
Abrasive
3Sly. Gain 1 Dexterity. Gain 4 Thorns.

Accelerant
1Poison is triggered 1 additional time.

Accuracy
1Shivs deal 4 additional damage.

Acrobatics
1Draw 3 cards. Discard 1 card.

Adaptive Strike
2Deal 18 damage. Add a 0-cost copy of this card into your Discard Pile.

Adrenaline
0Gain 1 Energy. Draw 2 cards. Exhaust.

Afterimage
1Whenever you play a card, gain 1 Block.

Afterlife
1Summon 6. Exhaust.

Aggression
1At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.

Alchemize
1Procure a random potion. Exhaust.

Alignment
0Gain 2 Energy.

All for One
2Deal 10 damage. Put ALL 0-cost cards from your Discard Pile into your Hand.

Anger
0Deal 6 damage. Add a copy of this card into your Discard Pile.

Anointed
1Put every Rare card from your Draw Pile into your Hand. Exhaust.

Anticipate
0Gain 2 Dexterity this turn.

Apotheosis
2Innate. Upgrade ALL your cards. Exhaust.

Apparition
1Ethereal. Gain 1 Intangible. Exhaust.

Armaments
1Gain 5 Block. Upgrade a card in your Hand.

Arsenal
1Whenever you create a card, gain 1 Strength.

Ascender's Bane
0Ethereal. Unplayable. Eternal.

Ashen Strike
1Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.

Assassinate
0Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust.

Astral Pulse
0Deal 6 damage to ALL enemies twice.

Automation
1Every 10 cards you draw, gain 1 Energy.

Backflip
1Gain 5 Block. Draw 2 cards.

Backstab
0Innate. Deal 11 damage. Exhaust.

Bad Luck
0Unplayable. At the end of your turn, if this is in your Hand, lose 13 HP. Eternal.

Ball Lightning
1Deal 7 damage. Channel 1 Lightning.

Banshee's Cry
9Deal 33 damage to ALL enemies. Costs 2 Energy less for each Ethereal card played this combat.

Barrage
1Deal 5 damage for each Channeled Orb.

Barricade
3Block is not removed at the start of your turn.

Bash
2Deal 8 damage. Apply 2 Vulnerable.

Battle Trance
0Draw 3 cards. You cannot draw additional cards this turn.
Beacon of Hope
2Whenever you gain Block on your turn, other players gain half that much Block.

Beam Cell
0Deal 3 damage. Apply 1 Vulnerable.

Beat Down
3Unplayable. Play 3 random Attacks from your Discard Pile.

Beat into Shape
1Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn.

Beckon
1At the end of your turn, if this is in your Hand, lose 6 HP.

BEGONE!
1Choose a card in your Hand to Transform into Minion Strike.

Believe in You
0Another player gains 2 Energy.

Biased Cognition
1Gain 5 Focus. At the start of your turn, lose 1 Focus.

Big Bang
0Draw 1 card. Gain 1 Energy. Gain 1 Star. Forge 5. Exhaust.

Black Hole
1Whenever you spend or gain 1 Star, deal 3 damage to ALL enemies.

Blade Dance
1Add 3 Shivs into your Hand. Exhaust.

Blade of Ink
1Add 2 Inky Shivs into your Hand.

Blight Strike
1Deal 8 damage. Apply Doom equal to damage dealt.

Blood Wall
2Lose 2 HP. Gain 16 Block.

Bloodletting
0Lose 3 HP. Gain 2 Energy.

Bludgeon
3Deal 32 damage.

Blur
1Gain 5 Block. Block is not removed at the start of your next turn.

Body Slam
1Deal damage equal to your Block.

Bodyguard
1Summon 5.

Bolas
0Deal 3 damage. At the start of your next turn, return this to your Hand.

Bombardment
3Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust.

Bone Shards
1If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.

Boost Away
0Gain 6 Block. Add a Dazed into your Discard Pile.

Boot Sequence
0Innate. Gain 10 Block. Exhaust.

Borrowed Time
1Gain 4 Energy. Cards cost an additional 1 Energy this turn.

Bouncing Flask
2Apply 3 Poison to a random enemy 3 times.

Brand
0Lose 1 HP. Exhaust 1 card. Gain 1 Strength.

Break
1Deal 20 damage. Apply 5 Vulnerable.

Breakthrough
1Lose 1 HP. Deal 9 damage to ALL enemies.

Brightest Flame
0Gain 2 Energy. Draw 2 cards. Lose 1 Max HP.

Bubble Bubble
1If the enemy has Poison, apply 9 Poison.

Buffer
2Prevent the next time you would lose HP.

Bulk Up
2Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.

Bullet Time
3You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Bully
0Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.

Bulwark
2Gain 12 Block. Forge 10.

Bundle of Joy
1Add 3 random Colorless cards into your Hand. Exhaust.

Burn
0Unplayable. At the end of your turn, if this is in your Hand, take 2 damage.

Burning Pact
1Exhaust 1 card. Draw 2 cards.

Burst
1This turn, your next Skill is played an extra time.

Bury
4Deal 52 damage.

Byrd Swoop
0Deal 14 damage.

Byrdonis Egg
0Unplayable. Can be hatched at a Rest Site.

Calamity
3Whenever you play an Attack, add a random Attack into your Hand.

