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Sly. Gain 1 Dexterity. Gain 4 Thorns.
Poison is triggered 1 additional time.
Shivs deal 4 additional damage.
Draw 3 cards. Discard 1 card.
Deal 18 damage. Add a 0-cost copy of this card into your Discard Pile.
Gain 1 Energy. Draw 2 cards. Exhaust.
Whenever you play a card, gain 1 Block.
Summon 6. Exhaust.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Procure a random potion. Exhaust.
Gain 2 Energy.
Deal 10 damage. Put ALL 0-cost cards from your Discard Pile into your Hand.
Deal 6 damage. Add a copy of this card into your Discard Pile.
Put every Rare card from your Draw Pile into your Hand. Exhaust.
Gain 2 Dexterity this turn.
Gain 5 Block. Upgrade a card in your Hand.
Whenever you create a card, gain 1 Strength.
Deal 6 damage. Deals 3 additional damage for each card in your Exhaust Pile.
Innate. Deal 10 damage. Apply 1 Vulnerable. Exhaust.
Deal 6 damage to ALL enemies twice.
Every 10 cards you draw, gain 1 Energy.
Gain 5 Block. Draw 2 cards.
Innate. Deal 11 damage. Exhaust.
Deal 7 damage. Channel 1 Lightning.
Deal 33 damage to ALL enemies. Costs 2 Energy less for each Ethereal card played this combat.
Deal 5 damage for each Channeled Orb.
Block is not removed at the start of your turn.
Deal 8 damage. Apply 2 Vulnerable.
Draw 3 cards. You cannot draw additional cards this turn.
Whenever you gain Block on your turn, other players gain half that much Block.
Deal 3 damage. Apply 1 Vulnerable.
Unplayable. Play 3 random Attacks from your Discard Pile.
Deal 5 damage. Forge 5. Forges an additional 5 for every other time you've hit the enemy this turn.
Choose a card in your Hand to Transform into Minion Strike.
Another player gains 2 Energy.
Gain 5 Focus. At the start of your turn, lose 1 Focus.
Draw 1 card. Gain 1 Energy. Gain 1 Star. Forge 5. Exhaust.
Whenever you spend or gain 1 Star, deal 3 damage to ALL enemies.
Add 3 Shivs into your Hand. Exhaust.
Add 2 Inky Shivs into your Hand.
Deal 8 damage. Apply Doom equal to damage dealt.
Lose 2 HP. Gain 16 Block.
Lose 3 HP. Gain 2 Energy.
Deal 32 damage.
Gain 5 Block. Block is not removed at the start of your next turn.
Deal damage equal to your Block.
Summon 5.
Deal 3 damage. At the start of your next turn, return this to your Hand.
Deal 18 damage. At the start of your turn, if this is in your Exhaust Pile, play it. Exhaust.
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.
Gain 6 Block. Add a Dazed into your Discard Pile.
Innate. Gain 10 Block. Exhaust.
Gain 4 Energy. Cards cost an additional 1 Energy this turn.
Apply 3 Poison to a random enemy 3 times.
Lose 1 HP. Exhaust 1 card. Gain 1 Strength.
Deal 20 damage. Apply 5 Vulnerable.
Lose 1 HP. Deal 9 damage to ALL enemies.
If the enemy has Poison, apply 9 Poison.
Prevent the next time you would lose HP.
Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Deal 4 damage. Deals 2 additional damage for each Vulnerable on the enemy.
Gain 12 Block. Forge 10.
Add 3 random Colorless cards into your Hand. Exhaust.
Exhaust 1 card. Draw 2 cards.
This turn, your next Skill is played an extra time.
Deal 52 damage.
Whenever you play an Attack, add a random Attack into your Hand.
Osty's attacks deal 4 additional damage.
Discard your Hand, then draw that many cards. Exhaust.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Gain 2 Orb Slots.
Enemy loses 3 HP. Add 3 Souls into your Draw Pile.
Play the top X cards of your Draw Pile.
Unplayable. Play 2 random cards from your Draw Pile.
Deal 6 damage 3 times.
Channel 1 random Orb.
Gain 7 Block. Next turn, gain 1 Energy.
Choose 2 cards in your Draw Pile to Transform into Minion Dive Bombs.
