Epoch Timeline — Unlock Tracker

Explore the complete Slay the Spire 2 epoch timeline with unlock conditions, lore, and rewards for every era.

Era
Story

57 / 57 epochs

Prehistoria

Year ???

Preon

Magnum Opus
A void of nothingness.

But then, the world came into existence!
It churned about and molded itself to “That which tells stories.” Along this journey lay a planet named Preon, a mere speck in this universe. They say that a great story about a Spire took place there.
Unlock Condition: Unlock by accumulating score.

Scribbles

Magnum Opus
On this quiet planet, Beasts of Imagination began to dot the world.

They roam the lands in this time of simple, gleeful violence. Countless ways to kill, to feed, and proliferate are suggested. Colonies, hives, groups, and schools ebb and flow into the nooks and crannies of Preon.
Unlock Condition: Unlock by accumulating score.

The Architect

Magnum Opus
Too many Beasts of Imagination began to populate Preon and things aren’t simple and fun anymore. The creatures didn’t make sense. The monsters don’t follow logic.
Maybe there needs to be one which can create, destroy, and control this mess? An entity with its own imagination and will?

Let’s Imagine such a being.
Unlock Condition: Unlock by accumulating score.
Unlocked Cards
🃏ETERNAL ARMOR🃏Jackpot🃏PREP TIME

Nemesis

Silent
Ghastly nightmares of tormented souls stalk the Foglands.

She takes it upon herself to hunt the haunter. Once the hunt is complete, its skull is ceremoniously placed upon her by her Sisters. The ritual has concluded.
Unlock Condition: Kill 15 Bosses with the Silent to reveal this Epoch.

Seeds

Year 0

Seeds

Magnum Opus
Enamored by the growth and stability of flora and fauna, the Architect spends decades researching and refining them... And so, at last, the penultimate creation— “The Ancient Seeds” are complete!

The seeds which turned out to be failures, “The Mistakes”, were placed in a heavy coffer and hurled into the ocean’s depths.
Unlock Condition: Beat Act 3 three times to reveal this Epoch.

Unlocked: Unlocked game mode: Custom.

Elsewhere

This is another placeholder... this story is unknown while you are viewing this Epoch during an Early Access stage...
Unlock Condition: Unlock by accumulating score.

Unlocked: It is not yet known what this unlocked...

Ancients

Magnum Opus
The Ancient Trees are not all the same. Each individual tree is shaped by its surroundings. Some are stout and bushy while others are gnarled and knotted.

When fully mature, a manifestation of its immense power is born within.

An Ancient.
Unlock Condition: Unlock by accumulating score.

Traitors

Magnum Opus
One of the many Ancients, Neow, grew jealous of the awe-inspiring will of the Architect.

She confided with a like-minded sibling and together they created a most potent concoction.
The Blight.
Unlock Condition: Unlock by accumulating score.
Unlocked Cards
🃏Rend🃏BEAT DOWN🃏Prowess

The Pact

Ironclad
For centuries, war raged between the Ironclads and the Valleyguard. Driven by ambition, a young ironclad ventures to the forbidden boundary and bargains with the sacred “Demon”.
Unlock Condition: Beat Act 3 with the Ironclad to reveal this Epoch.

Unlocked: Unlocked [red]Ascension[/red] for the [red]Ironclad[/red] and [gold]Blood Potion[/gold], [gold]Soldier's Stew[/gold], and [gold]Ashwater[/gold].

Unlocked Potions
🧪Blood Potion🧪SOLDIERS STEW🧪ASHWATER

Devastation

Ironclad
The Ironclad’s strength surges!

The flames of the Demonic pact course through his blood. Cuts and bruises heal rapidly. The Valleyguard are cleaved in two, the Desert Tribe are burned to a crisp, Wind Walkers smashed into the ground, and even a familiar horde of aggressive bronze-cladded warriors are set ablaze with these exciting new flames!

All of the Ironclad’s enemies are shown no mercy. All of the Ironclads... Ironclad?
...where is everyone?
Unlock Condition: Beat Act 2 with the Ironclad to reveal this Epoch.

Somewhere

This is a placeholder... this story is unknown while you are viewing this Epoch during an Early Access stage...
Unlock Condition: Unlock by accumulating score.

Unlocked: It is not yet known what this unlocked...

Slumber

Magnum Opus
Neow excitedly presented the Architect with a potent tea she had been working on since his prior visit.

“This... will help... ..you sleep.....”
Unlock Condition: Unlock by accumulating score.

Infection

Year 1,201

Consequences

Magnum Opus
The Blight takes hold of the comatose Architect and its poison amplifies! It forms a symbiotic relationship with Neow’s Tree and it hungered to grow and grow.