Calcify
1Osty's attacks deal 4 additional damage.

Calculated Gamble
0Discard your Hand, then draw that many cards. Exhaust.

Call of the Void
1At the start of your turn, add 1 random card into your Hand. It gains Ethereal.

Caltrops
1Whenever you are attacked, deal 3 damage back.

Capacitor
1Gain 2 Orb Slots.

Capture Spirit
1Enemy loses 3 HP. Add 3 Souls into your Draw Pile.

Cascade
0Play the top X cards of your Draw Pile.

Catastrophe
2Unplayable. Play 2 random cards from your Draw Pile.

Celestial Might
2Deal 6 damage 3 times.

Chaos
1Channel 1 random Orb.

Charge Battery
1Gain 7 Block. Next turn, gain 1 Energy.

CHARGE!!
1Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs.

Child of the Stars
1Whenever you spend 1 Star, gain 2 Block for each Star spent.

Chill
0Channel 1 Frost for each enemy. Exhaust.
Chrysalis
0Shuffle cards random Skills into your Draw Pile. They cost 0 this combat.

Cinder
2Deal 18 damage. Exhaust 1 card at random.

Clash
0Can only be played if every card in your Hand is an Attack. Deal 14 damage.

Claw
0Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.

Cleanse
1Summon 3. Exhaust 1 card from your Draw Pile.

Cloak and Dagger
1Gain 6 Block. Add 1 Shiv into your Hand.

Cloak of Stars
0Gain 7 Block.

Clumsy
0Ethereal. Unplayable.

Cold Snap
1Deal 6 damage. Channel 1 Frost.

Collision Course
0Deal 10 damage. Add a Debris into your Hand.

Colossus
1Gain 4 Block. You receive 50% less damage from Vulnerable enemies this turn.

Comet
0Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.

Compact
1Gain 6 Block. Transform all Status cards in your Hand into Fuel.

Compile Driver
1Deal 7 damage. Draw 1 card for each unique Orb you have.

Conflagration
1Deal 2 damage to ALL enemies 4 times.

Conqueror
1Forge 3. Sovereign Blade deals double damage to the enemy this turn.

Consuming Shadow
2Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.

Convergence
1Next turn, gain 1 Energy and 1 Star. Retain your Hand this turn.

Coolant
1At the start of your turn, gain 2 Block for each unique Orb you have.

Coolheaded
1Channel 1 Frost. Draw 1 card.

Coordinate
1Give another player 5 Strength this turn.

Corrosive Wave
1Whenever you draw a card this turn, apply 2 Poison to ALL enemies.

Corruption
3Skills cost 0. Whenever you play a Skill, Exhaust it.

Cosmic Indifference
1Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.

Countdown
1At the start of your turn, apply 6 Doom to a random enemy.

Crash Landing
1Deal 21 damage to ALL enemies. Fill your Hand with Debris.

Creative AI
3At the start of your turn, add a random Power into your Hand.

Crescent Spear
1Deal 8 damage. Deals 2 additional damage for ALL your cards that have a 1 Star cost.

Crimson Mantle
1At the start of your turn, lose 1 HP and gain 7 Block.

Cruelty
1Vulnerable enemies take an additional 25% damage.

Crush Under
1Deal 8 damage to ALL enemies. All enemies lose 1 Strength this turn.

Curse of the Bell
0Unplayable. Eternal.

Dagger Spray
1Deal 4 damage to ALL enemies twice.

Dagger Throw
1Deal 9 damage. Draw 1 card. Discard 1 card.

Danse Macabre
1Whenever you play a card that costs 2 Energy or more, gain 4 Block.

Dark Embrace
2Whenever a card is Exhausted, draw 1 card.

Dark Shackles
0Enemy loses 9 Strength this turn. Exhaust.

Darkness
1Channel 1 Dark. Trigger the passive ability of all Dark Orbs.

Dash
2Gain 10 Block. Deal 10 damage.

Dazed
0Ethereal. Unplayable.

Deadly Poison
1Apply 5 Poison.

Death March
1Deal 8 damage. Deals 4 additional damage for each card drawn during your turn.

Deathbringer
2Apply 21 Doom and 1 Weak to ALL enemies.

Death's Door
1Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.

Debilitate
1Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.

Debris
1Exhaust.

Debt
0Unplayable. At the end of your turn, if this is in your Hand, lose 10 Gold.

Decay
0Unplayable. At the end of your turn, if this is in your Hand, take 2 damage.

Decisions, Decisions
0Unplayable. Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust.

Defend
1Gain 5 Block.

Defend
1Gain 5 Block.

Defend
1Gain 5 Block.

Defend
1Gain 5 Block.

Defend
1Gain 5 Block.

Defile
1Ethereal. Deal 13 damage.

Deflect
0Gain 4 Block.

Defragment
1Gain 1 Focus.

Defy
1Ethereal. Gain 6 Block. Apply 1 Weak.

Delay
2Gain 11 Block. Next turn, gain 1 Energy.

Demesne
3Ethereal. At the start of your turn, gain 1 Energy and draw 1 additional card.

Demon Form
3At the start of your turn, gain 3 Strength.