Whenever you spend 1 Star, gain 2 Block for each Star spent.
Channel 1 Frost for each enemy. Exhaust.
Shuffle cards random Skills into your Draw Pile. They cost 0 this combat.
Deal 18 damage. Exhaust 1 card at random.
Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.
Summon 3. Exhaust 1 card from your Draw Pile.
Gain 6 Block. Add 1 Shiv into your Hand.
Gain 7 Block.
Deal 6 damage. Channel 1 Frost.
Deal 10 damage. Add a Debris into your Hand.
Gain 4 Block. You receive 50% less damage from Vulnerable enemies this turn.
Deal 33 damage. Apply 3 Weak. Apply 3 Vulnerable.
Gain 6 Block. Transform all Status cards in your Hand into Fuel.
Deal 7 damage. Draw 1 card for each unique Orb you have.
Deal 2 damage to ALL enemies 4 times.
Forge 3. Sovereign Blade deals double damage to the enemy this turn.
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
Next turn, gain 1 Energy and 1 Star. Retain your Hand this turn.
At the start of your turn, gain 2 Block for each unique Orb you have.
Channel 1 Frost. Draw 1 card.
Give another player 5 Strength this turn.
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Skills cost 0. Whenever you play a Skill, Exhaust it.
Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.
At the start of your turn, apply 6 Doom to a random enemy.
Deal 21 damage to ALL enemies. Fill your Hand with Debris.
At the start of your turn, add a random Power into your Hand.
Deal 8 damage. Deals 2 additional damage for ALL your cards that have a 1 Star cost.
At the start of your turn, lose 1 HP and gain 7 Block.
Vulnerable enemies take an additional 25% damage.
Deal 8 damage to ALL enemies. All enemies lose 1 Strength this turn.
Deal 4 damage to ALL enemies twice.
Deal 9 damage. Draw 1 card. Discard 1 card.
Whenever you play a card that costs 2 Energy or more, gain 4 Block.
Whenever a card is Exhausted, draw 1 card.
Enemy loses 9 Strength this turn. Exhaust.
Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
Gain 10 Block. Deal 10 damage.
Apply 5 Poison.
Deal 8 damage. Deals 4 additional damage for each card drawn during your turn.
Apply 21 Doom and 1 Weak to ALL enemies.
Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.
Deal 10 damage. Vulnerable and Weak are twice as effective against the enemy for the next 2 turns.
Unplayable. Draw 3 cards. Choose a Skill in your Hand and play it 3 times. Exhaust.
Gain 5 Block.
Gain 5 Block.
Gain 5 Block.
Gain 5 Block.
Gain 5 Block.
Ethereal. Deal 13 damage.
Gain 4 Block.
Gain 1 Focus.
Ethereal. Gain 6 Block. Apply 1 Weak.
Gain 11 Block. Next turn, gain 1 Energy.
Ethereal. At the start of your turn, gain 1 Energy and draw 1 additional card.
At the start of your turn, gain 3 Strength.
Lose 1 HP. Give another player Block equal to your Block. Exhaust.
This card was removed in a recent update. Draw 1 card. Remove this from your Deck. Exhaust.
For every 1 Doom you apply, gain 1 Block.
Deal 35 damage.
Whenever you play a Soul, Summon 1.
Summon 3 X times. Add X Souls into your Draw Pile. Exhaust.
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn. Exhaust.
Deal 8 damage. If the enemy is Vulnerable, hits twice.
Gain 4 Block. Next turn, gain 4 Block.
Apply 1 Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust.
Double your Energy. Exhaust.
Deal 10 damage. Upgrade 2 random cards in your Discard Pile.
Innate. Deal 11 damage to ALL enemies. Exhaust.
Put 3 cards from your Discard Pile into your Hand. Exhaust.
Draw 2 cards. When this card is Exhausted, gain 2 Energy.
Evoke your rightmost Orb twice.
Ethereal. Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Ethereal. The first card you play each turn is played an extra time.
Deal 10 damage to ALL enemies. Repeat this effect for each enemy killed.
Play ALL Ethereal cards in your Exhaust Pile. Exhaust.
Apply 29 Doom to ALL enemies. Kill enemies with at least as much Doom as HP.