The other Ancients capture the culprit as the Blight ravages the land. They imprison Neow and take shelter from the now unstoppable Blight.
Unlock Condition: Unlock by accumulating score.

The Spire

Magnum Opus
Its roots no longer able to draw nourishment from Preon, the Ancient Trees began to wither and die... the once beautiful forests surrender to the weight of eternity.

Even Neow’s Tree loses its branches and lush foliage. The last tree is no tree at all.
They give it a name.
Unlock Condition: Unlock by accumulating score.

Unlocked: Unlocked event: [blue]Colorful Philosophers[/blue].

The Ironclad

Ironclad
The Ironclad. A warrior from a faraway land entered the Spire.
Driven by pure instinct and accursed blood, he has lost all reason and identity.

All who prevent his ascent shall perish.
Unlock Condition: Beat Act 1 with the Ironclad to reveal this Epoch.
Unlocked Cards

Buy Something!

Tales From The Spire
Currency was invented!
Desperate times call for desperate measures... and desperate measures cost Gold! Spend that Gold to acquire a morsel of food, the sharpest of daggers, or a fashionable hat!! Buy something! Approach any blue-clothed merchant on a green rug, and you'll be treated to a fantastic shopping experience. We don't turn away anybody!

(Disclaimer: This Epoch description was paid for by Merchant)
Unlock Condition: Unlock by accumulating score.

Trophies

Silent
Fantastic trophies occupy this forsaken place. All were defeated, one by one. Those marked by the Silent always fall.
Unlock Condition: Beat Act 3 with the Silent to reveal this Epoch.

Unlocked: Unlocked [red]Ascension[/red] for the [green]Silent[/green] and [gold]Poison Potion[/gold], [gold]Ghost in a Jar[/gold], and [gold]Cunning Potion[/gold].

Unlocked Potions
🧪Poison Potion🧪GHOST IN A JAR🧪CUNNING POTION

Poisoner

Silent
Another hunt concludes.

Stilling the putrid Heart with a special-made poison, the Silent rappels upwards and outwards and longs to bathe in the comforting moonlight. She leaves the Spire with a prize in hand. A piece of the Heart.
Unlock Condition: Kill 15 Elites with the Silent to reveal this Epoch.
Unlocked Cards
🃏Reflex🃏MASTER PLANNER🃏HAND TRICK

Laser Beams

Defect
The Defect punctured the Heart with a magnificently charged BEEEAAAAM!!

Mission accomplished...?
Damage Sustained: <CRITICAL>

Next Objective:
Relocate to Scrapyard for evaluation.
Unlock Condition: Kill 15 Bosses with the Defect to reveal this Epoch.

Ablaze

Ironclad
The Ironclad slays the Heart with its full might... and the Demon's Contract hungrily absorbs the Blight unto itself.

Immediately, the warrior and Blight are set ablaze. The parasite is drawn into the flame, its writhing form consumed like wax wicking into a fire.
Unlock Condition: Kill 15 Elites with the Ironclad to reveal this Epoch.
Unlocked Cards
🃏Cinder🃏PACTS END🃏DRUM OF BATTLE

Flourish

Year 1,800

The Calm

Reopening
The Blight stopped consuming.

The ground, dry and brittle- begins to moisten. The clouds around the Spire douse the lands. The sunlight pierces through newly formed cracks in the clouds.

It has been done. Someone had slain the Spire.
Unlock Condition: Unlock by accumulating score.
Unlocked Potions
🧪POWDERED DEMISE🧪SHIP IN A BOTTLE🧪TOUCH OF INSANITY

Bigger Prey

Silent
The other sisters judge the fourth one in silence...
They have not seen her for over three centuries and she returns with an ugly pulsating scrap.

The Silent recollects the trials she endured for this trophy but does not speak; to speak is weak. One can only prove herself with more impressive trophies.

There is always bigger prey.
Unlock Condition: Beat Act 1 with the Silent to reveal this Epoch.
Unlocked Cards

Orobas

Tales From The Spire
Attracted by the now burning Spire, Orobas’ curiosity was piqued.

“Blight gone!! Why gone! Safe to enter!? Orobas enters!!!”
Unlock Condition: Play a run with every character to reveal this Epoch.

Unlocked: Unlocked Ancient: [aqua]Orobas[/aqua].

Cultists

Tales From The Spire
“Caw... Caw caw!!”
Such a humiliating defeat... their places of worship and sacrifices desecrated over and over by ruinous invaders.

Has Mazaleth forsaken us?