Demonic Shield
0Lose 1 HP. Give another player Block equal to your Block. Exhaust.
Deprecated Card
0This card was removed in a recent update. Draw 1 card. Remove this from your Deck. Exhaust.
Despair
0For every 1 Doom you apply, gain 1 Block.

Devastate
1Deal 35 damage.

Devour Life
1Whenever you play a Soul, Summon 1.

Dirge
0Summon 3 X times. Add X Souls into your Draw Pile. Exhaust.

Discovery
1Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. Exhaust.

Disintegration
0At the end of your turn, take 6 damage.

Dismantle
1Deal 8 damage. If the enemy is Vulnerable, hits twice.

Distraction
1Add a random Skill into your Hand. It's free to play this turn. Exhaust.

Dodge and Roll
1Gain 4 Block. Next turn, gain 4 Block.

Dominate
1Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust.

Double Energy
1Double your Energy. Exhaust.

Doubt
0Unplayable. At the end of your turn, if this is in your Hand, gain 1 Weak.

Drain Power
1Deal 10 damage. Upgrade 2 random cards in your Discard Pile.

Dramatic Entrance
0Innate. Deal 11 damage to ALL enemies. Exhaust.

Dredge
1Put 3 cards from your Discard Pile into your Hand. Exhaust.

Drum of Battle
1Draw 2 cards. When this card is Exhausted, gain 2 Energy.

Dual Wield
1Choose an Attack or Power card. Add a copy of that card into your Hand.

Dualcast
1Evoke your rightmost Orb twice.

Dying Star
1Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Echo Form
3Ethereal. The first card you play each turn is played an extra time.

Echoing Slash
1Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.

Eidolon
2Play ALL Ethereal cards in your Exhaust Pile. Exhaust.

End of Days
3Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.

Energy Surge
1ALL players gain 2 Energy. Exhaust.

Enfeebling Touch
1Ethereal. Enemy loses 8 Strength this turn.

Enlightenment
0Reduce the cost of ALL cards in your Hand to 1 this turn. Exhaust.

Enthralled
2If this is in your Hand, it must be played before other cards. Eternal.

Entrench
2Double your Block.

Entropy
1At the start of your turn, Transform 1 card in your Hand.

Envenom
2Whenever an Attack deals unblocked damage, apply 1 Poison.

Equilibrium
2Gain 13 Block. Retain your Hand this turn.

Eradicate
0Retain. Deal 11 damage X times.

Escape Plan
0Draw 1 card. If you draw a Skill, gain 3 Block.

Eternal Armor
3Gain 9 Plating.

Evil Eye
1Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.

Expect a Fight
2Gain 1 Energy for each Attack in your Hand.

Expertise
1Draw 2 cards. They gain Retain this turn.

Expose
0Remove all Artifact and Block from the enemy. Apply 2 Vulnerable. Exhaust.

Exterminate
1Deal 3 damage to ALL enemies 4 times.

Falling Star
0Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.

Fan of Knives
2Shivs now hit ALL enemies. Add 4 Shivs into your Hand.

Fasten
1Gain an additional 4 Block from Defend cards.

Fear
1Ethereal. Deal 7 damage. Apply 1 Vulnerable.

Feed
1Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.

Feeding Frenzy
0Gain 5 Strength this turn.

Feel No Pain
1Whenever a card is Exhausted, gain 3 Block.

Feral
2The first time you play a 0-cost Attack each turn, return it to your Hand.

Fetch
0Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.

Fiend Fire
2Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust.

Fight Me!
2Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.

Fight Through
1Gain 13 Block. Add 2 Wounds into your Discard Pile.

Finesse
0Gain 4 Block. Draw 1 card.

Finisher
1Deal 6 damage for each Attack already played this turn.

Fisticuffs
1Deal 7 damage. Gain Block equal to damage dealt.

Flak Cannon
2Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Flame Barrier
2Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.
Flame in the Dark
0Gain Energy. Draw cards.

Flanking
2The enemy takes double attack damage from other players this turn.

Flash of Steel
0Deal 5 damage. Draw 1 card.

Flatten
2Osty deals 12 damage. This card costs 0 if Osty has attacked this turn.

Flechettes
1Deal 5 damage for each Skill in your Hand.

Flick-Flack
1Sly. Deal 7 damage to ALL enemies.

Focused Strike
1Deal 9 damage. Gain 1 Focus this turn.

Follow Through
1Deal 6 damage to ALL enemies. If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.

Folly
0Innate. Ethereal. Unplayable. Eternal.

Footwork
1Gain 2 Dexterity.

Forbidden Grimoire
2At the end of combat, you may remove a card from your Deck. Eternal.

Foregone Conclusion
1Next turn, put 2 cards from your Draw Pile into your Hand.

Forgotten Ritual
1If you Exhausted a card this turn, gain 3 Energy. Exhaust.

Frantic Escape
1Get farther away. Increase Sandpit by 1. Increase the cost of this card by 1.

Friendship
1Lose 2 Strength. Gain 1 Energy at the start of each turn.

FTL
0Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.

Fuel
0Gain 1 Energy. Exhaust.

Furnace
1At the start of your turn, Forge 5.

Fusion
1Channel 1 Plasma. Exhaust.

Gamma Blast
0Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.

Gang Up
1Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.

Gather Light
1Gain 8 Block. Gain 1 Star.

Genesis
2At the start of your turn, gain 2 Star.

