
Defect
Artificer
A rogue automaton who harnesses Orbs to deal damage and generate energy. Masters of Focus, Orb synergies, and unique cycling mechanics.
Playstyle
Channel and evoke powerful Orbs, build Focus to amplify their effects, and combo with unique self-referential cards.
Starting Relic
Cracked Core
At the start of each combat, Channel 1 Lightning.
Key Mechanics
Defect's Cards (91)

Adaptive Strike
2Deal 18 damage. Add a 0-cost copy of this card into your Discard Pile.

All for One
2Deal 10 damage. Put ALL 0-cost cards from your Discard Pile into your Hand.

Ball Lightning
1Deal 7 damage. Channel 1 Lightning.

Barrage
1Deal 5 damage for each Channeled Orb.

Beam Cell
0Deal 3 damage. Apply 1 Vulnerable.

Biased Cognition
1Gain 5 Focus. At the start of your turn, lose 1 Focus.

Boost Away
0Gain 6 Block. Add a Dazed into your Discard Pile.

Boot Sequence
0Innate. Gain 10 Block. Exhaust.

Buffer
2Prevent the next time you would lose HP.

Bulk Up
2Lose 1 Orb Slot. Gain 2 Strength. Gain 2 Dexterity.

Capacitor
1Gain 2 Orb Slots.

Chaos
1Channel 1 random Orb.

Charge Battery
1Gain 7 Block. Next turn, gain 1 Energy.

Chill
0Channel 1 Frost for each enemy. Exhaust.

Claw
0Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.

Cold Snap
1Deal 6 damage. Channel 1 Frost.

Compact
1Gain 6 Block. Transform all Status cards in your Hand into Fuel.

Compile Driver
1Deal 7 damage. Draw 1 card for each unique Orb you have.

Consuming Shadow
2Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.

Coolant
1At the start of your turn, gain 2 Block for each unique Orb you have.

Coolheaded
1Channel 1 Frost. Draw 1 card.

Creative AI
3At the start of your turn, add a random Power into your Hand.

Darkness
1Channel 1 Dark. Trigger the passive ability of all Dark Orbs.

Defend
1Gain 5 Block.

Defragment
1Gain 1 Focus.

Double Energy
1Double your Energy. Exhaust.

Dualcast
1Evoke your rightmost Orb twice.

Echo Form
3Ethereal. The first card you play each turn is played an extra time.

Energy Surge
1ALL players gain 2 Energy. Exhaust.

Feral
2The first time you play a 0-cost Attack each turn, return it to your Hand.

Fight Through
1Gain 13 Block. Add 2 Wounds into your Discard Pile.

Flak Cannon
2Exhaust ALL your Status cards. Deal 8 damage to a random enemy for each card Exhausted.

Focused Strike
1Deal 9 damage. Gain 1 Focus this turn.

FTL
0Deal 5 damage. If you have played fewer than 3 cards this turn, draw 1 card.

Fusion
1Channel 1 Plasma. Exhaust.

Genetic Algorithm
1Gain 1 Block. Permanently increase this card's Block by 3. Exhaust.

Glacier
2Gain 6 Block. Channel 2 Frost.

Glasswork
1Gain 5 Block. Channel 1 Glass.

Go for the Eyes
0Deal 3 damage. If the enemy intends to attack, apply 1 Weak.

Gunk Up
1Deal 4 damage 3 times. Add a Slimed into your Discard Pile.

Hailstorm
1At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

Helix Drill
0Deal 3 damage for each Energy spent on other cards this turn.

Hologram
1Gain 3 Block. Put a card from your Discard Pile into your Hand. Exhaust.

Hotfix
0Gain 2 Focus this turn. Exhaust.

Hyperbeam
2Deal 30 damage to ALL enemies. Lose 3 Focus.

Ice Lance
3Deal 19 damage. Channel 3 Frost.

Ignition
1Another player Channels Plasma. Exhaust.

Iteration
1The first time you draw a Status each turn, draw 2 cards.

Leap
1Gain 9 Block.

Lightning Rod
1Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.

Loop
1At the start of your turn, trigger the passive ability of your rightmost Orb.

Machine Learning
1At the start of your turn, draw 1 additional card.

Meteor Strike
5Deal 24 damage. Channel 3 Plasma.

Modded
0Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.

Momentum Strike
1Deal 11 damage. Reduce this card's cost to 0.

Multi-Cast
0Evoke your rightmost Orb X times.

Null
2Deal 10 damage. Apply 2 Weak. Channel 1 Dark.

Overclock
0Draw 2 cards. Add a Burn into your Discard Pile.

Quadcast
1Evoke your rightmost Orb 4 times.

Rainbow
2Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark. Exhaust.

Reboot
0Shuffle ALL your cards into your Draw Pile. Draw 4 cards. Exhaust.

Refract
3Deal 10 damage twice. Channel 2 Glass.

Rocket Punch
2Deal 13 damage. Draw 1 card. Whenever you create a Status, reduce this card's cost by 1 1 Energy until played.

Scavenge
1Exhaust a card. Next turn, gain 2 Energy.

Scrape
1Deal 7 damage. Draw 4 cards. Discard all cards drawn this way that do not cost 0.

Shadow Shield
2Gain 11 Block. Channel 1 Dark.

Shatter
1Deal 7 damage to ALL enemies. Evoke all of your Orbs twice. Exhaust.

Signal Boost
1The next Power you play is played an additional time. Exhaust.

Skim
1Draw 3 cards.

Smokestack
1Whenever you create a Status, deal 5 damage to ALL enemies.

Spinner
1At the start of your turn, Channel 1 Glass.

Storm
1Whenever you play a Power, Channel 1 Lightning.

Strike
1Deal 6 damage.

Subroutine
1Whenever you play a Power, gain 1 Energy.

Sunder
3Deal 26 damage. If this kills an enemy, gain 3 Energy.

Supercritical
0Gain 4 Energy. Exhaust.

Sweeping Beam
1Deal 6 damage to ALL enemies. Draw 1 card.

Synchronize
1Gain 2 Focus this turn for each unique Orb you have.

Synthesis
2Deal 14 damage. The next Power you play costs 0.

Tempest
0Channel X Lightning.

Tesla Coil
0Deal 3 damage. Trigger all Lightning against the enemy.

Thunder
1Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

Trash to Treasure
1Whenever you create a Status, Channel 1 random Orb.

TURBO
0Gain 2 Energy. Add a Void into your Discard Pile.

Uproar
2Unplayable. Deal 6 damage twice. Play a random Attack from your Draw Pile.

Voltaic
3Channel Lightning equal to the Lightning already Channeled this combat. Exhaust.

White Noise
1Add a random Power into your Hand. It's free to play this turn. Exhaust.

Zap
1Channel 1 Lightning.
Hibernate
2This turn, your Frost grants ALL allies Block. Channel 2 Frost.
Imitation Learning
1Choose another player. The next 2 times they play a Power, you play a copy of it. Exhaust.
One for All
1EVERYONE'S 0-cost Attacks deal 3 additional damage.