ALL players gain 2 Energy. Exhaust.
Ethereal. Enemy loses 8 Strength this turn.
At the start of your turn, Transform 1 card in your Hand.
Whenever an Attack deals unblocked damage, apply 1 Poison.
Gain 13 Block. Retain your Hand this turn.
Retain. Deal 11 damage X times.
Draw 1 card. If you draw a Skill, gain 3 Block.
Gain 9 Plating.
Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.
Gain 1 Energy for each Attack in your Hand.
Draw 2 cards. They gain Retain this turn.
Remove all Artifact and Block from the enemy. Apply 2 Vulnerable. Exhaust.
Deal 8 damage. Apply 1 Weak. Apply 1 Vulnerable.
Shivs now hit ALL enemies. Add 4 Shivs into your Hand.
Gain an additional 4 Block from Defend cards.
Ethereal. Deal 7 damage. Apply 1 Vulnerable.
Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.
Whenever a card is Exhausted, gain 3 Block.
The first time you play a 0-cost Attack each turn, return it to your Hand.
Osty deals 3 damage. If this is the first time this card has been played this turn, draw 1 card.
Exhaust your Hand. Deal 7 damage for each card Exhausted. Exhaust.
Deal 5 damage twice. Gain 3 Strength. The enemy gains 1 Strength.
Gain 13 Block. Add 2 Wounds into your Discard Pile.
Gain 4 Block. Draw 1 card.
Deal 6 damage for each Attack already played this turn.
Deal 7 damage. Gain Block equal to damage dealt.
Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.
Gain 12 Block. Whenever you are attacked this turn, deal 4 damage back.
Gain Energy. Draw cards.
The enemy takes double attack damage from other players this turn.
Deal 5 damage. Draw 1 card.
Osty deals 12 damage. This card costs 0 if Osty has attacked this turn.
Deal 5 damage for each Skill in your Hand.
Sly. Deal 7 damage to ALL enemies.
Deal 9 damage. Gain 1 Focus this turn.
Deal 6 damage to ALL enemies. If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.
Gain 2 Dexterity.
At the end of combat, you may remove a card from your Deck. Eternal.
Next turn, put 2 cards from your Draw Pile into your Hand.
If you Exhausted a card this turn, gain 3 Energy. Exhaust.
Lose 2 Strength. Gain 1 Energy at the start of each turn.
Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.
At the start of your turn, Forge 5.
Channel 1 Plasma. Exhaust.
Deal 13 damage. Apply 2 Weak. Apply 2 Vulnerable.
Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gain 8 Block. Gain 1 Star.
At the start of your turn, gain 2 Star.
Gain 1 Block. Permanently increase this card's Block by 3. Exhaust.
Remove all Doom. Gain 1 Energy for every 6 Doom removed.
Gain 6 Block. Channel 2 Frost.
Gain 5 Block. Channel 1 Glass.
Draw 3 cards. Put 1 card from your Hand on top of your Draw Pile.
ALL players add 3 Souls into their Draw Pile. Exhaust.
Gain 11 Block. Next turn, gain 5 Block.
Gain 1 Star. Draw 1 card. Next turn, draw 1 card.
Deal 3 damage. If the enemy intends to attack, apply 1 Weak.
Deal damage equal to the number of cards played this combat.
Gain Block.
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.
Gain 8 Block. Add a Soul into your Draw Pile.
Deal 4 damage. Put a card from your Discard Pile into your Hand. Exhaust.
Transform any number of cards in your Hand into Minion Sacrifice. Exhaust.
Deal 12 damage. Draw 2 cards.
Deal 4 damage 3 times. Add a Slimed into your Discard Pile.
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Whenever you Forge, all allies Forge as well.
Deal 20 damage. If Fatal, gain 20 Gold.
Gain 7 Block. Add Sly to a Skill in your Hand this turn.
Deal 10 damage. Double the damage ALL Hang cards deal to this enemy.
Whenever you play a Soul, a random enemy loses 7 HP.
Play the top card of your Draw Pile and Exhaust it.
Apply 4 Poison and 1 Weak to ALL enemies.
Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.
Deal 8 damage X times. Double X if it's 4 or more.
Deal 15 damage. Next turn, gain 2 Energy.