Genetic Algorithm
1Gain 1 Block. Permanently increase this card's Block by 3. Exhaust.
Ghost Eater
0Remove all Doom. Gain 1 Energy for every 6 Doom removed.

Giant Rock
1Deal 20 damage.

Glacier
2Gain 6 Block. Channel 2 Frost.

Glasswork
1Gain 5 Block. Channel 1 Glass.

Glimmer
1Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.

Glimpse Beyond
1ALL players add 3 Souls into their Draw Pile. Exhaust.

Glitterstream
2Gain 11 Block. Next turn, gain 5 Block.

Glow
1Gain 1 Star. Draw 1 card. Next turn, draw 1 card.

Go for the Eyes
0Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

Gold Axe
1Deal damage equal to the number of cards played this combat.
Good Instincts
0Gain Block.

Grand Finale
0Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.

Grapple
1Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.

Grave Warden
1Gain 8 Block. Add a Soul into your Draw Pile.

Graveblast
1Deal 4 damage. Put a card from your Discard Pile into your Hand. Exhaust.

Greed
0Unplayable. Eternal.

GUARDS!!!
2Transform any number of cards in your Hand into Minion Sacrifice. Exhaust.

Guiding Star
1Deal 12 damage. Draw 2 cards.

Guilty
0Unplayable. Removed from your Deck after 5 combats.

Gunk Up
1Deal 4 damage 3 times. Add a Slimed into your Discard Pile.

Hailstorm
1At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Hammer Time
2Whenever you Forge, all allies Forge as well.

Hand of Greed
2Deal 20 damage. If Fatal, gain 20 Gold.

Hand Trick
1Gain 7 Block. Add Sly to a Skill in your Hand this turn.

Hang
1Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.

Haunt
1Whenever you play a Soul, a random enemy loses 7 HP.

Havoc
1Play the top card of your Draw Pile and Exhaust it.

Haze
2Apply 4 Poison and 1 Weak to ALL enemies.

Headbutt
1Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.

Heavenly Drill
0Deal 8 damage X times. Double X if it's 4 or more.

Hegemony
2Deal 15 damage. Next turn, gain 2 Energy.

Heirloom Hammer
2Deal 20 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.

Helix Drill
0Deal 3 damage for each Energy spent on other cards this turn.

Hello World
1At the start of your turn, add a random Common card into your Hand.

Hellraiser
2Whenever you draw a card containing “Strike”, it is played against a random enemy.

Hemokinesis
1Lose 2 HP. Deal 15 damage.

Hidden Cache
1Gain 1 Star. Next turn, gain 3 Star.

Hidden Daggers
0Discard 2 cards. Add 2 Shivs into your Hand.

Hidden Gem
1Unplayable. A random card without Replay in your Draw Pile gains Replay 2.

High Five
2Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.

Hologram
1Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust.

Hotfix
0Gain 2 Focus this turn. Exhaust.

Howl from Beyond
3Deal 18 damage to ALL enemies. At the end of your turn, if this is in your Exhaust Pile, play it.

Huddle Up
1ALL players draw 2 cards. Exhaust.

Hyperbeam
2Deal 30 damage to ALL enemies. Lose 3 Focus.

I Am Invincible
1Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.

Ice Lance
3Deal 19 damage. Channel 3 Frost.

Ignition
1Another player Channels Plasma. Exhaust.
Immortality
0Lose HP lost HP. Gain Intangible Intangible.
Impale
0Deal damage. Apply Poison.

Impatience
0If you have no Attacks in your Hand, draw 2 cards.

Impervious
2Gain 30 Block. Exhaust.

Infection
0Unplayable. At the end of your turn, if this is in your Hand, take 3 damage.

Infernal Blade
1Add a random Attack into your Hand. It's free to play this turn. Exhaust.

Inferno
1At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

Infinite Blades
1At the start of your turn, add 1 Shiv into your Hand.

Inflame
1Gain 2 Strength.

Injury
0Unplayable.

Intercept
1Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.

Invoke
1Next turn, Summon 2 and gain 2 Energy.

Iron Wave
1Gain 5 Block. Deal 5 damage.

Iteration
1The first time you draw a Status each turn, draw 2 cards.

Jack of All Trades
0Add 1 random Colorless card into your Hand. Exhaust.

Jackpot
3Deal 25 damage. Add 3 random 0-cost cards into your Hand.

Juggernaut
2Whenever you gain Block, deal 6 damage to a random enemy.

Juggling
1Add a copy of the third Attack you play each turn into your Hand.

Kingly Kick
4Deal 27 damage. Whenever you draw this card, reduce its cost by 1.

Kingly Punch
1Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat.

Knife Trap
2Play every Shiv in your Exhaust Pile on the enemy.

Knockdown
3Deal 10 damage. The enemy takes double damage from other players this turn.

Knockout Blow
3Deal 30 damage. If this kills an enemy, gain 5 Star.

Know Thy Place
0Apply 1 Weak. Apply 1 Vulnerable. Exhaust.

Lantern Key
0Unplayable. Unlocks a special event in the next Act.

Largesse
0Another player adds 1 random Colorless card to their Hand.

Leading Strike
1Deal 3 damage. Add 2 Shivs into your Hand.

Leap
1Gain 9 Block.

Leg Sweep
2Apply 2 Weak. Gain 11 Block.

