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Jugabilidad
Youmu Konpaku(Playable Character)
por Reddov1.0
本mod加入了新的可游玩角色:来自东方Project的角色,半人半灵的庭师,魂魄妖梦,拥有101张角色卡牌(含多人游戏卡牌与先古牌),6个新事件,18件新遗物与4瓶新药水。This mod adds a new playable character: the half-human, half-ghost gardener from the Touhou Project, Youmu Konpaku, featuring 101
Creado
7 may 2026
Actualizado
19 jun 2026
Descripción
Esta descripción la proporciona el autor del mod en Nexus Mods en inglés.
Description 简介
本mod加入了新的可游玩角色:来自东方Project的角色,半人半灵的庭师——魂魄妖梦,拥有101张角色卡牌(含多人游戏卡牌与先古牌),6个新事件,18件新遗物与4瓶新药水。
This mod adds new playable characters: the half-human, half-ghost gardener from the Touhou Project, Youmu Konpaku, featuring 101 character cards (including multiplayer cards and ancient cards),6 new events, 18 new relics, and 4 new potions.
Installation instructions 安装方式
把mod放在 "XXXX\Steam\steamapps\common\Slay the Spire 2\mods"路径下,如果没有mods文件夹就手动创建一个。
Put the mod file in "XXXX\Steam\steamapps\common\Slay the Spire 2\mods".(Create a mods folder if it doesn't exist.)
Main features 主要机制
连段:打出卡牌时,本回合内将打出的下一张同类型的卡牌的耗能减少层数点,但造成的伤害也减少层数*10%。打出同类型的卡牌时,将层数提高1层,打出其他类型的卡牌时重置层数,并获得等量层普通等级硬直(高于1层时才获得)。
硬直:本回合内下层数张牌不能打出攻击牌,打出其他类型卡牌时将层数减少1层。分为普通,必杀技和符卡等级,对应不同等级的取消,见下。
取消:根据取消等级(符卡→必杀→普通)判定是否成功。若成功,此牌可以无视硬直打出并移除硬直,且将你本回合内上一张打出的卡牌放回手中(能力牌除外)。
派生X:根据派生的类型,从抽牌堆中选择X张指定类型卡牌置入手中。
剑气:一个类似临时力量的衍生机制。使用攻击牌造成伤害时,额外使敌人失去层数点生命,在你的回合结束时移除。右键本模组的卡牌,可消耗所有剑气并将这张牌造成的伤害在本场战斗中提高等量点。
总的就上面这些机制,还有细碎的“刃”的机制(怪物猎人太刀的机制)就不介绍了,一眼就能看得明白。妖梦整体来说算是相对来说没有之前的角色那么强力, 感觉还是相当中庸的数值,偶尔有一些强力条件加伤,但也没有我之前的角色动辄几百上千那么恐怖。这个角色没有特别好用的白卡蓝卡加费,但由于连段机制,本身并不是太缺乏费用,反而是缺伤害(因为连段机制在没拿到指定能力牌之前相当于是稳定的减伤(用以限制低数值的无限)),防御由于初始牌的存在可能不会太缺,发牌太烂除外,运转方面的话,抽牌并没有很多,但是派生可以直接从抽牌堆拿牌弥补了这一点,不过拿完之后在洗牌之前可能会存在一段时间的真空期。
Combo: When you play a card, the next card of the same type you play this turn costs (Combo) less energy, but also deals 10% * (Combo) less damage. When you play a card of the same type, increase Combo by 1. When you play a card of a different type, reset Combo and gain that many stacks of normal-grade Stiffness (only obtained if Combo > 1).
Stiffness: For the next (Stiffness) cards you play this turn, you cannot play Attack cards. Playing a card of a different type reduces Stiffness by 1. Stiffness has three grades: Normal, Special, and Spell Card. These correspond to different Cancel levels (see below).