Deal 20 damage. Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Deal 3 damage for each Energy spent on other cards this turn.
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Lose 2 HP. Deal 15 damage.
Gain 1 Star. Next turn, gain 3 Star.
Discard 2 cards. Add 2 Shivs into your Hand.
Unplayable. A random card without Replay in your Draw Pile gains Replay 2.
Osty deals 11 damage and applies 2 Vulnerable to ALL enemies.
Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust.
Gain 2 Focus this turn. Exhaust.
Deal 18 damage to ALL enemies. At the end of your turn, if this is in your Exhaust Pile, play it.
ALL players draw 2 cards. Exhaust.
Deal 30 damage to ALL enemies. Lose 3 Focus.
Gain 10 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
Deal 19 damage. Channel 3 Frost.
Another player Channels Plasma. Exhaust.
Lose HP lost HP. Gain Intangible Intangible.
Deal damage. Apply Poison.
If you have no Attacks in your Hand, draw 2 cards.
Gain 30 Block. Exhaust.
Add a random Attack into your Hand. It's free to play this turn. Exhaust.
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
At the start of your turn, add 1 Shiv into your Hand.
Gain 2 Strength.
Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
Next turn, Summon 2 and gain 2 Energy.
Gain 5 Block. Deal 5 damage.
The first time you draw a Status each turn, draw 2 cards.
Add 1 random Colorless card into your Hand. Exhaust.
Deal 25 damage. Add 3 random 0-cost cards into your Hand.
Whenever you gain Block, deal 6 damage to a random enemy.
Add a copy of the third Attack you play each turn into your Hand.
Deal 27 damage. Whenever you draw this card, reduce its cost by 1.
Deal 8 damage. Whenever you draw this card, increase its damage by 4 this combat.
Play every Shiv in your Exhaust Pile on the enemy.
Deal 10 damage. The enemy takes double damage from other players this turn.
Deal 30 damage. If this kills an enemy, gain 5 Star.
Apply 1 Weak. Apply 1 Vulnerable. Exhaust.
Another player adds 1 random Colorless card to their Hand.
Deal 3 damage. Add 2 Shivs into your Hand.
Gain 9 Block.
Apply 2 Weak. Gain 11 Block.
ALL players Summon 6.
Ethereal. The first Attack each turn deals 50% additional damage.
Give another player 11 Block.
Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.
At the start of your turn, trigger the passive ability of your rightmost Orb.
Deal 4 damage for each Skill already played this turn.
At the start of your turn, draw 1 additional card.
Deal 6 damage. Every 3 Skills you play in a turn, put this into your Hand.
Enemy loses X Strength. Apply X Weak. Exhaust.
Deal 20 damage. Enemy loses 10 Strength this turn.
Gain 7 Block. Add 1 random Colorless card into your Hand.
Draw 3 cards. Exhaust.
When you play a Skill, it gains Sly.
At the start of your turn, play the top card of your Draw Pile.
Gain 13 Block. Reduce this card's cost by 1 Energy whenever ANYONE dies.
Deal 9 damage. Deals 4 additional damage for each card discarded this turn.
Deal 14 damage to ALL enemies. Apply 2 Weak and Vulnerable to ALL enemies.
Deal 24 damage. Channel 3 Plasma.
Gain Block equal to the Block on another player. Exhaust.
Innate. Deal damage equal to the number of cards in your Draw Pile.
Gain Block equal to Poison on ALL enemies.
Deal 7 damage. Apply any debuffs on the enemy to ALL other enemies.
Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.
Deal 10 damage. Double the enemy's Vulnerable. Exhaust.
Deal 11 damage. Reduce this card's cost to 0.
Whenever you attack an enemy, it loses 1 Strength this turn.
Whenever you play a card this turn, gain 1 Strength this turn.
Evoke your rightmost Orb X times.
Deal 1 damage. Deals 1 additional damage for each card drawn this combat.
Summon 5. Whenever Osty loses HP, ALL enemies lose that much HP as well.
Gain 5 Block. Apply 7 Doom to ALL enemies.
Gain 3 Energy. Draw 2 cards. At the start of your turn, apply 3 Doom to yourself.
Deal 3 damage. Apply 1 Weak.
Gain 8 Plating.