Legion of Bone
2ALL players Summon 6.

Lethality
1Ethereal. The first Attack each turn deals 50% additional damage.

Lift
1Give another player 11 Block.

Lightning Rod
1Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.

Loop
1At the start of your turn, trigger the passive ability of your rightmost Orb.

Luminesce
0Retain. Gain 2 Energy. Exhaust.

Lunar Blast
0Deal 4 damage for each Skill already played this turn.

Machine Learning
1At the start of your turn, draw 1 additional card.

Mad Science
1Deal 12 damage.

Make It So
0Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.

Malaise
0Enemy loses X Strength. Apply X Weak. Exhaust.

Mangle
3Deal 20 damage. Enemy loses 10 Strength this turn.

Manifest Authority
1Gain 7 Block. Add 1 random Colorless card into your Hand.

Master of Strategy
0Draw 3 cards. Exhaust.

Master Planner
2When you play a Skill, it gains Sly.

Maul
1Deal 5 damage twice. Increase the damage of ALL Maul cards by 2 this combat.

Mayhem
2At the start of your turn, play the top card of your Draw Pile.

Melancholy
3Gain 13 Block. Reduce this card's cost by 1 Energy whenever ANYONE dies.

Memento Mori
1Deal 9 damage. Deals 4 additional damage for each card discarded this turn.

Metamorphosis
2Add 3 random Attacks into your Draw Pile. They're free to play this combat. Exhaust.

Meteor Shower
0Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.

Meteor Strike
5Deal 24 damage. Channel 3 Plasma.

Mimic
1Gain Block equal to the Block on another player. Exhaust.

Mind Blast
1Innate. Deal damage equal to the number of cards in your Draw Pile.

Mind Rot
0Draw 1 fewer card each turn.

Minion Dive Bomb
0Deal 13 damage. Exhaust.

Minion Sacrifice
0Gain 7 Block. Exhaust.

Minion Strike
0Deal 6 damage. Draw 1 card. Exhaust.

Mirage
1Gain Block equal to Poison on ALL enemies.

Misery
0Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.

Modded
0Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.

Molten Fist
1Deal 10 damage. Double the enemy's Vulnerable. Exhaust.

Momentum Strike
1Deal 11 damage. Reduce this card's cost to 0.

Monarch's Gaze
2Whenever you attack an enemy, it loses 1 Strength this turn.

Monologue
0Whenever you play a card this turn, gain 1 Strength this turn.

Multi-Cast
0Evoke your rightmost Orb X times.

Murder
3Deal 1 damage. Deals 1 additional damage for each card drawn this combat.

Necro Mastery
2Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well.

Negative Pulse
1Gain 5 Block. Apply 7 Doom to ALL enemies.

Neow's Fury
1Deal 10 damage. Put up to 2 cards from your Discard Pile into your Hand. Exhaust.

Neurosurge
0Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.

Neutralize
0Deal 3 damage. Apply 1 Weak.

Neutron Aegis
1Gain 8 Plating.

Nightmare
3Choose a card. Next turn, add 3 copies of that card into your Hand. Exhaust.

No Escape
1Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

Normality
0Unplayable. You cannot play more than 3 cards this turn.

Nostalgia
1The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Noxious Fumes
1At the start of your turn, apply 2 Poison to ALL enemies.

Null
2Deal 10 damage. Apply 2 Weak. Channel 1 Dark.

Oblivion
0Whenever you play a card this turn, apply 3 Doom to the enemy.
Off by One
0If you end your turn with exactly 1 card in your Hand, gain an additional 1 Energy at the start of next turn.

Offering
0Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.

Omnislice
0Deal 8 damage. Damage ALL other enemies equal to the damage dealt.

One-Two Punch
1This turn, your next Attack is played an extra time.

Orbit
2Every 4 Energy you spend, gain 1 Energy.

Outbreak
3Apply 9 Poison to ALL enemies. Poison triggers immediately.

Outmaneuver
1Next turn, gain 2 Energy.

Overclock
0Draw 2 cards. Add a Burn into your Discard Pile.

Pact's End
0If you have 3 or more cards in your Exhaust Pile, deal 18 damage to ALL enemies.
Pael's Strike
0Deal damage equal to the number of cards in your Deck.

Pagestorm
1Whenever you draw an Ethereal card, draw 1 card.

Pale Blue Dot
1If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Panache
0Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Panic Button
0Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust.

Parry
1Sovereign Blade now gains 10 Block.

Parse
1Ethereal. Draw 3 cards.

Particle Wall
0Gain 9 Block. Return this card to your Hand.

Patter
1Gain 8 Block. Gain 2 Vigor.

Peck
1Deal 2 damage 3 times.

Perfected Strike
2Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.

Phantom Blades
1Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.

Photon Cut
1Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.

Piercing Wail
1ALL enemies lose 6 Strength this turn. Exhaust.

Pillage
1Deal 6 damage. Draw cards until you draw a non-Attack card.

Pillar of Creation
1Whenever you create a card, gain 2 Block.

Pinpoint
3Deal 15 damage. Costs 1 less Energy for each Skill played this turn.
Pity
0Fully heal an enemy. Gain 1 Star for every HP HP healed.

Poisoned Stab
1Deal 6 damage. Apply 3 Poison.

Poke
0Osty deals 6 damage.

