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Soul Link (Shared HP Block and Gold)
Jugabilidad

Soul Link (Shared HP Block and Gold)

por poots7vv0.107.1

Shared health, block and gold in multiplayer

Creado

16 may 2026

Actualizado

22 jun 2026

Ver en Nexus Mods

Descripción

Esta descripción la proporciona el autor del mod en Nexus Mods en inglés.
Hello, I will NOT be updating this mod any longer - I don't have the spare time to keep the updates up. Apologies!

Shared Health Pool: Health can now be a shared pool between all players.
  • Additive Mode: Starting MaxHP is all player's MaxHP added.
  • Average Mode: Starting MaxHP is all player's MaxHP averaged.
NEW! Shared Block Pool: Block can now be a shared pool between all players. Block for your team!
NOTE: It can be confusing how much damage you'll actually take, since block is the full shared block amount, but the incoming damage does not reflect total incoming damage. It usually be incoming damage * # of players (unless a player has Colossus or something). I'll make changes for this in the future.

Shared Gold Pool: Spending and gaining gold affects the shared pool, and should reflect in the number at the top. Don't be greedy and spend all the gold before your team does :)

Mod versions should match to the game versions.

Please let me know about bugs you encounter, or just any opinions on balance/gameplay and such. Keen to hear everyone's thoughts.

YouTube: 3RKsfEdJlxA
YouTube: Uex0ulMQmtE
YouTube: S_jPcih4bEo

Known Bugs
  • (Shared Gold Pool) Event options that cost gold can be selected even if it falls below 0 via other players
  • (Shared Block) many relic/card block interactions do not work properly (eg Juggernaut or Barricade) in shared block