Choose a card. Next turn, add 3 copies of that card into your Hand. Exhaust.
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
At the start of your turn, apply 2 Poison to ALL enemies.
Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
Whenever you play a card this turn, apply 3 Doom to the enemy.
If you end your turn with exactly 1 card in your Hand, gain an additional 1 Energy at the start of next turn.
Lose 6 HP. Gain 2 Energy. Draw 3 cards. Exhaust.
Deal 8 damage. Damage ALL other enemies equal to the damage dealt.
This turn, your next Attack is played an extra time.
Every 4 Energy you spend, gain 1 Energy.
Apply 9 Poison to ALL enemies. Poison triggers immediately.
Draw 2 cards. Add a Burn into your Discard Pile.
If you have 3 or more cards in your Exhaust Pile, deal 18 damage to ALL enemies.
Deal damage equal to the number of cards in your Deck.
Whenever you draw an Ethereal card, draw 1 card.
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust.
Sovereign Blade now gains 10 Block.
Ethereal. Draw 3 cards.
Gain 9 Block. Return this card to your Hand.
Gain 8 Block. Gain 2 Vigor.
Deal 6 damage. Deals 2 additional damage for ALL your cards containing “Strike”.
Shivs gain Retain. The first Shiv you play each turn deals 9 additional damage.
Deal 10 damage. Draw 1 card. Put 1 card from your Hand on top of your Draw Pile.
ALL enemies lose 6 Strength this turn. Exhaust.
Deal 6 damage. Draw cards until you draw a non-Attack card.
Whenever you create a card, gain 2 Block.
Deal 15 damage. Costs 1 less Energy for each Skill played this turn.
Fully heal an enemy. Gain 1 Star for every HP HP healed.
Deal 6 damage. Apply 3 Poison.
Osty deals 6 damage.
Deal 9 damage. Draw 1 card.
Deal 14 damage. The next Skill you play costs 0.
Deal 13 damage. Deals 2 less damage for each other card in your Hand.
Deal 15 damage. Next turn, draw 2 cards.
At the start of your turn, gain 4 Vigor.
Draw 1 card. Discard 1 card.
Transform all Attacks in your Hand into Giant Rock.
Gain 2 Energy. Exhaust.
Next turn, gain Block equal to your current Block. Exhaust.
Draw 6 cards.
Osty deals 10 damage. Deals additional damage equal to Osty's Max HP.
Gain 1 Strength. Gain 1 Dexterity.
Summon 4. Gain 7 Block.
Deal 5 damage for each Ethereal card played this combat.
Retain. Exhaust up to 3 cards in your Hand. Exhaust.
Apply 2 Weak. Apply 2 Vulnerable. Exhaust.
Gain 1 Energy at the start of each turn.
Evoke your rightmost Orb 4 times.
Choose 1 of 3 random Colorless cards to add into your Hand.
Deal damage. Draw 1 card.
Deal 3 damage to ALL enemies for each Star gained this turn.
Whenever you play an Attack this turn, gain 3 Block.
Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust.
ALL players gain 12 Block.
Deal 9 damage. Increase this card's damage by 5 this combat.
Osty deals 7 damage. Hits an additional time for each other time he has attacked this turn.
Summon 20. Exhaust.
Retain. Deal 27 damage.
Whenever Attacks deal damage, apply that much Doom.
Deal 10 damage. Add a Soul into your Draw Pile.
Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust.
Forge 9. Next turn, gain 1 Energy.
Gain 15 Block. Blocked attack damage is reflected to your attacker this turn.
Sly. Draw 2 cards.
Deal 10 damage twice. Channel 2 Glass.
Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.
If you don't have enough for a card, 21 Star are used per instead.
Gain 1 Strength. ALL enemies lose 1 Strength.
Retain. If your Hand is empty, draw 2 cards and gain 2 Energy.
Sly. Deal 3 damage to a random enemy 4 times.
Osty deals 4 damage. Whenever you play a card that costs 2 Energy or more, return this to your Hand from the Discard Pile.
Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost by 1 1 Energy until played.
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Gain 9 Star. Exhaust.
At the end of combat, gain 30 Gold.
Whenever you lose HP on your turn, gain 1 Strength.
Retain. If Osty is alive, he dies and you gain Block equal to triple his Max HP.