Cancel: Determined by Cancel grade (Spell Card → Special → Normal). If successful, the card can be played ignoring Stiffness, removes all Stiffness, and returns the previous card you played this turn to your hand (excluding Power cards).
Derivation X: Depending on the Derivation type, choose X cards of the specified type from your draw pile and add them to your hand.
Sword Gas: A temporary mechanic similar to temporary Strength. When you deal damage with an Attack card, the enemy loses additional HP equal to (Sword Gas). Removed at the end of your turn. Right‑click on this mod card to consume all Sword Gas and permanently increase the damage of that card by the same amount for the rest of this combat.
That covers the main mechanics. There's also a small "Blade" mechanic (the Longsword mechanic from Monster Hunter) which I won't go into – it's obvious at a glance.
Overall, Youmu is relatively less powerful than previous characters. Her numbers feel quite average, with occasional conditional damage boosts, but nothing like the hundreds or thousands from my earlier characters. She doesn't have particularly good common/uncommon energy generators, but thanks to the Combo mechanic, energy isn't usually a problem – instead, damage is lacking (since the Combo mechanic, before obtaining a certain Power card, acts as a consistent damage reduction to prevent low‑value infinites). Defense is generally fine due to her starting cards (unless you get terrible draws). For deck cycling: she doesn't have much card draw, but Derivation compensates by letting you pull cards directly from the draw pile. However, after using Derivation, there may be a dry spell until the next reshuffle.
Requirements 依赖
BaseLib(v3.0.9)
Patchoulib(v1.3)
To say 一些话(叠甲)
本人游戏理解不高,如果玩mod基本上也是喜欢玩超模mod,此mod大概率是超模的,所以请不要因为这点攻击我,如果你下载了这个mod,那么我默认你知道这个mod是超模的,如果不希望游玩到不符合原版强度的mod请不要下载此mod。
My understanding of the game is not high, and when I play mods, I usually prefer overpowered mods. This mod is very likely overpowered, so please don't attack me for that. If you download this mod, I assume you know that it is overpowered. If you don't want to play a mod that doesn't match the original game's power level, please don't download this mod.
本模组的一切美术资源均来源于网络素材与东方同人游戏,如有侵权请联系我删除。
All art assets in this module are sourced from online materials and Touhou fan games. Please contact me to remove any infringing content.
本mod加入了新的可游玩角色:来自东方Project的角色,半人半灵的庭师——魂魄妖梦,拥有101张角色卡牌(含多人游戏卡牌与先古牌),6个新事件,18件新遗物与4瓶新药水。
This mod adds new playable characters: the half-human, half-ghost gardener from the Touhou Project, Youmu Konpaku, featuring 101 character cards (including multiplayer cards and ancient cards),6 new events, 18 new relics, and 4 new potions.
Installation instructions 安装方式
把mod放在 "XXXX\Steam\steamapps\common\Slay the Spire 2\mods"路径下,如果没有mods文件夹就手动创建一个。
Put the mod file in "XXXX\Steam\steamapps\common\Slay the Spire 2\mods".(Create a mods folder if it doesn't exist.)
