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Defect

Defect

Artificer

❤️ 75 HP⚡ 3 Energy

A rogue automaton who harnesses Orbs to deal damage and generate energy. Masters of Focus, Orb synergies, and unique cycling mechanics.

Playstyle

Channel and evoke powerful Orbs, build Focus to amplify their effects, and combo with unique self-referential cards.

Starting Relic

Cracked Core

At the start of each combat, Channel 1 Lightning.

Key Mechanics

OrbsFocusChannelEvoke

Defect's Cards (91)

Adaptive Strike

Adaptive Strike

2
Attack

Deal 18 damage. Add a 0-cost copy of this card into your Discard Pile.

All for One

All for One

2
Attack

Deal 10 damage. Put ALL 0-cost cards from your Discard Pile into your Hand.

Ball Lightning

Ball Lightning

1
Attack

Deal 7 damage. Channel 1 Lightning.

Barrage

Barrage

1
Attack

Deal 5 damage for each Channeled Orb.

Beam Cell

Beam Cell

0
Attack

Deal 3 damage. Apply 1 Vulnerable.

Biased Cognition

Biased Cognition

1
Power

Gain 5 Focus. At the start of your turn, lose 1 Focus.

Boost Away

Boost Away

0
Skill

Gain 6 Block. Add a Dazed into your Discard Pile.

Boot Sequence

Boot Sequence

0
Skill

Innate. Gain 10 Block. Exhaust.

Buffer

Buffer

2
Power

Prevent the next time you would lose HP.

Bulk Up

Bulk Up

2
Power

Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.

Capacitor

Capacitor

1
Power

Gain 2 Orb Slots.

Chaos

Chaos

1
Skill

Channel 1 random Orb.

Charge Battery

Charge Battery

1
Skill

Gain 7 Block. Next turn, gain 1 Energy.

Chill

Chill

0
Skill

Channel 1 Frost for each enemy. Exhaust.

Claw

Claw

0
Attack

Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.

Cold Snap

Cold Snap

1
Attack

Deal 6 damage. Channel 1 Frost.

Compact

Compact

1
Skill

Gain 6 Block. Transform all Status cards in your Hand into Fuel.

Compile Driver

Compile Driver

1
Attack

Deal 7 damage. Draw 1 card for each unique Orb you have.

Consuming Shadow

Consuming Shadow

2
Power

Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.

Coolant

Coolant

1
Power

At the start of your turn, gain 2 Block for each unique Orb you have.

Coolheaded

Coolheaded

1
Skill

Channel 1 Frost. Draw 1 card.

Creative AI

Creative AI

3
Power

At the start of your turn, add a random Power into your Hand.

Darkness

Darkness

1
Skill

Channel 1 Dark. Trigger the passive ability of all Dark Orbs.

Defend

Defend

1
Skill

Gain 5 Block.

Defragment

Defragment

1
Power

Gain 1 Focus.

Double Energy

Double Energy

1
Skill

Double your Energy. Exhaust.

Dualcast

Dualcast

1
Skill

Evoke your rightmost Orb twice.

Echo Form

Echo Form

3
Power

Ethereal. The first card you play each turn is played an extra time.

Energy Surge

Energy Surge

1
Skill

ALL players gain 2 Energy. Exhaust.

Feral

Feral

2
Power

The first time you play a 0-cost Attack each turn, return it to your Hand.

Fight Through

Fight Through

1
Skill

Gain 13 Block. Add 2 Wounds into your Discard Pile.

Flak Cannon

Flak Cannon

2
Attack

Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Focused Strike

Focused Strike

1
Attack

Deal 9 damage. Gain 1 Focus this turn.

FTL

FTL

0
Attack

Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.

Fusion

Fusion

1
Skill

Channel 1 Plasma. Exhaust.

Genetic Algorithm

Genetic Algorithm

1
Skill

Gain 1 Block. Permanently increase this card's Block by 3. Exhaust.

Glacier

Glacier

2
Skill

Gain 6 Block. Channel 2 Frost.

Glasswork

Glasswork

1
Skill

Gain 5 Block. Channel 1 Glass.

Go for the Eyes

Go for the Eyes

0
Attack

Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

Gunk Up

Gunk Up

1
Attack

Deal 4 damage 3 times. Add a Slimed into your Discard Pile.

Hailstorm

Hailstorm

1
Power

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Helix Drill

Helix Drill

0
Attack

Deal 3 damage for each Energy spent on other cards this turn.

Hologram

Hologram

1
Skill

Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust.