Deal 12 damage. Retain your Hand this turn.
Exhaust a card. Next turn, gain 2 Energy.
Apply 13 Doom. Draw 1 card.
Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0.
Draw cards until your Hand is full. Exhaust.
Deal 9 damage. Add Ethereal to a card in your Hand.
Ethereal. Transform a card in your Draw Pile into Soul.
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Put a Skill from your Draw Pile into your Hand. Exhaust.
Put an Attack from your Draw Pile into your Hand. Exhaust.
Deal 9 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Forge 7. Sovereign Blade now deals damage to ALL enemies.
At the start of your turn, add 1 Sweeping Gaze into your Hand.
Whenever you play a card, deal 4 damage to a random enemy.
Deal 7 damage. Gain 3 Strength this turn.
Deal 7 damage to ALL enemies 7 times.
Deal 13 damage. Add a Soul into your Draw Pile, Hand, and Discard Pile.
Gain 11 Block. Channel 1 Dark.
Discard your Hand. Next turn, Attacks deal double damage.
Double your Block gain this turn.
Lose 2 Strength. Enemy loses 2 Strength. Exhaust.
Whenever you create a Shiv, Upgrade it.
Deal 7 damage to ALL enemies. Evoke all of your Orbs twice. Exhaust.
Deal 8 damage. Gain 2 Star. Put this card on top of your Draw Pile.
Deal damage damage. Lower the cost of cards Colorless cards in your hand by this turn.
Apply 3 Weak and Vulnerable to ALL enemies. Exhaust.
Whenever you apply Doom, gain 2 Block.
Gain 8 Block. Draw 1 card.
Osty deals 5 damage. Whenever Osty hits this enemy this turn, Summon 3.
The next Power you play is played an additional time. Exhaust.
Deal 8 damage X times.
Draw 3 cards.
Whenever you apply a debuff to an enemy, they take 9 damage.
Deal 6 damage.
Whenever you create a Status, deal 5 damage to ALL enemies.
Retain. Apply 7 Poison.
Osty deals 7 damage. Add Retain to a card in your Hand.
Sly. Whenever another player attacks an enemy, gain 1 Block.
Deal 9 damage. Gain 1 Star.
Deal 9 damage. Deals 4 additional damage for each Soul in your Exhaust Pile.
Retain. Deal 8 damage to ALL enemies.
At the start of your turn, add 1 random Colorless card into your Hand.
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
At the end of your turn, take damage.
At the start of your turn, Channel 1 Glass.
Whenever you play an Ethereal card, gain 4 Block.
Deal 5 damage. If you lost HP this turn, hits 2 times.
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Forge 5. Draw 2 cards.
Retain. Summon 3. Osty heals 5 HP.
Osty deals 25 damage. Deals 5 additional damage for ALL your other Osty Attacks.
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Gain Block. Deal damage.
Gain Block. Draw cards.
Deal 5 damage to a random enemy X times.
Exhaust your Hand. Add 1 random card into your Hand for each card Exhausted.
Deal 12 damage to ALL enemies. Costs 1 less Energy for each Attack played this turn.
Gain 4 Plating.
Whenever you play a Power, Channel 1 Lightning.
Discard your Hand. Add 1 Shiv into your Hand for each card discarded.
Deal 8 damage. Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Deal 6 damage.
Deal 6 damage.
Deal 6 damage.
Deal 6 damage.
Deal 6 damage.
Whenever you play a Power, gain 1 Energy.
Deal 8 damage. Apply 1 Weak.
Put Sovereign Blade into your Hand from anywhere. Forge 8.
Deal 26 damage. If this kills an enemy, gain 3 Energy.
Gain 4 Energy. Exhaust.
Deal 5 damage. Deals 3 additional damage for each card you created this combat.
Innate. Deal 11 damage. Apply 3 Weak.
Gain 8 Block. Discard 1 card.
Deal 6 damage to ALL enemies. Draw 1 card.
Deal damage.
Deal 3 damage to a random enemy 3 times.
Sovereign Blade gains Replay 1.
Gain 2 Focus this turn for each unique Orb you have.
Deal 14 damage. The next Power you play costs 0.
Sly. Gain 1 Energy.
Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.
