Volver a Mods
Ver en Nexus Mods

Jugabilidad
NewGamePlus
por Hoozaydixv1.116
Slay the Spire 2 enriched in depth — card fusion, relic fusion, extended scaling, potion selling, and 11 critical bug fixes. Compatible with both solo & multiplayer. For more fun, use it with the Endless Infinite Mode mod. Feel free to
Creado
16 may 2026
Actualizado
31 may 2026
Descripción
Esta descripción la proporciona el autor del mod en Nexus Mods en inglés.
Description
New Game + bundles 18 sub-mods into a single DLL to transform the Slay the Spire 2 experience without breaking vanilla balance. Everything is designed to play well together: a unique architecture with a single ModInitializer, auto-rewritten card descriptions that reflect the new effects, and multiplayer synchronization on the mechanics that require it. This pack adapts two existing mods from the Nexus community:
Features
Card fusion & scaling
Steam/steamapps/common/Slay the Spire 2/mods/NewGamePlus/NewGamePlus.dll
Uninstallation
Delete the
NewGamePlusfolder from the
mods/directory. The game reverts to vanilla — no permanent save modifications.
Credits
Developed by HZD. 100% C# / Harmony pack. Source code organized by sub-mod under a single source-of-truth:
src/<SubModName>/
New Game + bundles 18 sub-mods into a single DLL to transform the Slay the Spire 2 experience without breaking vanilla balance. Everything is designed to play well together: a unique architecture with a single ModInitializer, auto-rewritten card descriptions that reflect the new effects, and multiplayer synchronization on the mechanics that require it. This pack adapts two existing mods from the Nexus community:
- TripleEcho is derived from STS2_Triple-Reward by yqy1234567 (exponential cascade added, MP sync, preservation of non-Spiral enchants).
- UnboundedUpgrades is derived from More Upgrades by GodMode365 (upgrade cap pushed to 1,000,000 to support deep TripleEcho fusion cascades).
Features
Card fusion & scaling
- TripleEcho: three identical cards in your deck automatically fuse into a single card with the Spiral enchant ×1, plus a reward card of a higher rarity. Fusions cascade (Spiral 2, 3, …) up to monstrous cards. Preserves existing enchants (Cloning, Agility, Royal Seal).
- StagnantPowerScaling: 72 Power cards that used to cap at +1 now improve with each additional upgrade (+2, +3, …).
- BespokeCardScaling: custom scaling for 14 special cards (Alchemy, Discovery, Sacrifice, Prolong, etc.).
- TieredUpgradeEffects: each card gains new effects at the +2 / +3 / +4 tiers tailored to the character.
- DefectChannelScaling: Defect cards that channel an orb now channel more with each upgrade. Covers Chill, Ignition, Rainbow, Voltaic.
- RegentVoidFormScaling: Void Form also scales its VoidFormPower with the upgrade.
- RelicFusion — the Tinker option: a new option at the campfire. Sacrifice 3 relics (Common / Uncommon / Rare / Shop) to obtain one of a higher rarity, with all its numerical effects doubled (Vajra +2 STR instead of +1, Strawberry +14 max HP instead of +7, etc.). Systematic bonus: +50 gold, +5 max HP, +10 HP healed. Choice between 3 candidates with pagination if you have lots of relics.
- PotionMerchantSell: sell any potion to the merchant. Gold scaled by rarity (Token 20 / Common 30 / Uncommon 60 / Rare 100 / Event 100).
- RoyalSealAllowsEcho: the Royal Seal now applies to cards that are already Spiral from TripleEcho fusions. Spiral preserved + Innate/Retain added.
- EndlessMpSync: Endless mode synchronized between players in co-op. Difficulty × 2 per loop.
- TimelineUnlocker: all 57 epochs are unlocked when the save loads.
- UnboundedUpgrades: max upgrade level set to 1,000,000 (enables deep fusion cascades).
- UnboundedOrbs: the Defect orb queue is fully uncapped.
- SentryOverlay: in-game overlay to view uncaught Godot exceptions (useful for diagnosing other mods).
- Slay the Spire 2 v0.103.2 (Godot Mono)
- Multiplayer: all sub-mods that modify state (TripleEcho, RelicFusion, EndlessMpSync) have their own NET synchronization message — no desync at the boss.
- MiniatureTent: Tinker integrates into the vanilla options list, so the relic's "chain all options" mechanic works natively.
- codex.sts2.endlessmode: recommended for using EndlessMpSync, but not required (the sub-mod disables cleanly if endlessmode is absent).
- Other mods: no dependencies, Harmony patches isolated under the ID NewGamePlus.
- Download the archive.
- Extract the NewGamePlusfolder into <Slay the Spire 2 installation folder>/mods/
Steam/steamapps/common/Slay the Spire 2/mods/NewGamePlus/NewGamePlus.dll
Uninstallation
Delete the
NewGamePlusfolder from the
mods/directory. The game reverts to vanilla — no permanent save modifications.
Credits
Developed by HZD. 100% C# / Harmony pack. Source code organized by sub-mod under a single source-of-truth:
src/<SubModName>/