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Skada Damage Meter
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Skada Damage Meter

por PiPiFanDevv1.7.6

WoW Skada-inspired combat stats HUD. 17 stat categories: damage, block, overkill, rDPS assist, card efficiency, energy, potions, debuffs, death log, records & more. Dashboard, per-turn charts, tooltip details, co-op ready. Optional

Creado

11 mar 2026

Actualizado

17 jul 2026

Ver en Nexus Mods

Descripción

Esta descripción la proporciona el autor del mod en Nexus Mods en inglés.

Skada: Damage Meter


Who carried? Who slacked? Who didn't play as a team?
A WoW Skada-inspired combat analytics HUD for Slay the Spire 2. Track damage, block, energy, card efficiency, and more — in real time, per fight or across your entire run.
More Mods by PiPiFanDev
  • QuickLink — Multiplayer quick rewind. Host-controlled checkpoint rollback with auto-rejoin and auto-ready.
  • Rewind — Single-player turn rewind with room checkpoints, fair mode, and NoUndo badge.
  • SpeedX — Up to 20x combat speed. Auto-end turn, auto-loot, quick play, lethal guard.
  • ModConfig — Universal mod settings framework. Adds a "Mods" tab to the game's settings panel.


17 Stat Categories
Offense
  • Damage Dealt — Total output per player
  • DPT (Damage Per Turn) — Per-turn damage trend
  • Overkill — Wasted damage beyond lethal
  • rDPS (Raid DPS) — Assist damage attribution with two-phase algorithm (additive + multiplicative). Tracks 9 powers including Vulnerable, Flanking, Knockdown, Slow, Weak, Shrink, Leadership, Strength, and Frail.
  • Assist Damage — Damage you enabled for teammates
Defense
  • Damage Taken — Actual HP lost
  • Block Gained — Total block generated
  • Assist Block — Block you provided to teammates
  • Damage Prevented — Damage absorbed by block
Resources
  • Energy — Spent vs wasted energy
  • Cards Played — Total cards used
  • Card Flow — Draw, discard, exhaust, retain
  • Card Efficiency — Damage per energy spent
  • Potions Used — Potion consumption tracking
  • Debuffs Applied — Debuff stacks dealt (including Strangle proportional split and Misery spreading attribution)
Analysis
  • Death Log — Timeline of lethal damage sources
  • Records — Lifetime bests: highest hit, best turn, most output, etc. Persisted across runs
Dashboard
  • Hero Summary — KPI cards per player (damage, block, cards, energy)
  • 4-Tab layout: Offense / Defense / Resources / Analysis
  • Dynamic charts: line charts, horizontal bar charts, trend graphs
  • Click any category card to drill down
Rich Tooltips
Hover any bar to see structured breakdowns — headers, stat lines, mini-bars, and contextual hints. 15 of 17 categories have detailed tooltips.
Multi-Window
Open multiple stat windows, each with independent category, view, position, and size. Drag edges to resize. Window positions and sizes are persisted across sessions.
Compact Mode
Toggle a denser meter-only layout that hides footer controls — ideal for smaller screens or when you just want the numbers.
Data Persistence
  • Combat data is saved to JSON — survives Save/Load and multiplayer disconnects. No more losing your stats mid-run.
  • Records (lifetime bests) persist across all runs.
  • Window layout (position, size, category) persists across sessions.
Controls
  • F7 — Toggle HUD on/off (rebindable via ModConfig)
  • Right-click category title (e.g. "Damage Dealt") — Switch to a different stat category
  • Right-click "Current Combat" — Switch between current combat / overall run / per-segment views
  • Left-click + hold title bar — Drag to move the window
  • Drag any edge or corner — Freely resize the window in any direction
  • Left-click bar — Drill into player details
  • Hover bar — Rich tooltip
  • Esc — Close dashboard
Settings
Install ModConfig (optional) for in-game settings:
  • UI Scale (50-200%) and Font Size (80-150%)
  • Window Opacity (30-100%)
  • Max Bars per window (3-30)
  • Compact Mode toggle
  • Auto-reset stats on new run
  • Auto-switch to current fight view on combat start
  • Toggle hotkey (F7) and emergency reset-to-center hotkey
Installation
Extract DamageMeter.dll, DamageMeter.pck, and DamageMeter.json into:
<Game Install>/mods/DamageMeter/Compatibility
  • Windows / macOS / Linux — cross-platform (AnyCPU build)
  • Solo and multiplayer (2-4 players) with per-player color coding. Also compatible with 5+ player mods
  • Bilingual: English & 简体中文 (auto-detected)
  • Zero Harmony — pure public API architecture, maximum compatibility with other mods
  • Does not affect saves or gameplay


Made by 皮一下就很凡 (piyixiajiuhenfen)
Bilibili Channel | Demo Video
Special thanks: 写代码的M4tr1x — macOS compatibility support
Feedback and bug reports welcome!