Main features 主要机制
连段:打出卡牌时,本回合内将打出的下一张同类型的卡牌的耗能减少层数点,但造成的伤害也减少层数*10%。打出同类型的卡牌时,将层数提高1层,打出其他类型的卡牌时重置层数,并获得等量层普通等级硬直(高于1层时才获得)。
硬直:本回合内下层数张牌不能打出攻击牌,打出其他类型卡牌时将层数减少1层。分为普通,必杀技和符卡等级,对应不同等级的取消,见下。
取消:根据取消等级(符卡→必杀→普通)判定是否成功。若成功,此牌可以无视硬直打出并移除硬直,且将你本回合内上一张打出的卡牌放回手中(能力牌除外)。
派生X:根据派生的类型,从抽牌堆中选择X张指定类型卡牌置入手中。
剑气:一个类似临时力量的衍生机制。使用攻击牌造成伤害时,额外使敌人失去层数点生命,在你的回合结束时移除。右键本模组的卡牌,可消耗所有剑气并将这张牌造成的伤害在本场战斗中提高等量点。
总的就上面这些机制,还有细碎的“刃”的机制(怪物猎人太刀的机制)就不介绍了,一眼就能看得明白。妖梦整体来说算是相对来说没有之前的角色那么强力, 感觉还是相当中庸的数值,偶尔有一些强力条件加伤,但也没有我之前的角色动辄几百上千那么恐怖。这个角色没有特别好用的白卡蓝卡加费,但由于连段机制,本身并不是太缺乏费用,反而是缺伤害(因为连段机制在没拿到指定能力牌之前相当于是稳定的减伤(用以限制低数值的无限)),防御由于初始牌的存在可能不会太缺,发牌太烂除外,运转方面的话,抽牌并没有很多,但是派生可以直接从抽牌堆拿牌弥补了这一点,不过拿完之后在洗牌之前可能会存在一段时间的真空期。
Combo: When you play a card, the next card of the same type you play this turn costs (Combo) less energy, but also deals 10% * (Combo) less damage. When you play a card of the same type, increase Combo by 1. When you play a card of a different type, reset Combo and gain that many stacks of normal-grade Stiffness (only obtained if Combo > 1).
Stiffness: For the next (Stiffness) cards you play this turn, you cannot play Attack cards. Playing a card of a different type reduces Stiffness by 1. Stiffness has three grades: Normal, Special, and Spell Card. These correspond to different Cancel levels (see below).
Cancel: Determined by Cancel grade (Spell Card → Special → Normal). If successful, the card can be played ignoring Stiffness, removes all Stiffness, and returns the previous card you played this turn to your hand (excluding Power cards).
Derivation X: Depending on the Derivation type, choose X cards of the specified type from your draw pile and add them to your hand.
Sword Gas: A temporary mechanic similar to temporary Strength. When you deal damage with an Attack card, the enemy loses additional HP equal to (Sword Gas). Removed at the end of your turn. Right‑click on this mod card to consume all Sword Gas and permanently increase the damage of that card by the same amount for the rest of this combat.
That covers the main mechanics. There's also a small "Blade" mechanic (the Longsword mechanic from Monster Hunter) which I won't go into – it's obvious at a glance.
Overall, Youmu is relatively less powerful than previous characters. Her numbers feel quite average, with occasional conditional damage boosts, but nothing like the hundreds or thousands from my earlier characters. She doesn't have particularly good common/uncommon energy generators, but thanks to the Combo mechanic, energy isn't usually a problem – instead, damage is lacking (since the Combo mechanic, before obtaining a certain Power card, acts as a consistent damage reduction to prevent low‑value infinites). Defense is generally fine due to her starting cards (unless you get terrible draws). For deck cycling: she doesn't have much card draw, but Derivation compensates by letting you pull cards directly from the draw pile. However, after using Derivation, there may be a dry spell until the next reshuffle.
Requirements 依赖
BaseLib(v3.0.9)
Patchoulib(v1.3)
To say 一些话(叠甲)
本人游戏理解不高,如果玩mod基本上也是喜欢玩超模mod,此mod大概率是超模的,所以请不要因为这点攻击我,如果你下载了这个mod,那么我默认你知道这个mod是超模的,如果不希望游玩到不符合原版强度的mod请不要下载此mod。
My understanding of the game is not high, and when I play mods, I usually prefer overpowered mods. This mod is very likely overpowered, so please don't attack me for that. If you download this mod, I assume you know that it is overpowered. If you don't want to play a mod that doesn't match the original game's power level, please don't download this mod.
本模组的一切美术资源均来源于网络素材与东方同人游戏,如有侵权请联系我删除。
All art assets in this module are sourced from online materials and Touhou fan games. Please contact me to remove any infringing content.