Hotfix

Hotfix

0
Skill

Gain 2 Focus this turn. Exhaust.

Hyperbeam

Hyperbeam

2
Attack

Deal 30 damage to ALL enemies. Lose 3 Focus.

Ice Lance

Ice Lance

3
Attack

Deal 19 damage. Channel 3 Frost.

Ignition

Ignition

1
Skill

Another player Channels Plasma. Exhaust.

Iteration

Iteration

1
Power

The first time you draw a Status each turn, draw 2 cards.

Leap

Leap

1
Skill

Gain 9 Block.

Lightning Rod

Lightning Rod

1
Skill

Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.

Loop

Loop

1
Power

At the start of your turn, trigger the passive ability of your rightmost Orb.

Machine Learning

Machine Learning

1
Power

At the start of your turn, draw 1 additional card.

Meteor Strike

Meteor Strike

5
Attack

Deal 24 damage. Channel 3 Plasma.

Modded

Modded

0
Skill

Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.

Momentum Strike

Momentum Strike

1
Attack

Deal 11 damage. Reduce this card's cost to 0.

Multi-Cast

Multi-Cast

0
Skill

Evoke your rightmost Orb X times.

Null

Null

2
Attack

Deal 10 damage. Apply 2 Weak. Channel 1 Dark.

Overclock

Overclock

0
Skill

Draw 2 cards. Add a Burn into your Discard Pile.

Quadcast

Quadcast

1
Skill

Evoke your rightmost Orb 4 times.

Rainbow

Rainbow

2
Skill

Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust.

Reboot

Reboot

0
Skill

Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust.

Refract

Refract

3
Attack

Deal 10 damage twice. Channel 2 Glass.

Rocket Punch

Rocket Punch

2
Attack

Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost by 1 1 Energy until played.

Scavenge

Scavenge

1
Skill

Exhaust a card. Next turn, gain 2 Energy.

Scrape

Scrape

1
Attack

Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0.

Shadow Shield

Shadow Shield

2
Skill

Gain 11 Block. Channel 1 Dark.

Shatter

Shatter

1
Attack

Deal 7 damage to ALL enemies. Evoke all of your Orbs twice. Exhaust.

Signal Boost

Signal Boost

1
Skill

The next Power you play is played an additional time. Exhaust.

Skim

Skim

1
Skill

Draw 3 cards.

Smokestack

Smokestack

1
Power

Whenever you create a Status, deal 5 damage to ALL enemies.

Spinner

Spinner

1
Power

At the start of your turn, Channel 1 Glass.

Storm

Storm

1
Power

Whenever you play a Power, Channel 1 Lightning.

Strike

Strike

1
Attack

Deal 6 damage.

Subroutine

Subroutine

1
Power

Whenever you play a Power, gain 1 Energy.

Sunder

Sunder

3
Attack

Deal 26 damage. If this kills an enemy, gain 3 Energy.

Supercritical

Supercritical

0
Skill

Gain 4 Energy. Exhaust.

Sweeping Beam

Sweeping Beam

1
Attack

Deal 6 damage to ALL enemies. Draw 1 card.

Synchronize

Synchronize

1
Skill

Gain 2 Focus this turn for each unique Orb you have.

Synthesis

Synthesis

2
Attack

Deal 14 damage. The next Power you play costs 0.

Tempest

Tempest

0
Skill

Channel X Lightning.

Tesla Coil

Tesla Coil

0
Attack

Deal 3 damage. Trigger all Lightning against the enemy.

Thunder

Thunder

1
Power

Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Trash to Treasure

Trash to Treasure

1
Power

Whenever you create a Status, Channel 1 random Orb.

TURBO

TURBO

0
Skill

Gain 2 Energy. Add a Void into your Discard Pile.

Uproar

Uproar

2
Attack

Unplayable. Deal 6 damage twice. Play a random Attack from your Draw Pile.

Voltaic

Voltaic

3
Skill

Channel Lightning equal to the Lightning already Channeled this combat. Exhaust.

White Noise

White Noise

1
Skill

Add a random Power into your Hand. It's free to play this turn. Exhaust.

Zap

Zap

1
Skill

Channel 1 Lightning.

Hibernate

Hibernate

2
Skill

This turn, your Frost grants ALL allies Block. Channel 2 Frost.

Imitation Learning

Imitation Learning

1
Skill

Choose another player. The next 2 times they play a Power, you play a copy of it. Exhaust.

One for All

One for All

1
Power

EVERYONE'S 0-cost Attacks deal 3 additional damage.