
  • 荒疫 9: 第二个负面全局提前至第二章。
  • 荒疫 10: 更高的后续章节攻击倍率,以及知识恶魔、沙虫、女王的特殊机制。
自定义规则可能改变这些效果,开局前记得查看当前配置。

⚔️ 核心玩法亮点


🔥 卡牌附魔与锻造
单张卡牌可以携带 多个附魔,默认上限为 5 个。战斗奖励与商店卡牌可以自带附魔,锻造奖励则可以进一步强化牌组中已有的卡牌。
额外伤害、额外格挡、费用变化、关键词效果与特殊联动,都可能让一张普通卡牌成为构筑核心。部分效果也带有负面代价,收益最高的选择,有时也是风险最大的选择。
你的牌组还能再强一点吗?
🧬 变异敌人与随机词条
熟悉的敌人拥有新的行动与额外效果。随着荒疫等级提高,更多词条与战斗机制会逐步加入。
部分危险行动可以在满足条件后 打断或削弱。查看敌人说明,留意阈值,再决定什么时候进攻、防守,或集中资源处理威胁。
🌊 双波敌人战斗
在同一次遭遇中,连续击败 两组敌人。
你需要同时考虑两波战斗:续航、资源保留,以及下一组敌人的压力,都可能影响当前的决策。
两波全部结束后,在 同一个奖励界面 领取各场战斗生成的奖励。
☠️ 全局效果与章节遗物
两个负面池与一个中性池,共 36 种全局效果,改变一局中的压力与机会。高阶荒疫还会在后续章节追加全局效果。
在 第二章、第三章,分别进行一次 负面遗物三选一。已获得的章节遗物会持续生效,选择前请多想一步,看看你的牌组能否长期承受它的影响。
🎁 尼奥、事件与入侵
25 个尼奥选项、13 个自定义事件、4 条入侵支线,带来更多塑造一局的机会。
拿走收益,接受代价,或迎战新的敌人。各项内容会根据难度、章节与可用条件出现。
🎨 美术与效果说明
荒疫内容拥有专属插画与图标。相关效果显示运行中的实际数值,时光迷宫也可以直接查看本回合的出牌进度。

🎯 适合哪些玩家


推荐给以下玩家:
  • 已经熟悉原版流程,想体验更高压挑战。
  • 喜欢在风险与回报之间做选择。
  • 喜欢卡牌强化、附魔叠加与不同寻常的构筑组合。
  • 想挑战一套独立的难度进阶。
Beta 期间,敌人机制、奖励池与难度平衡还会继续调整。欢迎分享你的体验,帮助后续更新做得更好。

📦 安装方法


必须单独安装 BaseLib。最低要求为 3.2.0。
  1. 按 BaseLib 的说明安装它及所需文件。
  2. 完全退出游戏。更新时先备份存档和旧  mods/blight 文件夹,再移除旧荒疫文件夹,避免残留文件。
  3. 将压缩包中的 blight 文件夹解压到游戏的 mods 目录。
  4. 确保  mods/blight/ 中直接包含  blight.dll、 blight.json、 blight.pck 和  localization 文件夹。
  5. 重启游戏,进入 单人游戏 → 荒疫模式;联机建房时使用多人主机菜单中的荒疫入口。
不要多嵌套一层 
mods/blight/blight/。安装包仅包含荒疫,不包含 BaseLib。

🔧 联机与兼容性


荒疫包含 多人联机支持。所有玩家应使用相同的荒疫安装包、游戏版本、BaseLib 版本,以及兼容的模组组合。
与同时修改以下内容的 Mod 一起使用时,可能出现兼容问题:
  • 奖励与附魔。
  • 菜单与地图生成。
  • 战斗流程。
  • 存档与继续游戏。
如果遇到冲突,欢迎反馈 Mod 组合与相关日志。

📝 已知事项


  • 0.4.04 为 Beta 版本。 内容与平衡会根据反馈继续调整。
  • 旧版本存档可能与当前规则或内容不兼容。更新前请备份,从较旧版本升级时建议开新局。
  • 规则、存档逻辑、双波奖励、运行时补丁与资源自动检查已通过。本次发布准备未进行真实联机、重连或界面排版实测。
  • 包含中文与英文;已有俄语翻译进行了修正,未翻译的条目继续回退英文。

🙏 特别感谢


  • 🇷🇺 俄语翻译——Nitablade
  • 💻 技术支持——SparkUiX
  • 🎮 所有玩家——感谢你们的反馈、Bug 报告、耐心与支持!

💬 反馈


发现了 Bug、文本问题,或意料之外的效果组合?对附魔、敌人或难度有什么想法?欢迎在评论区分享。
反馈 Bug 时,请附游戏、荒疫和 BaseLib 版本,启用的其他 Mod、语言、荒疫等级、单人或联机环境,以及复现步骤。遇到崩溃、存档或奖励问题时,种子与相关游戏日志也有助于定位。
❤️ 如果喜欢荒疫,也欢迎点个 Endorse 支持一下。祝你爬塔愉快!