Take 50% more damage from enemies. Allies take 50% less damage from enemies.
Gain 6 Block. Apply 1 Vulnerable.
Deal 5 damage. Hits an additional time for each time you lost HP this combat.
Channel X Lightning.
Gain 7 Vigor.
Deal 3 damage. Trigger all Lightning against the enemy.
Gain Strength Strength. At the end of your turn, lose Strength Strength.
At the end of 3 turns, deal 40 damage to ALL enemies.
Gain 50 Block. If you take unblocked attack damage this combat, die.
Deal 10 damage. If Fatal, gain an additional card reward. Exhaust.
Deal 13 damage. Permanently increase this card's damage by 5. Exhaust.
Whenever you play a card, gain 1 Star.
Forge 30.
Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust.
Deal 4 damage twice. Exhaust a random Attack in your Hand and add its damage to this card.
Deal 11 damage. At the start of your next turn, return this to your Hand.
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Deal damage equal to the enemy's Doom. Exhaust.
At the start of your turn, draw 1 card and discard 1 card.
Weak enemies take 50% more damage from Attacks.
Deal damage. If Fatal, Cocoon gains 1 experience.
Add Replay to a card in your Hand. It costs an extra 1 Energy. Exhaust.
Whenever you create a Status, Channel 1 random Orb.
Apply 3 Vulnerable. Exhaust.
Gain 7 Block. Exhaust 1 card at random.
Gain 2 Energy. Add a Void into your Discard Pile.
Deal 5 damage twice.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand. Exhaust.
Gain 11 Block.
Deal 14 damage.
Gain 7 Block. Add a copy of this card into your Discard Pile.
Osty deals 6 damage. Deals additional damage equal to Osty's current HP.
The first time you gain Block from a card each turn, double the amount gained.
Deal 14 damage. The next Attack you play costs 0.
Sly. Gain 6 Block.
Add 3 Shivs into your Hand. Reduce this card's cost by 1.
Deal 13 damage. Apply 1 Weak. Apply 1 Vulnerable.
Unplayable. Deal 6 damage twice. Play a random Attack from your Draw Pile.
Deal 10 damage. The next Ethereal card you play costs 0.
Gain 2 Star.
Gain Block. Gain Strength.
Whenever you apply Vulnerable, draw 1 card.
If you have enough Stars, draw cards.
Ethereal. End your turn. The first 2 cards you play each turn are free to play.
Deal 10 damage to a random enemy X times.
Channel Lightning equal to the Lightning already Channeled this combat. Exhaust.
Add cards random cards into your Draw Pile. Lower their costs by 1 until they are played.
At the end of your turn, you no longer discard your Hand.
Deal 5 damage to ALL enemies X times.
Add a random Power into your Hand. It's free to play this turn. Exhaust.
Gain 1 Energy. Exhaust.
Gain 2 Intangible. At the start of your turn, lose 1 Dexterity.
Deal 7 damage. Forge 7.
Channel 1 Lightning.
Add 2 Shivs to ALL players' Hands.
Give another player 5 Strength.
Every 33 cards drawn by ALL players, deal 66 damage to a random enemy.
Choose another player. Whenever their Attacks deal unblocked damage this turn, they apply 3 Poison.
Another player draws 1 card, gains 1 Energy, and gains 9 Block.
Retain. Another player gains 6 Dexterity this turn.
This turn, your Frost grants ALL allies Block. Channel 2 Frost.
Choose another player. The next 2 times they play a Power, you play a copy of it. Exhaust.
Deal 60 damage. Costs 1 less Energy for each card Exhausted this combat by ANYONE.
Heal 10 HP. Exhaust.
EVERYONE'S 0-cost Attacks deal 3 additional damage.
Deal 9 damage. Add a copy of this card into EVERYONE'S Discard Pile.
Next turn, ALL players draw 2 cards.
Next turn, gain 1 Energy.
Choose an ally. Whenever you create a Soul, add a Soul to their Draw Pile.
Deal 10 damage. Increase this card's damage by 10 this combat and give it to a random ally.
Another player chooses a card in their Draw Pile to add into their Hand.
Whenever other players deal attack damage this turn, apply that much Doom. Exhaust.
Your Deck (0/20)
Add cards from the left to build your deck