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SixEnergyStart
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SixEnergyStart

por ZoranBlackRosev1.0

Makes all Slay the Spire 2 characters start runs with 6 energy instead of 3.

Creado

14 mar 2026

Actualizado

18 mar 2026

Ver en Nexus Mods

Descripción

Esta descripción la proporciona el autor del mod en Nexus Mods en inglés.
Six Energy Start is a simple gameplay mod for Slay the Spire 2 that increases the starting energy cap for all characters from 3 to 6.This applies to:
  • new runs
  • loaded runs
  • combat energy refills tied to that increased cap
The goal is straightforward: faster starts, bigger early turns, and more room for high-cost cards and aggressive builds from the beginning of a run.

By request I have also added a 4 Energy Start. Both mods can be added at once but if both 6 and 4 energy are active 6 will override 4. So if you have both installed and want to use 4 energy make sure 6 is turned off in mods. 

This mod was designed to aid in the testing of modders making their own characters to make plays more consistent. Both 4 and 6 energy reduce the difficulty of the game by a lot in my opinion so if you don't like making things easier this mod is not for you.