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Block Mod
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Block Mod

por NowlinAutomationv1.0

Persistent Block Between Turns

Creado

30 abr 2026

Actualizado

30 abr 2026

Ver en Nexus Mods

Descripción

Esta descripción la proporciona el autor del mod en Nexus Mods en inglés.
Description
Block Mod gives every Slay the Spire 2 character a permanent, innate Barricade. Your block is never wiped at the start of your turn — whatever you didn't spend defending stays on you and stacks with whatever you gain next turn. Enemies are unaffected; they still lose their block normally between turns, so combat balance only shifts in your favor.
It's a tiny standalone mod (under 10 KB) that hooks one method in the base game with Harmony. No new cards, relics, or characters are added — the change applies automatically to every run, every character, on the modern game version (tested on v0.103.2).


Installation instructions
  1. Download the latest BlockMod-X.Y.Z.zip from the Files tab.
  2. Locate your Slay the Spire 2 install folder:
    • Windows:  <Steam>\steamapps\common\Slay the Spire 2\Mods\
    • macOS:  ~/Library/Application Support/Steam/steamapps/common/Slay the Spire 2/SlayTheSpire2.app/Contents/MacOS/Mods/
    • Linux:  ~/.steam/steam/steamapps/common/Slay the Spire 2/Mods/
  • Extract the zip. You should get a folder named  BlockMod containing exactly three files:  BlockMod.dll,  BlockMod.json, and  BlockMod.pck.
  • Drop that  BlockMod folder into the game's  Mods directory.
  • Launch the game from Steam. Block Mod should appear in the in-game mod list and load automatically.
  • To confirm it loaded, open the game's log file and search for "BlockMod":
    • Windows:  %APPDATA%\SlayTheSpire2\logs\godot.log
    • macOS:  ~/Library/Application Support/SlayTheSpire2/logs/godot.log
    You should see a line that reads: 
    loaded - player block now persists between turns.To uninstall, delete the 
    BlockMod folder from 
    Mods.


    Main features
    • Block carries over between your turns. Stop spending all your defense on a turn you wouldn't have used it.
    • Works for every character — not tied to Ironclad, the Watcher, custom character mods, or any specific class.
    • Player-only by design. Monsters still lose block normally, so the mod doesn't trivialize defensive enemies or shielded bosses.
    • Stacks naturally with the existing Barricade card and similar effects (no double-skip weirdness — when block is already preserved, Barricade just no-ops).
    • Save-safe. The mod keeps no per-run state of its own; you can disable it at any time without corrupting saves.
    • Tiny footprint and zero dependencies (uses Harmony, which already ships with the game).


    Requirements
    • Slay the Spire 2, modded build (tested on v0.103.2). The game must be a version that supports the standard   mod loader (any current Steam build qualifies).
    • No additional mods or libraries required. Harmony ( 0Harmony.dll) is bundled with the game itself, so there is nothing extra to install.
    • Compatible with character mods (Ryoshu, The Watcher, The Reaper, etc.) and most QoL mods. Block Mod only patches one base-game method, so conflicts are unlikely.


    Shout outs
    • MegaCrit, for making the only deckbuilder I lose sleep over.
    • doctornoodlearms on r/slaythespire for the original STS2 Early Access Mod Guide that documents the modding entry point.
    • jiegec for the STS2FirstMod example project — used as the project skeleton.
    • Alchyr for the ModTemplate-StS2 reference template.
    • pardeike for Harmony, which makes a one-method mod like this possible in about 10 lines of C#.
    • The StS2 Nexus modding community for keeping the early-access modding scene alive.


    Source: https://github.com/PeytonNowlin/BlockMod_SlayTheSpire2