Patch Notes

Every Slay the Spire 2 patch in one place — version history, balance changes, card and relic diffs, and bug fixes.

2026

v0.110.0BetaLatestReleased 2026-07-31

Beta v0.110.0: Mirage & Pillar of Creation Reverts, Keyboard-Only Mode & Form VFX

The July 31 beta patch mixes balance changes with partial reverts of the v0.109.0 redesigns. Mirage and Pillar of Creation return to their pre-0.109.0 versions with small tweaks — Mirage gains Block from enemy Poison again and no longer Exhausts, while Pillar of Creation triggers on every created card again at reduced Block. The patch also adds a keyboard-only control option, a map Share button, new polished portrait art for many cards, form VFX for characters, and a wide set of Ancient, character and multiplayer adjustments plus bug fixes.

  • •Mirage reverted to its pre-0.109.0 version (Block based on enemy Poison) and no longer Exhausts.
  • •Pillar of Creation triggers on every created card again, with Block reduced 3(4) -> 2(3); Regalite reworked to the once-per-turn version with 6 Block.
  • •New keyboard-only control option plus a Share button that screenshots the entire map.
v0.109.1HotfixReleased 2026-07-25

Beta Hotfix v0.109.1: Traditional Chinese Plural Fix

A tiny beta hotfix with one important fix for players using Traditional Chinese: corrected Traditional Chinese translations were synced to fix broken plural evaluation introduced alongside the new zht language support in v0.109.0.

  • •Synced corrected Traditional Chinese translations to fix broken plural evaluation
  • •No gameplay or balance changes — this hotfix only affects Traditional Chinese text
v0.109.0BetaReleased 2026-07-17

Beta v0.109.0: New Neow Relics, Diamond Diadem Rework & Silent Redesigns

The July 17 beta patch is a major balance and content update. Two new Neow relics headline the patch: Dowsing Rod adds the Dowsing quest card that transforms into Abundance, and Neow’s Sacrifice grants the exclusive Ambergris potion at the cost of a Guilty curse. Diamond Diadem is reworked into an opening-Block relic, Bloodletting moves up to Uncommon, Silent’s Well-Laid Plans, Mirage and Expertise are all redesigned, several multiplayer cards are nerfed, Aeonglass and Torchhead Amalgam trade front-loaded damage, and the game gains early Traditional Chinese support alongside a long list of bug fixes.

  • •Two new Neow relics: Dowsing Rod (adds the Dowsing quest card, which transforms into Abundance) and Neow’s Sacrifice (grants the exclusive Ambergris potion plus a Guilty curse).
  • •Diamond Diadem reworked: now starts combat with 20 Block that is not removed at the start of your next turn.
  • •Silent gets three redesigns: Well-Laid Plans (Rare, stop discarding your hand), Mirage (0-cost next-turn Energy) and Expertise (draw 2(3) with Retain).
v0.108.0BetaReleased 2026-07-02

Beta v0.108.0: Modded Save Copy, Custom Run Randomizer & Multiplayer Cards

The July 2026 beta patch focuses on modding reliability, Custom Run variety, Bestiary improvements, multiplayer card content, UI polish, balance changes and bug fixes. Highlights include automatic copying from unmodded saves into the modded save directory on first modded launch, a Custom Run Randomize button, pause-menu timer pausing in single player, a Bestiary stats section, Aeonglass animations, and a large batch of new multiplayer cards.

  • •Modded first launch now copies unmodded saves into the modded save directory and explains the separation in a popup.
  • •Custom Run gains a Randomize button that chooses two good modifiers, one bad modifier and a random character.
  • •Single-player run timer now pauses while the Pause Menu is open.
v0.107.1MainReleased 2026-06-19

Major Update #2: Beta Rollup, RNG Rework & Steam Workshop

The second major main-branch update rolls four beta patches into live. Aeonglass, the Bestiary, the v0.105-v0.107 enemy and card balance era, Steam Workshop support, and a major RNG rework are now on the main branch. This is also a large stability pass with save-file resilience, controller, Linux, multiplayer, translation, UI, art, audio and performance fixes.

  • •Main branch now includes the recent beta rollup: Aeonglass, Bestiary and the v0.105-v0.107 balance changes
  • •RNG rework fixes correlated random outcomes between unrelated run systems
  • •Steam Workshop support is live, giving mods an official subscription and update path
v0.107.0BetaReleased 2026-06-04

Beta Patch: Beta → Main Groundwork — Stability, Bug Fixes & Minor Balance

A deliberately smaller bi-weekly patch whose main purpose is to lay the groundwork for merging the beta branch into main. It is stability-first: a large bug-fix pass plus UI/UX/QoL and performance work, with only a few balance changes and art additions. Aeonglass is simplified (no longer applies Ebb), Skulking Colony is buffed further, and several cards across Ironclad, Regent and Necrobinder get tuned. Includes a new Defect power-up animation.