Pommel Strike
1Deal 9 damage. Draw 1 card.

Poor Sleep
0Retain. Unplayable.

Pounce
2Deal 14 damage. The next Skill you play costs 0.

Precise Cut
0Deal 13 damage. Deals 2 less damage for each other card in your Hand.

Predator
2Deal 15 damage. Next turn, draw 2 cards.

Prep Time
1At the start of your turn, gain 4 Vigor.

Prepared
0Draw 1 card. Discard 1 card.

Primal Force
0Transform all Attacks in your Hand into Giant Rock.

Production
0Gain 2 Energy. Exhaust.

Prolong
0Next turn, gain Block equal to your current Block. Exhaust.

Prophesize
2Draw 6 cards.

Protector
1Osty deals 10 damage. Deals additional damage equal to Osty's Max HP.

Prowess
1Gain 1 Strength. Gain 1 Dexterity.

Pull Aggro
2Summon 4. Gain 7 Block.

Pull from Below
1Deal 5 damage for each Ethereal card played this combat.

Purity
0Retain. Exhaust up to 3 cards in your Hand. Exhaust.

Putrefy
1Apply 2 Weak. Apply 2 Vulnerable. Exhaust.

Pyre
2Gain 1 Energy at the start of each turn.

Quadcast
1Evoke your rightmost Orb 4 times.

Quasar
0Choose 1 of 3 random Colorless cards to add into your Hand.
Quick Slash
0Deal damage. Draw 1 card.

Radiate
0Deal 3 damage to ALL enemies for each Star gained this turn.

Rage
0Whenever you play an Attack this turn, gain 3 Block.

Rainbow
2Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust.

Rally
2ALL players gain 12 Block.

Rampage
1Deal 9 damage. Increase this card's damage by 5 this combat.

Rattle
1Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.

Reanimate
3Summon 20. Exhaust.

Reap
3Retain. Deal 27 damage.

Reaper Form
3Whenever Attacks deal damage, apply that much Doom.

Reave
1Deal 10 damage. Add a Soul into your Draw Pile.

Reboot
0Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust.

Rebound
1Deal 9 damage. Put the next card you play this turn on top of your Draw Pile.

Refine Blade
1Forge 9. Next turn, gain 1 Energy.

Reflect
1Gain 15 Block. Blocked attack damage is reflected to your attacker this turn.

Reflex
3Sly. Draw 2 cards.

Refract
3Deal 10 damage twice. Channel 2 Glass.

Regret
0Unplayable. At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.

Relax
3Gain 16 Block. Next turn, draw 2 cards and gain 2 Energy. Exhaust.

Rend
2Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.
Reserves
0If you don't have enough for a card, 21 Star are used per instead.

Resonance
1Gain 1 Strength. ALL enemies lose 1 Strength.

Restlessness
0Retain. If your Hand is empty, draw 2 cards and gain 2 Energy.

Ricochet
2Sly. Deal 3 damage to a random enemy 4 times.

Right Hand Hand
0Osty deals 4 damage. Whenever you play a card that costs 2 Energy or more, return this to your Hand from the Discard Pile.

Rip and Tear
1Deal 7 damage to a random enemy twice.

Rocket Punch
2Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost by 1 1 Energy until played.

Rolling Boulder
3At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

Royal Gamble
0Gain 9 Star. Exhaust.

Royalties
1At the end of combat, gain 30 Gold.

Rupture
1Whenever you lose HP on your turn, gain 1 Strength.

Sacrifice
1Retain. If Osty is alive, he dies and you gain Block equal to triple his Max HP.

Salvo
1Deal 12 damage. Retain your Hand this turn.

Scavenge
1Exhaust a card. Next turn, gain 2 Energy.

Scourge
1Apply 13 Doom. Draw 1 card.

Scrape
1Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0.

Scrawl
1Draw cards until your Hand is full. Exhaust.

Sculpting Strike
1Deal 9 damage. Add Ethereal to a card in your Hand.

Seance
1Ethereal. Transform a card in your Draw Pile into Soul.

Second Wind
1Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Secret Technique
0Put a Skill from your Draw Pile into your Hand. Exhaust.

Secret Weapon
0Put an Attack from your Draw Pile into your Hand. Exhaust.

Seeker Strike
1Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.

Seeking Edge
1Forge 7. Sovereign Blade now deals damage to ALL enemies.

Sentry Mode
2At the start of your turn, add 1 Sweeping Gaze into your Hand.

Serpent Form
3Whenever you play a card, deal 4 damage to a random enemy.

Setup Strike
1Deal 7 damage. Gain 3 Strength this turn.

Seven Stars
2Deal 7 damage to ALL enemies 7 times.

Severance
2Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.

Shadow Shield
2Gain 11 Block. Channel 1 Dark.

Shadow Step
1Discard your Hand. Next turn, Attacks deal double damage.

Shadowmeld
1Double your Block gain this turn.

Shame
0Unplayable. At the end of your turn, if this is in your Hand, gain 1 Frail.

Shared Fate
0Lose 2 Strength. Enemy loses 2 Strength. Exhaust.
Sharp Edge
0Whenever you create a Shiv, Upgrade it.

Shatter
1Deal 7 damage to ALL enemies. Evoke all of your Orbs twice. Exhaust.