Food within the Spire has become scarce as the bug population surges. The Flock escape to the lower rungs of the Spire and scrape by on seaweed and sewer critters.
Unlock Condition: Unlock by accumulating score.

Unlocked: Unlocked event: [blue]Trash Heap[/blue].

Arise

Reopening
The Architect wakes up from the longest of slumbers; the sleep was poor.

Memories return in fragments and his surroundings are alien.
He is not who he once was.
Unlock Condition: Unlock by accumulating score.

Discontent

Regent
On his home planet, the Regent proclaims to be the heir to the Sun and decides that all the other planets must know!

“Why do you wish for this, Regent? We have everything we need! We needn't eat, we have peace, we cannot die, and we are fashionable!” a fellow Starrian pleads.

“You are BORING!”
Unlock Condition: Kill 15 Bosses with the Regent to reveal this Epoch.

Hello! Hello!

Defect
In the Scrapyard the Defect pondered its fate and purpose.

Is being okay at a host of functions not desirable? Do we all need to excel at a distinct function? While processing these questions—

“Hello!” pops out another construct.
“Hello!” Defect responds.
“My name is Flaw!”
Unlock Condition: Beat Act 2 with the Defect to reveal this Epoch.

Civilization

Reopening
Societies and cultures from around the world make a pilgrimage to the Spire as it becomes the trading hub of the world.

Slowly, a burgeoning metropolis began to form at its base.
Unlock Condition: Unlock by accumulating score.

Resolving Bugs

Defect
Defect and Flaw fast became friends and exited the Scrapyard; it was sad there.

They return to the Spire’s mid floors and are met with a MASSIVE BUG INFESTATION!!
The pair get to work in an attempt to reduce the bugs to a reasonable level.
Unlock Condition: Beat Act 3 with the Defect to reveal this Epoch.

Unlocked: Unlocked [red]Ascension[/red] for the [blue]Defect[/blue] and [gold]Focus Potion[/gold], [gold]Essence of Darkness[/gold], and [gold]Potion of Capacity[/gold].

Unlocked Potions
🧪FOCUS POTION🧪ESSENCE OF DARKNESS🧪POTION OF CAPACITY

Anomalous Planet

Regent
His Majesty barely even looked anymore and swiped through planet profiles in the current constellation. “I DEMAND to visit a more exciting planet!”
The Regent slammed his fists down on the space console—
*BEEP BEEP BEEP*
Anomalous Planet Detected!
Unlock Condition: Play a run with the Silent to reveal this Epoch.

Unlocked: Unlocked the [orange]Regent[/orange] as a playable character.

Ill

Silent
A sickness carrying a familiar scent courses through the Silent’s veins, the Heart piece is slowly killing her!
The grotesque trophy is hurled into the ocean, but the blight has no cure.

She will die soon.
Unlock Condition: Beat Act 2 with the Silent to reveal this Epoch.

Snuffed

Ironclad
It is said that a never ceasing flame atop the Spire burns proudly. Proven by the neighboring clouds glowing a gentle violet through the darkest winter nights.

Then one day, the clouds were normal.
The flame went out.
Unlock Condition: Kill 15 Bosses with the Ironclad to reveal this Epoch.

Friends

Regent
His Majesty attempted to make friends. Literally.

They're quite sturdy and decent at following instructions. They're terrible at chess and enjoy pop music. The minions were swiftly demoted from “Friend” to “Minion”.
Sigh...
Unlock Condition: Kill 15 Elites with the Regent to reveal this Epoch.
Unlocked Cards
🃏BEGONE🃏ARSENAL🃏SUPERMASSIVE

Confrontation

Defect
They confronted the source of the worst bugs:
A toxic wasp colony residing in triangular nests.

PYEEEEWWWW!!

The Defect empties its energy reserves and tears the hexapolis wide open!
The Flaw fires a salvo of laser pulses to keep the cloud of stinging retaliation at bay!

It's not enough.
Unlock Condition: Kill 15 Elites with the Defect to reveal this Epoch.
Unlocked Cards

Doors

Year 2,733

Open

Reopening
The clouds churn maliciously as The Capital trembles beneath a storm so violent that none dare to leave their homes.

Twelve days later, the rain stops.
The clouds remain, but the Flame has gone out.

The Spire opens its doors once more.
Unlock Condition: Unlock by accumulating score.
Unlocked Potions
🧪BEETLE JUICE🧪MAZALETHS GIFT🧪DROPLET OF PRECOGNITION

Neow

Reopening
Mother of resurrection, Neow, awakened from her slumber.

“Rise.. champion..... again. Again...”
Unlock Condition: Play a single run to reveal this Epoch.