  • •Groundwork laid for moving the beta branch onto main — this patch is stability-first
  • •Aeonglass simplified: no longer applies the Ebb debuff; now gains Block on its Ebb move
  • •Skulking Colony buffed again: +1 Strength on its Strength-gain turn at high Ascension
May Bug FixesMainReleased 2026-05-29

Main Branch Patch: Beta Bug Fixes Merged to Live

The first main-branch update under the new bi-weekly cadence — a pure bug-fix rollup that brings tons of fixes from the beta branch over to main. Dozens of crash fixes (dying creatures, controller card pile, Linux combat and ICU), extensive controller/Steam Deck navigation fixes, and a long list of relic, event and multiplayer fixes. Note: the new Aeonglass boss and the Bestiary remain beta-only and are not part of this main update.

  • •First main-branch update under the new bi-weekly cadence — bug fixes only
  • •Many crash fixes: applying powers to dying creatures, controller card pile, Linux combat & ICU libraries
  • •Extensive controller / Steam Deck navigation fixes (shop, rest site, rewards, targeting)
v0.106.1HotfixReleased 2026-05-22

Beta Hotfix: Aeonglass Fixes & Wither Status Card Fixes

A quick beta hotfix with a couple of Aeonglass-related fixes and localization updates. The key gameplay change: Wither status cards can no longer be upgraded, and they no longer stick around in hand when given Retain by relics like Runic Pyramid.

  • •Wither status cards can no longer be upgraded
  • •Wither status cards no longer linger in hand when given Retain (e.g. Runic Pyramid)
  • •A couple of Aeonglass-related fixes and updated translations for various languages
v0.106.0BetaReleased 2026-05-21

Beta Patch: Enemy Balance Pass, Infested Prism Rework & Defect Adjustments

A balance-focused patch built around enemies. Infested Prism reworked, more tweaks to Skulking Colony, Aeonglass adjusted, plus card changes for every character — including a Fusion rework and Shatter nerf for Defect, Sealed Throne rework for Regent, and Follow Through renamed to Scare for Silent.

  • •Infested Prism reworked; Skulking Colony HP and Hardened Shell buffed, Smash removed
  • •Aeonglass moveset adjusted; Wither status and Withering Presence reworked
  • •Haunted Ship and Punch Construct movesets reworked
v0.105.1HotfixReleased 2026-05-08

Beta Hotfix: Aeonglass Bug Fixes & Multiplayer State Divergence

Quick hotfix addressing several bugs related to the new Aeonglass boss and multiplayer state divergences introduced in v0.105.0.

  • •Fixed Aeonglass first move intent showing a buff instead of a debuff
  • •Fixed Aeonglass boss music not playing correctly
  • •Fixed Ceremonial Beast background music transition on stun
v0.105.0BetaReleased 2026-05-07

Beta Patch: Aeonglass, Bestiary, Bi-Weekly Cadence & Defect Buffs

Doormaker is removed and replaced by Aeonglass as the new Act 3 boss. The in-game Bestiary arrives in its first form. Patch cadence officially shifts from weekly to bi-weekly. Major Defect buffs, Regent micro-tweaks, and three new Neow relics.

  • •Doormaker removed — Aeonglass is the new Act 3 boss
  • •Bestiary (first cut) added inside the Compendium
  • •Official shift from weekly to bi-weekly patching
v0.104.0BetaReleased 2026-04-24

Beta Patch: Baseline Difficulty, Doormaker Monitoring & Multiplayer Scaling Nerfs

Mega Crit adjusts baseline difficulty and begins monitoring Doormaker through data rather than immediate nerfs. Neow starts buffed, Ironclad cards reworked, and multiplayer scaling for several powers reduced.

  • •Lower Ascensions being softened gradually; high Ascensions remain mastery targets
  • •Doormaker monitored via metrics rather than immediately nerfed
  • •Neow's Fury and Neow's Booming Conch buffed
v0.103.2MainReleased 2026-04-16

Major Update #1: Live Branch Rollup (v0.100 – v0.103.1)

The first major live-branch update rolls up all beta changes from v0.100.0 through v0.103.1. Includes Ironclad and Silent reworks, Ascension 6 Inflation, new relics, Badges, shop economy changes, and extensive enemy tuning.

  • •Rolls up beta work from v0.100.0 through v0.103.1 into main branch
  • •Ascension 6 reworked from Gloom to Inflation
  • •New relics: Hefty Tablet, Neow's Talisman, Neow's Bones, Phial Holster, Winged Boots
v0.103.1HotfixReleased 2026-04-15

Beta Hotfix: Crash Fixes, Not Yet Block & Multiplayer Cleanup

Crash and rules hotfix before the main-branch rollup. Rest-site crashes fixed, Not Yet blocked from random combat generation, A10 score bugs patched, and multiplayer issues around Neow's Bones cleaned up.