Shining Strike
1Deal 8 damage. Gain 2 Star. Put this card on top of your Draw Pile.
Shiny Strike
0Deal damage damage. Lower the cost of cards Colorless cards in your hand by this turn.

Shiv
0Deal 4 damage. Exhaust.

Shockwave
2Apply 3 Weak and Vulnerable to ALL enemies. Exhaust.

Shroud
1Whenever you apply Doom, gain 2 Block.

Shrug It Off
1Gain 8 Block. Draw 1 card.

Sic 'Em
1Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 3.

Signal Boost
1The next Power you play is played an additional time. Exhaust.

Skewer
0Deal 8 damage X times.

Skim
1Draw 3 cards.

Sleight of Flesh
2Whenever you apply a debuff to an enemy, they take 9 damage.

Slice
0Deal 6 damage.

Slimed
1Draw 1 card. Exhaust.

Sloth
0You cannot play more than 3 cards each turn.

Smokestack
1Whenever you create a Status, deal 5 damage to ALL enemies.

Snakebite
2Retain. Apply 7 Poison.

Snap
1Osty deals 7 damage. Add Retain to a card in your Hand.

Sneaky
2Sly. Whenever another player attacks an enemy, gain 1 Block.

Solar Strike
1Deal 9 damage. Gain 1 Star.

Soot
0Unplayable.

Soul Storm
1Deal 9 damage. Deals 4 additional damage for each Soul in your Exhaust Pile.

Soul
0Draw 2 cards. Exhaust.

Sovereign Blade
2Retain. Deal 10 damage.

Sow
1Retain. Deal 8 damage to ALL enemies.

Spectrum Shift
2At the start of your turn, add 1 random Colorless card into your Hand.

Speedster
2Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Spiked
0At the end of your turn, take damage.

Spinner
1At the start of your turn, Channel 1 Glass.

Spirit of Ash
1Whenever you play an Ethereal card, gain 4 Block.

Spite
0Deal 5 damage. If you lost HP this turn, hits 2 times.

Splash
1Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.

Spoils Map
0Unplayable. Marks a site of 600 extra Gold in the next Act.

Spoils of Battle
1Forge 5. Draw 2 cards.

Spore Mind
1Exhaust.

Spur
1Retain. Summon 3. Osty heals 5 HP.

Squash
1Deal 10 damage. Apply 2 Vulnerable.

Squeeze
3Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks.

Stack
1Gain Block equal to the number of cards in your Discard Pile.

Stampede
2At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Star Blast
0Gain Block. Deal damage.
Star Shield
0Gain Block. Draw cards.

Stardust
0Deal 5 damage to a random enemy X times.

Stoke
1Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted.

Stomp
3Deal 12 damage to ALL enemies. Costs 1 less Energy for each Attack played this turn.

Stone Armor
1Gain 4 Plating.

Storm
1Whenever you play a Power, Channel 1 Lightning.

Storm of Steel
1Discard your Hand. Add 1 Shiv into your Hand for each card discarded.

Strangle
1Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.

Stratagem
1Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Strike
1Deal 6 damage.

Strike
1Deal 6 damage.

Strike
1Deal 6 damage.

Strike
1Deal 6 damage.

Strike
1Deal 6 damage.

Subroutine
1Whenever you play a Power, gain 1 Energy.

Sucker Punch
1Deal 8 damage. Apply 1 Weak.

Summon Forth
1Put Sovereign Blade into your Hand from anywhere. Forge 8.

Sunder
3Deal 26 damage. If this kills an enemy, gain 3 Energy.

Supercritical
0Gain 4 Energy. Exhaust.

Supermassive
1Deal 5 damage. Deals 3 additional damage for each card you created this combat.

Suppress
0Innate. Deal 11 damage. Apply 3 Weak.

Survivor
1Gain 8 Block. Discard 1 card.

Sweeping Beam
1Deal 6 damage to ALL enemies. Draw 1 card.

Sweeping Gaze
0Ethereal. Osty deals 10 damage to a random enemy. Exhaust.
Swift Strike
0Deal damage.

Sword Boomerang
1Deal 3 damage to a random enemy 3 times.

Sword Sage
2Sovereign Blade gains Replay 1.

Synchronize
1Gain 2 Focus this turn for each unique Orb you have.

Synthesis
2Deal 14 damage. The next Power you play costs 0.

Tactician
3Sly. Gain 1 Energy.

Tag Team
2Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.

Tank
1Take 50% more damage from enemies. Allies take 50% less damage from enemies.

Taunt
1Gain 6 Block. Apply 1 Vulnerable.

Tear Asunder
2Deal 5 damage. Hits an additional time for each time you lost HP this combat.

Tempest
0Channel X Lightning.

Terraforming
1Gain 7 Vigor.

Tesla Coil
0Deal 3 damage. Trigger all Lightning against the enemy.
Tezcatara's Might
0Gain Strength Strength. At the end of your turn, lose Strength Strength.

The Bomb
2At the end of 3 turns, deal 40 damage to ALL enemies.

The Gambit
0Gain 50 Block. If you take unblocked attack damage this combat, die.

The Hunt
1Deal 10 damage. If Fatal, gain an additional card reward. Exhaust.

The Scythe
2Deal 13 damage. Permanently increase this card's damage by 5. Exhaust.