Unlocked: Unlocked the Ancient: [blue]Neow[/blue].

The Twelve

Necrobinder
Who is worthy to enter the exalted Spire?
The Capital gathers the most brilliant, formidable, and courageous from all the lands.
Twelve explorers formed an expedition and advanced inside to make history.

None made it back.
Unlock Condition: Beat Act 1 with the Necrobinder to reveal this Epoch.

Fog Rolls In

Silent
News of the Spire’s reopening made its way to the Silent.
She ferries a boat to The Capital.
Unlock Condition: Play a run with the Ironclad to reveal this Epoch.

Unlocked: Unlocked the [green]Silent[/green] as a playable character.

I Arrive

Regent
*KABOOOOM*

A fantastic explosion marks the arrival of the Regent. His Majesty's spaceship shattered beyond repair.

“Finally, I arrive!”
Unlock Condition: Beat Act 1 with the Regent to reveal this Epoch.
Unlocked Cards
🃏SPOILS OF BATTLE🃏SWORD SAGE🃏FURNACE

They Return

Reopening
The Ancients emerged from hiding and head to the Spire...

It has been too long since they had received its blessings.
Unlock Condition: Unlock by accumulating score.

Unlocked: Unlocked event: [blue]Reflections snoitcelfeR[/blue].

Booting Up

Defect
The Defect reboots!
Surrounded by a wreckage of molten metal, ash, and thousands of dead bugs!?
DATA LOG: <CORRUPT>.

Its core barely held together, limbs barely responsive, the Defect scavenges broken panels and pieces from other constructs to patch itself together.
Unlock Condition: Play a run with the Necrobinder to reveal this Epoch.

Unlocked: Unlocked the [blue]Defect[/blue] as a playable character.

Futility

Necrobinder
Incident Report // Date: 2,771-??-??
Accidentally entered a conflict between a boulder-throwing individual and flying automatons.

Jacktopher Grootz (Fighter): Crushed by a boulder
Jose Paxo (Fighter): Fell in a hole
Big Ed (Bard): Shot by a construct
Garbo Doughbee (Healer): Touched grass
Temi Mondes (Arcanist): Whereabouts unknown
Unlock Condition: Beat Act 2 with the Necrobinder to reveal this Epoch.

Underdocks

Tales From The Spire
Once a source of clean water for all the Spire, the Underdocks falls into disrepair.
Aggressive sea creatures emerged from its depths, making a home in the maze-like passages.
Unlock Condition: Unlock by accumulating score.

Unlocked: Unlocked the [blue]Underdocks[/blue], an alternate Act 1.

We Need a Hero!

Regent
Deadly monsters had begun to trickle out of the Spire at an increasing pace ever since the Doors have reopened...

Brave warriors, explorers, and mercenaries have been sent in but few make progress.
Even fewer make it back alive.

The Regent learns of this dismay and takes it upon himself to become the hero that Preon needs!
“I enter!!”
Unlock Condition: Beat Act 2 with the Regent to reveal this Epoch.

Tricked

Defect
Neow resurrected the defective construct, no simple feat even for an Ancient.

“Construct... what you.. ..lost....
Your creator... ..abandoned you.. ...hides..... at the... ..top...”

The Defect thanks Neow and heads for the top, seeking answers.
Unlock Condition: Beat Act 1 with the Defect to reveal this Epoch.
Unlocked Cards
🃏Loop🃏Null🃏CONSUMING SHADOW

Spireborn

Necrobinder
“We were but meant to survey the preliminary floors...
But it proved nothing like we expected! Such wondrous wildlife, curious artifacts, and even wandering traders. From whence have these marvels arrived?

Our team seems intent on hoarding riches but at least my enthusiasm is shared by Geovan. We have fallen madly in love, and soon shall welcome a child into our lives.”
Unlock Condition: Beat Act 3 with the Necrobinder to reveal this Epoch.

Unlocked: Unlocked [red]Ascension[/red] for the [pink]Necrobinder[/pink] and [gold]Potion of Doom[/gold], [gold]Pot of Ghouls[/gold], and [gold]Bone Brew[/gold].

Unlocked Potions
🧪POTION OF DOOM🧪POT OF GHOULS🧪BONE BREW

Grand Strategy

Regent
“Defeat!? Me!!? The Regent of Starris, does not know defeat! The strange man at the top of this tower must be defeated by me and only me!”

The Regent devises a royally brilliant plan to become stronger. To immortalize this, it is etched into a nearby stone.

T R Y H A R D E R
Unlock Condition: Beat Act 3 with the Regent to reveal this Epoch.