  • •Rest-site and room-entry crashes fixed
  • •Not Yet blocked from random combat generation
  • •A10 score bugs fixed
v0.103.0BetaReleased 2026-04-09

Beta Patch: Friends Leaderboards, New Relics & Pre-Live Stabilization

Balance stabilization before the live rollout. Friends-only leaderboards, new score schema, three new relics, Not Yet for Ironclad, Grapple deprecated, and targeted nerfs to several bosses and enemies.

  • •Friends-only leaderboards enabled
  • •New score schema: win → badge count → time
  • •New relics: Neow's Bones, Phial Holster, Winged Boots
v0.102.0BetaReleased 2026-04-02

Beta Patch: Inflation Ascension, Borrowed Time Redesign & Badges

System consolidation patch. Ascension 6 reworked from Gloom to Inflation. Borrowed Time fully redesigned. Badges enter the game structure. Blade of Ink becomes an Inky Shiv generator.

  • •Ascension 6 fully reworked from Gloom to Inflation
  • •Borrowed Time fully redesigned into a burst-energy card
  • •Blade of Ink reworked into an Inky Shiv generator
v1.0.10MainReleased 2026-03-28

Ancient Relic Pools, Bug Fixes, Backgrounds

Five X-cost cards were reclassified as non-X-cost, three relics received description updates (Pael's Claw, Pael's Growth, Royal Stamp), and 31 monsters had their encounter tables or move sets adjusted.

  • •All for One, Bullet Time, Jackpot, Scrape, Transfigure no longer X-cost
  • •Ancient relic enchantment descriptions clarified (Pael's Claw, Pael's Growth)
  • •Royal Stamp relic effect text updated
v0.101.0BetaReleased 2026-03-27

Beta Patch: Rollbacks, Map Fixes & Gloom Walkback

Partial reversions and cleanup. Prepared restored, Borrowed Time and Capture Spirit reverted to stronger forms, Arsenal and Pendulum reworked, map generation improved, elites removed from floor 6.

  • •Prepared effectively restored to previous direction
  • •Borrowed Time and Capture Spirit reverted to stronger forms
  • •Arsenal and Pendulum reworked
v1.0.9MainReleased 2026-03-27

Mad Science Variants, Kobaru Bug Fixes, Beta Art Toggle

Five new monsters were added (Decimillipede segments, The Merchant???, Mysterious Knight), 25 cards had their combat-only description tags stripped, and Decimillipede received move-set updates.

  • •New monsters: Decimillipede Segment (Front / Middle / Back), The Merchant???, Mysterious Knight
  • •25 card descriptions cleaned up — removed [InCombat] tags
  • •Decimillipede move set revised
v1.0.8MainReleased 2026-03-25

Rich Monster Data & Detail Pages

A comprehensive pass over monster data: 111 monsters received updated encounter tables and move sets. Yummy Cookie relic was also revised.

  • •111 monsters had encounter tables and move sets updated
  • •Yummy Cookie relic description revised
v0.100.0BetaReleased 2026-03-20

Beta Patch: Major Post-Launch Update — Ironclad Rework, Doormaker & Shop Economy

First big post-launch beta patch. Major Ironclad reworks, Silent Prepared temporarily changed, Regent Glow revised, Doormaker and Skulking Colony reworked, new relics added, shop economy overhauled, and Phobia Mode introduced.

  • •Deprecated Card placeholder added for future card removals
  • •Ironclad: Dominate, Expect a Fight, Spite, Stoke reworked
  • •Silent: Prepared temporarily became Prepare
v1.0.4MainReleased 2026-03-20

SEO Overhaul, Tooltip Widget, Comparison Pages

All 576 cards, 289 relics and 63 potions had their data fields refreshed. Three abstract base powers (Temporary Dexterity, Temporary Strength, Temporary Strength Down) were removed from the data set.

  • •Full data refresh for 576 cards, 289 relics, 63 potions
  • •Removed 3 abstract base powers (Temporary Dexterity / Strength variants)
  • •31 events and 19 powers updated
v1.0.0MainReleased 2026-03-10

Initial Release

The initial Early Access release of Slay the Spire 2. All five characters (Ironclad, Silent, Defect, Regent, Necrobinder), 576 cards, 288 relics, 63 potions, 86 encounters, 64 events, 201 powers, and 57 epochs were established in the data.

  • •5 playable characters: Ironclad, Silent, Defect, Regent, Necrobinder
  • •576 cards, 288 relics, 63 potions at launch
  • •86 encounters and 64 events across all acts