The Sealed Throne
1Whenever you play a card, gain 1 Star.

The Smith
1Forge 30.

Thinking Ahead
0Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust.

Thrash
1Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.

Thrumming Hatchet
1Deal 11 damage. At the start of your next turn, return this to your Hand.

Thunder
1Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Thunderclap
1Deal 4 damage and apply 1 Vulnerable to ALL enemies.

Time's Up
2Deal damage equal to the enemy's Doom. Exhaust.

Tools of the Trade
1At the start of your turn, draw 1 card and discard 1 card.

Toric Toughness
2Gain 5 Block. Gain 5 Block at the start of the next 2 turns.

Toxic
1At the end of your turn, if this is in your Hand, take 5 damage. Exhaust.
Tracking
2Weak enemies take 50% more damage from Attacks.
Training Strike
0Deal damage. If Fatal, Cocoon gains 1 experience.

Transfigure
1Add Replay to a card in your Hand. It costs an extra 1 Energy. Exhaust.

Trash to Treasure
1Whenever you create a Status, Channel 1 random Orb.

Tremble
1Apply 3 Vulnerable. Exhaust.

True Grit
1Gain 7 Block. Exhaust 1 card at random.

TURBO
0Gain 2 Energy. Add a Void into your Discard Pile.

Twin Strike
1Deal 5 damage twice.

Tyranny
1At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. Exhaust.

Ultimate Defend
1Gain 11 Block.

Ultimate Strike
1Deal 14 damage.

Undeath
0Gain 7 Block. Add a copy of this card into your Discard Pile.

Unleash
1Osty deals 6 damage. Deals additional damage equal to Osty's current HP.

Unmovable
2The first time you gain Block from a card each turn, double the amount gained.

Unrelenting
2Deal 14 damage. The next Attack you play costs 0.

Untouchable
2Sly. Gain 6 Block.

Up My Sleeve
2Add 3 Shivs into your Hand. Reduce this card's cost by 1.

Uppercut
2Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.

Uproar
2Unplayable. Deal 6 damage twice. Play a random Attack from your Draw Pile.

Veilpiercer
1Deal 10 damage. The next Ethereal card you play costs 0.

Venerate
1Gain 2 Star.
Veteran
0Gain Block. Gain Strength.

Vicious
1Whenever you apply Vulnerable, draw 1 card.
Visions of Grandeur
0If you have enough Stars, draw cards.

Void Form
3Ethereal. End your turn. The first 2 cards you play each turn are free to play.

Void
0Ethereal. Unplayable. Whenever you draw this card, lose 1 Energy.

Volley
0Deal 10 damage to a random enemy X times.

Voltaic
3Channel Lightning equal to the Lightning already Channeled this combat. Exhaust.
Warp Space
0Add cards random cards into your Draw Pile. Lower their costs by 1 until they are played.

Waste Away
0Gain 1 less Energy per turn.

Well-Laid Plans
2At the end of your turn, you no longer discard your Hand.

Whirlwind
0Deal 5 damage to ALL enemies X times.

Whistle
2Deal 33 damage. Stun the enemy. Exhaust.

White Noise
1Add a random Power into your Hand. It's free to play this turn. Exhaust.

Wish
0Put a card from your Draw Pile into your Hand. Exhaust.

Wisp
0Gain 1 Energy. Exhaust.

Wound
0Unplayable.

Wraith Form
3Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.

Writhe
0Innate. Unplayable.

Wrought in War
1Deal 7 damage. Forge 7.

Zap
1Channel 1 Lightning.
Abundance
1Choose 1 of 3 Upgraded Powers to add into your Hand. It's free to play this turn. Exhaust.
Blade Symphony
2Add 2 Shivs to ALL players' Hands.
Blaze
2Give another player 5 Strength.
Cacophony
2Every 33 cards drawn by ALL players, deal 66 damage to a random enemy.
Concoct
0Choose another player. Whenever their Attacks deal unblocked damage this turn, they apply 3 Poison.
Constellation
0Another player draws 1 card, gains 1 Energy, and gains 9 Block.
Dowsing
0Unplayable. After entering 5 more ? rooms, transforms into an Abundance.
Fade
0Retain. Another player gains 6 Dexterity this turn.
Hibernate
2This turn, your Frost grants ALL allies Block. Channel 2 Frost.
Imitation Learning
1Choose another player. The next 2 times they play a Power, you play a copy of it. Exhaust.
Midnight
12Deal 60 damage. Costs 1 less Energy for each card Exhausted this combat by ANYONE.
Not Yet
2Heal 10 HP. Exhaust.
One for All
1EVERYONE'S 0-cost Attacks deal 3 additional damage.
Outrage
0Deal 9 damage. Add a copy of this card into EVERYONE'S Discard Pile.
Plot
1Next turn, ALL players draw 2 cards.
Sidestep
0Next turn, gain 1 Energy.
Soulbound
1Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile.
The Ball
1Deal 10 damage. Increase this card's damage by 10 this combat and give it to a random ally.
Tutor
1Another player chooses a card in their Draw Pile to add into their Hand.
Underworld
2Whenever other players deal attack damage this turn, apply that much Doom. Exhaust.
Wither
0Unplayable. At the end of your turn, if this is in your Hand, take 3 damage.