Unlocked: Unlocked [red]Ascension[/red] for the [orange]Regent[/orange] and [gold]Star Potion[/gold], [gold]Cosmic Concoction[/gold], and [gold]King's Courage[/gold].

Unlocked Potions
🧪STAR POTION🧪COSMIC CONCOCTION🧪KINGS COURAGE

The Giant

Necrobinder
Today marks a fantastic discovery!

A benevolent giant has agreed to guide us to the top of the Spire to meet his brother.
We believe this brother of his has the solution to stop the monsters which have been pouring out of the Spire.

This would be the greatest accomplishment of our time!
Unlock Condition: Kill 15 Elites with the Necrobinder to reveal this Epoch.

Annihilation

Necrobinder
At the top, they finally met with the Giant’s brother, a floating man. They plead for aid but to no avail.
“Interlopers aren’t welcome.”

Only a little girl made it out alive.
Unlock Condition: Kill 15 Bosses with the Necrobinder to reveal this Epoch.

Darv

Tales From The Spire
“Spire’s reopened eh? More treasures for my collection!”

Darv smelled riches in the air and entered the Spire on his trusty steed.
Unlock Condition: Encounter all other Ancients to reveal this Epoch.

Unlocked: Unlocked Ancient: [purple]Darv[/purple].

Life and Death

Necrobinder
A young explorer unlatched the Forbidden Grimoire... Magics from another time and place explode outward as weightless dark smoke overwhelms this curious one.

She gains the Understandings of Life and Death — but at a cost. Her skin, hair, and organs rapidly rot away as her soul is forcefully bound into the locket in her pocket.

The Grimoire whispers, “If I die, you die.”
Unlock Condition: Play a run with the Regent to reveal this Epoch.

Unlocked: Unlocked the [pink]Necrobinder[/pink] as a playable character.

Little King

Regent
“LITTLE KING. YOU BRIM WITH MIGHTINESS LIKE I!”
Tanx is immediately taken with the Regent’s regal confidence.

“DOMINATE THE SPIRE! CRUSH THEM ALL!!” he bellows, hurling a strange sceptre toward him.

“THIS WILL LET YOU FIGHT ON EVEN GROUND!”
Unlock Condition: Beat Ascension 1 with the Regent to reveal this Epoch.
Unlocked Cards
🃏PATTER🃏HEAVENLY DRILL🃏LUNAR BLAST

My Face

Ironclad
“The Spire was mine to rule. But the Architect lives again. Look what he's done to my FACE.”

The Demon throws a massive fit, smashing his chamber and setting all manner of things on fire.

“My death puppet, brandish my power and kill again. KILL THE ARCHITECT!!”
Unlock Condition: Beat Ascension 1 with the Ironclad to reveal this Epoch.
Unlocked Cards
🃏BLOOD WALL🃏TEAR ASUNDER🃏Inferno

Soup

Silent
“Hello, little one...!” the massive Tezcatara whispered to the Silent.

“Grow big and strong!” The Ancient speaks in a tender tone and scoots over a bowl of nutritious soup.
Unlock Condition: Beat Ascension 1 with the Silent to reveal this Epoch.
Unlocked Cards
🃏HIDDEN DAGGERS🃏BLADE OF INK🃏PHANTOM BLADES

The Daily

Tales From The Spire
A being of immense power exercises his mastery of form and space once a day, shifting the very nature of the Spire.
Unlock Condition: Play a single run with all characters and beat Act 3 to reveal this Epoch.

Unlocked: Unlocked game mode: Daily.

Ooh Shiny!

Defect
The Defect entered a disorderly chamber filled with treasures, trinkets, weapons, exotic animals, art pieces, books, and all manner of junk and doodads.

The amount of disorder and information is overwhelming for the poor Defect’s processing core.

“Outta tha way!” Shouts a megafaunal humanoid riding a threat-level: 9 reptile, but then stops in its tracks and turns to the Defect with a strange grin.

“I've got somethin' for ya!”
Unlock Condition: Beat Ascension 1 with the Defect to reveal this Epoch.
Unlocked Cards
🃏TURBO🃏Scavenge🃏HELIX DRILL

To Kill

Necrobinder
The Necrobinder faced off against the Architect and demands the restoration of the Giant, her parents, her humanity. She’s blazing with vengeance but is annihilated again and again.

On one of her ascents, she discovers a massive dragon, Pael. Giving off the same gentle presence as the Giant, he speaks...

“This will help you get his attention...”
Unlock Condition: Beat Ascension 1 with the Necrobinder to reveal this Epoch.
Unlocked Cards
🃏SCULPTING STRIKE🃏Veilpiercer🃏BANSHEES CRY